Files
wwdpublic/Content.Server/Weapons/Ranged/Systems/GunSystem.Ballistic.cs
2025-04-20 11:15:45 +07:00

80 lines
2.5 KiB
C#

using Content.Server.Stack;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Stacks;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
using Robust.Shared.Map;
namespace Content.Server.Weapons.Ranged.Systems;
public sealed partial class GunSystem
{
[Dependency] private readonly StackSystem _stack = default!; // WD EDIT
[Dependency] private readonly SharedHandsSystem _handsSystem = default!; // WWDP
protected override void Cycle(EntityUid uid, BallisticAmmoProviderComponent component, MapCoordinates coordinates, GunComponent? gunComponent)
{
EntityUid? ent = null;
if (!Resolve(uid, ref gunComponent, false))
return;
// TODO: Combine with TakeAmmo
if (component.Entities.Count > 0)
{
var existing = component.Entities[^1];
component.Entities.RemoveAt(component.Entities.Count - 1);
Containers.Remove(existing, component.Container);
EnsureShootable(existing);
EjectCartridge(existing, gunComp: gunComponent);
}
else if (component.UnspawnedCount > 0)
{
component.UnspawnedCount--;
ent = Spawn(component.Proto, coordinates);
EnsureShootable(ent.Value);
}
if (ent != null)
EjectCartridge(ent.Value, gunComp: gunComponent);
var cycledEvent = new GunCycledEvent();
RaiseLocalEvent(uid, ref cycledEvent);
}
// WWDP extract round
protected override void Extract(EntityUid uid, MapCoordinates coordinates, BallisticAmmoProviderComponent component,
EntityUid user)
{
EntityUid entity;
if (component.Entities.Count > 0)
{
entity = component.Entities[^1];
component.Entities.RemoveAt(component.Entities.Count - 1);
EnsureShootable(entity);
}
else if (component.UnspawnedCount > 0)
{
component.UnspawnedCount--;
entity = Spawn(component.Proto, coordinates);
EnsureShootable(entity);
}
else
{
Popup(Loc.GetString("gun-ballistic-empty"), uid, user);
return;
}
_handsSystem.PickupOrDrop(user, entity);
}
// WWDP extract round end
// WD EDIT START
protected override EntityUid GetStackEntity(EntityUid uid, StackComponent stack)
{
return _stack.Split(uid, 1, Transform(uid).Coordinates, stack) ?? uid;
}
// WD EDIT END
}