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Cleanup: Make `EyeCursorOffsetSystem` sealed (#35481)
Cleanup (cherry picked from commit 5eeba30211520b639502675df09dff271f534dd0)
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@@ -15,7 +15,7 @@ using Robust.Shared.Player;
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namespace Content.Client.Movement.Systems;
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public partial class EyeCursorOffsetSystem : EntitySystem
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public sealed partial class EyeCursorOffsetSystem : EntitySystem
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{
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[Dependency] private readonly IEyeManager _eyeManager = default!;
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[Dependency] private readonly IInputManager _inputManager = default!;
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