mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-17 21:48:58 +03:00
Removed all unused variables i could find, built and tested on a simple upstart and clicking trough most systems. Change Loc references to localization. <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p> "using Robust.Shared.Prototypes;" to "" "[dependency] private readonly ISpriteComponent" to "" </p> </details> --- No CL this isn't player facing. --------- Co-authored-by: ilmenwe <no@mail.com>
115 lines
4.2 KiB
C#
115 lines
4.2 KiB
C#
using Content.Shared._NF.Interaction.Components;
|
|
using Content.Shared.Hands;
|
|
using Content.Shared.Hands.EntitySystems;
|
|
using Content.Shared.Interaction;
|
|
using Content.Shared.Interaction.Events;
|
|
using Content.Shared.Whitelist;
|
|
using JetBrains.Annotations;
|
|
using Robust.Shared.Network;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared._NF.Interaction.Systems;
|
|
|
|
/// <summary>
|
|
/// Handles interactions with items that spawn HandPlaceholder items.
|
|
/// </summary>
|
|
[UsedImplicitly]
|
|
public sealed partial class HandPlaceholderSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly INetManager _net = default!;
|
|
[Dependency] private readonly SharedHandsSystem _hands = default!;
|
|
[Dependency] private readonly EntityWhitelistSystem _whitelist = default!;
|
|
[Dependency] private readonly MetaDataSystem _metadata = default!;
|
|
[Dependency] private readonly IPrototypeManager _proto = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
SubscribeLocalEvent<HandPlaceholderRemoveableComponent, GotUnequippedHandEvent>(OnUnequipHand);
|
|
SubscribeLocalEvent<HandPlaceholderRemoveableComponent, DroppedEvent>(OnDropped);
|
|
|
|
SubscribeLocalEvent<HandPlaceholderComponent, AfterInteractEvent>(AfterInteract);
|
|
SubscribeLocalEvent<HandPlaceholderComponent, BeforeRangedInteractEvent>(BeforeRangedInteract);
|
|
}
|
|
|
|
private void OnUnequipHand(Entity<HandPlaceholderRemoveableComponent> ent, ref GotUnequippedHandEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return; // If this is happening in practice, this is a bug.
|
|
|
|
SpawnAndPickUpPlaceholder(ent, args.User);
|
|
RemCompDeferred<HandPlaceholderRemoveableComponent>(ent);
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void OnDropped(Entity<HandPlaceholderRemoveableComponent> ent, ref DroppedEvent args)
|
|
{
|
|
if (args.Handled)
|
|
return; // If this is happening in practice, this is a bug.
|
|
|
|
SpawnAndPickUpPlaceholder(ent, args.User);
|
|
RemCompDeferred<HandPlaceholderRemoveableComponent>(ent);
|
|
args.Handled = true;
|
|
}
|
|
|
|
private void SpawnAndPickUpPlaceholder(Entity<HandPlaceholderRemoveableComponent> ent, EntityUid user)
|
|
{
|
|
if (_net.IsServer)
|
|
{
|
|
var placeholder = Spawn("HandPlaceholder");
|
|
if (TryComp<HandPlaceholderComponent>(placeholder, out var placeComp))
|
|
{
|
|
placeComp.Whitelist = ent.Comp.Whitelist;
|
|
placeComp.Prototype = ent.Comp.Prototype;
|
|
Dirty(placeholder, placeComp);
|
|
}
|
|
|
|
if (_proto.TryIndex(ent.Comp.Prototype, out var itemProto))
|
|
_metadata.SetEntityName(placeholder, itemProto.Name);
|
|
|
|
if (!_hands.TryPickup(user, placeholder)) // Can we get the hand this came from?
|
|
QueueDel(placeholder);
|
|
}
|
|
}
|
|
|
|
private void BeforeRangedInteract(Entity<HandPlaceholderComponent> ent, ref BeforeRangedInteractEvent args)
|
|
{
|
|
if (args.Target == null || args.Handled)
|
|
return;
|
|
|
|
args.Handled = true;
|
|
TryToPickUpTarget(ent, args.Target.Value, args.User);
|
|
}
|
|
|
|
private void AfterInteract(Entity<HandPlaceholderComponent> ent, ref AfterInteractEvent args)
|
|
{
|
|
if (args.Target == null || args.Handled)
|
|
return;
|
|
|
|
args.Handled = true;
|
|
TryToPickUpTarget(ent, args.Target.Value, args.User);
|
|
}
|
|
|
|
private void TryToPickUpTarget(Entity<HandPlaceholderComponent> ent, EntityUid target, EntityUid user)
|
|
{
|
|
if (_whitelist.IsWhitelistFail(ent.Comp.Whitelist, target))
|
|
return;
|
|
|
|
// Can't get the hand we're holding this with? Something's wrong, abort. No empty hands.
|
|
if (!_hands.IsHolding(user, ent, out var hand))
|
|
return;
|
|
|
|
// Cache the whitelist/prototype, entity might be deleted.
|
|
var whitelist = ent.Comp.Whitelist;
|
|
var prototype = ent.Comp.Prototype;
|
|
|
|
if (_net.IsServer)
|
|
Del(ent);
|
|
|
|
_hands.DoPickup(user, hand, target); // Force pickup - empty hands are not okay
|
|
var placeComp = EnsureComp<HandPlaceholderRemoveableComponent>(target);
|
|
placeComp.Whitelist = whitelist;
|
|
placeComp.Prototype = prototype;
|
|
Dirty(target, placeComp);
|
|
}
|
|
}
|