Files
wwdpublic/Content.Server/Traitor/Systems/AutoTraitorSystem.cs
VMSolidus 08822e34ba Cherry-Pick Antag Refactor (#734)
This cherry-pick's Wizden's Antag Refactor, which is needed for all
future antag updates, as well as for me to cherry-pick over Cultists(Who
are going to need some editing to fit the antag refactor), Changelings,
Heretics, and Wizards. I actually selected the White-Dream-Public
version of the Antag Refactor, due to it having commits made tailored to
our repository, so it comes prepackaged with all the changes necessary
for our repo-specific content.

https://github.com/frosty-dev/ss14-wwdp/pull/10

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
Co-authored-by: Timemaster99 <elijahrobot@gmail.com>
Co-authored-by: luckywill339@gmail.com <luckywill339@gmail.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: Azzy <azzydev@icloud.com>
2024-08-15 10:11:48 -07:00

30 lines
942 B
C#

using Content.Server.Antag;
using Content.Server.Traitor.Components;
using Content.Shared.Mind.Components;
using Robust.Shared.Prototypes;
namespace Content.Server.Traitor.Systems;
/// <summary>
/// Makes entities with <see cref="AutoTraitorComponent"/> a traitor either immediately if they have a mind or when a mind is added.
/// </summary>
public sealed class AutoTraitorSystem : EntitySystem
{
[Dependency] private readonly AntagSelectionSystem _antag = default!;
[ValidatePrototypeId<EntityPrototype>]
private const string DefaultTraitorRule = "Traitor";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AutoTraitorComponent, MindAddedMessage>(OnMindAdded);
}
private void OnMindAdded(EntityUid uid, AutoTraitorComponent comp, MindAddedMessage args)
{
_antag.ForceMakeAntag<AutoTraitorComponent>(args.Mind.Comp.Session, DefaultTraitorRule);
}
}