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[Fix] Lockers Catching Bullets (#316)
fix Co-authored-by: vanx <discord@vanxxxx>
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@@ -22,7 +22,9 @@ public abstract partial class SharedEntityStorageComponent : Component
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public readonly int MasksToRemove = (int) (
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CollisionGroup.MidImpassable |
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CollisionGroup.HighImpassable |
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CollisionGroup.LowImpassable);
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CollisionGroup.LowImpassable |
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CollisionGroup.BulletImpassable | // WWDP let bullets through if open
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CollisionGroup.Opaque); // WWDP let lasers through
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/// <summary>
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/// Collision masks that were removed from ANY layer when the storage was opened;
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