I don't really understand why RecordedSplitContainer exists but removing it looks identical and fixes the panel bumping occasionally.
(cherry picked from commit 94e686ca9c37b91c83d18c43f4c5956c2d32b6bc)
Enable save button on changing unavailable pref
Fix an issue where the save button was disabled when just changing your job unavailable preference
(cherry picked from commit f571e230378e5d5d11bcf61c4f4127b14c43e454)
Won't use the entity's rotation for the matrix, I just forgot to do this. Means shadows will always point in the same direction and the points will correctly adjust as the entity rotates.
(cherry picked from commit 70fca49063a9c9b86bbf1e54c05806e6badb67e1)
I think I fat-fingered a ctrl-Z on this at some point but the intermediate blur is necessary.
(cherry picked from commit b8b6634c0f5eeed35deec639235aecc83f4c25b5)
* Copy button for connection messages on failed connections and ban hit attempts
* loc
* better sepperation layout
* consistent styling.
* Fix loc var name
* Reconnect button back.
* Move clipboard dependency out to the params.
* open buttons so they look a bit better.
(cherry picked from commit 93497e484fd9eb97dc353d3afdc8977037f56764)
* Throttle people trying to connect to a full server.
To reduce spam/load on the server and connection logs table.
Players are forced to wait 30 seconds after getting denied for "server full", before they can try connecting again.
This code is an absolute nightmare mess. I tried to re-use the existing code for the redial timer but god everything here sucks so much.
Requires https://github.com/space-wizards/RobustToolbox/pull/4487
* Use new NetDisconnectMessage API instead.
* Add admin.bypass_max_players CVar.
Just something to help with debugging the player cap on dev, I don't expect this to ever be disabled on real servers.
(cherry picked from commit 0ecc5e8c96c235af265ab747d7345b363f94b1e4)
* Test entered tree fix
* Use Opened override
* Fix keyboard focus on window open for DialogWindow
This affects Phone, Pray, Rename, and multiple other admin verbs.
* Clean up
(cherry picked from commit cd91effefb5f0c6d59cd1de618a723b4477f14ce)
Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
(cherry picked from commit 7fd92abeeb866a0cc07a1cdf059aae1ce7427674)
* Format job requirements as hours and minutes
* Use TimeSpan.ToString for playtime instead of custom method
* wehflicts
---------
Co-authored-by: jmcb <joelsgp@protonmail.com>
(cherry picked from commit 71c9894903c8a47f13c227dadec42cadea4bf7ac)
* Initial commit
* Clean-up
* Fix ftl, new damage
* ftl fix for real
* Updates based on feedback
* Child implant fix
* Make the UI only open when implanter is in draw mode
* Review fixes
* shunting
(cherry picked from commit 41c51e29052c16f092e6941f7e9ccfd14dfb3dae)
* Implements a Dynamic Lighting System on maps.
* Edit: the night should be a little bit brighter and blue now.
* Major edit: everything must be done on the client side now, with certain datafield replicated.
Changes were outlined in the salvage to accommodate the new lighting system.
* Edit: The offset is now serverside, this makes the time accurate in all situations.
* Removing ununsed import
* Minor tweaks
* Tweak in time precision
* Minor tweak + Unused import removed
* Edit: apparently RealTime is better for what I'm looking for
* Fix: Now the time is calculated correctly.
* Minor tweaks
* Adds condition for when the light should be updated
* Add planet lighting
* she
* close-ish
* c
* bittersweat
* Fixes
* Revert "Merge branch '22719' into 2024-09-29-planet-lighting"
This reverts commit 9f2785bb16aee47d794aa3eed8ae15004f97fc35, reversing
changes made to 19649c07a5fb625423e08fc18d91c9cb101daa86.
* Europa and day-night
* weh
* rooves working
* Clean
* Remove Europa
* Fixes
* fix
* Update
* Fix caves
* Update for engine
* Add sun shadows (planet lighting v2)
For now mostly targeting walls and having the shadows change over time. Got the basic proof-of-concept working just needs a hell of a lot of polish.
* Documentation
* a
* Fixes
* Move blur to an overlay
* Slughands
* Fixes
* Apply RoofOverlay per-grid not per-map
* Fix light render scales
* sangas
* Juice it a bit
* Better angle
* Fixes
* Add color support
* Rounding bandaid
* Wehs
* Better
* Remember I forgot to do this when writing docs
---------
Co-authored-by: DoutorWhite <thedoctorwhite@gmail.com>
(cherry picked from commit f51b9bc86e3762476a450c24ff4d632118ea9c2d)
Sprites and file changes
Adds the variants for arachnid and moth glasses, adds the code for those in the meta.json files, and adds the speciesID tag in both arachnid and moth prototype files.
(cherry picked from commit 8fc78f63d9c7fadb491987f97549c283ec702fad)
* Separate udder hunger examine into ExamineableHunger
* Fluent grammar improvements
* Add ExamineableHunger to chickens and ducks.
* Use starving message as "dead" message
(cherry picked from commit 51a56e013c1a1a14b44edde50bc0ce579085419e)