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wwdpublic/Content.Client/Instruments/UI/InstrumentBoundUserInterface.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

117 lines
3.8 KiB
C#

using Content.Shared.ActionBlocker;
using Content.Shared.Instruments.UI;
using Content.Shared.Interaction;
using Robust.Client.Audio.Midi;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Client.UserInterface;
namespace Content.Client.Instruments.UI
{
public sealed class InstrumentBoundUserInterface : BoundUserInterface
{
public IEntityManager Entities => EntMan;
[Dependency] public readonly IMidiManager MidiManager = default!;
[Dependency] public readonly IFileDialogManager FileDialogManager = default!;
[Dependency] public readonly IPlayerManager PlayerManager = default!;
[Dependency] public readonly ILocalizationManager Loc = default!;
public readonly InstrumentSystem Instruments;
public readonly ActionBlockerSystem ActionBlocker;
public readonly SharedInteractionSystem Interactions;
[ViewVariables] private InstrumentMenu? _instrumentMenu;
[ViewVariables] private BandMenu? _bandMenu;
[ViewVariables] private ChannelsMenu? _channelsMenu;
public InstrumentBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
IoCManager.InjectDependencies(this);
Instruments = Entities.System<InstrumentSystem>();
ActionBlocker = Entities.System<ActionBlockerSystem>();
Interactions = Entities.System<SharedInteractionSystem>();
}
protected override void ReceiveMessage(BoundUserInterfaceMessage message)
{
if (message is InstrumentBandResponseBuiMessage bandRx)
_bandMenu?.Populate(bandRx.Nearby, EntMan);
}
protected override void Open()
{
_instrumentMenu = this.CreateWindow<InstrumentMenu>();
_instrumentMenu.Title = EntMan.GetComponent<MetaDataComponent>(Owner).EntityName;
_instrumentMenu.OnOpenBand += OpenBandMenu;
_instrumentMenu.OnOpenChannels += OpenChannelsMenu;
_instrumentMenu.OnCloseChannels += CloseChannelsMenu;
_instrumentMenu.OnCloseBands += CloseBandMenu;
_instrumentMenu.SetMIDI(MidiManager.IsAvailable);
if (EntMan.TryGetComponent(Owner, out InstrumentComponent? instrument))
{
_instrumentMenu.SetInstrument((Owner, instrument));
}
}
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
if (!disposing)
return;
if (EntMan.TryGetComponent(Owner, out InstrumentComponent? instrument))
{
_instrumentMenu?.RemoveInstrument(instrument);
}
_bandMenu?.Dispose();
_channelsMenu?.Dispose();
}
public void RefreshBands()
{
SendMessage(new InstrumentBandRequestBuiMessage());
}
public void OpenBandMenu()
{
_bandMenu ??= new BandMenu(this);
if (EntMan.TryGetComponent(Owner, out InstrumentComponent? instrument))
{
_bandMenu.Master = instrument.Master;
}
// Refresh cache...
RefreshBands();
_bandMenu.OpenCenteredLeft();
}
public void CloseBandMenu()
{
if(_bandMenu?.IsOpen ?? false)
_bandMenu.Close();
}
public void OpenChannelsMenu()
{
_channelsMenu ??= new ChannelsMenu(this);
EntMan.TryGetComponent(Owner, out InstrumentComponent? instrument);
_channelsMenu.Populate(instrument);
_channelsMenu.OpenCenteredRight();
}
public void CloseChannelsMenu()
{
if(_channelsMenu?.IsOpen ?? false)
_channelsMenu.Close();
}
}
}