From cfef55b0aefb7a148eec0ea62ec838ed2ec99fe3 Mon Sep 17 00:00:00 2001 From: vanx <61917534+Vaaankas@users.noreply.github.com> Date: Tue, 11 Mar 2025 17:22:40 +0300 Subject: [PATCH] [Fix] Lockers Catching Bullets (#316) fix Co-authored-by: vanx --- .../Storage/Components/SharedEntityStorageComponent.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Content.Shared/Storage/Components/SharedEntityStorageComponent.cs b/Content.Shared/Storage/Components/SharedEntityStorageComponent.cs index b02c97db71..8c0025e610 100644 --- a/Content.Shared/Storage/Components/SharedEntityStorageComponent.cs +++ b/Content.Shared/Storage/Components/SharedEntityStorageComponent.cs @@ -22,7 +22,9 @@ public abstract partial class SharedEntityStorageComponent : Component public readonly int MasksToRemove = (int) ( CollisionGroup.MidImpassable | CollisionGroup.HighImpassable | - CollisionGroup.LowImpassable); + CollisionGroup.LowImpassable | + CollisionGroup.BulletImpassable | // WWDP let bullets through if open + CollisionGroup.Opaque); // WWDP let lasers through /// /// Collision masks that were removed from ANY layer when the storage was opened;