Files
wwdpublic/Content.Server/RoundEnd/RoundEndSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

404 lines
15 KiB
C#

using System.Threading;
using Content.Server.Administration.Logs;
using Content.Server.AlertLevel;
using Content.Shared.CCVar;
using Content.Server.Chat.Managers;
using Content.Server.Chat.Systems;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.GameTicking;
using Content.Server.Screens.Components;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Systems;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Database;
using Content.Shared.DeviceNetwork;
using Content.Shared.GameTicking;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Timer = Robust.Shared.Timing.Timer;
using Content.Server.Announcements.Systems;
namespace Content.Server.RoundEnd
{
/// <summary>
/// Handles ending rounds normally and also via requesting it (e.g. via comms console)
/// If you request a round end then an escape shuttle will be used.
/// </summary>
public sealed class RoundEndSystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly EmergencyShuttleSystem _shuttle = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly AnnouncerSystem _announcer = default!;
public TimeSpan DefaultCooldownDuration { get; set; } = TimeSpan.FromSeconds(30);
/// <summary>
/// Countdown to use where there is no station alert countdown to be found.
/// </summary>
public TimeSpan DefaultCountdownDuration { get; set; } = TimeSpan.FromMinutes(10);
private CancellationTokenSource? _countdownTokenSource = null;
private CancellationTokenSource? _cooldownTokenSource = null;
public TimeSpan? LastCountdownStart { get; set; } = null;
public TimeSpan? ExpectedCountdownEnd { get; set; } = null;
public TimeSpan? ExpectedShuttleLength => ExpectedCountdownEnd - LastCountdownStart;
public TimeSpan? ShuttleTimeLeft => ExpectedCountdownEnd - _gameTiming.CurTime;
public TimeSpan AutoCallStartTime;
private bool _autoCalledBefore = false;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(_ => Reset());
SetAutoCallTime();
}
private void SetAutoCallTime()
{
AutoCallStartTime = _gameTiming.CurTime;
}
private void Reset()
{
if (_countdownTokenSource != null)
{
_countdownTokenSource.Cancel();
_countdownTokenSource = null;
}
if (_cooldownTokenSource != null)
{
_cooldownTokenSource.Cancel();
_cooldownTokenSource = null;
}
LastCountdownStart = null;
ExpectedCountdownEnd = null;
SetAutoCallTime();
_autoCalledBefore = false;
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
}
/// <summary>
/// Attempts to get the MapUid of the station using <see cref="StationSystem.GetLargestGrid"/>
/// </summary>
public EntityUid? GetStation()
{
AllEntityQuery<StationEmergencyShuttleComponent, StationDataComponent>().MoveNext(out _, out _, out var data);
if (data == null)
return null;
var targetGrid = _stationSystem.GetLargestGrid(data);
return targetGrid == null ? null : Transform(targetGrid.Value).MapUid;
}
/// <summary>
/// Attempts to get centcomm's MapUid
/// </summary>
public EntityUid? GetCentcomm()
{
AllEntityQuery<StationCentcommComponent>().MoveNext(out var centcomm);
return centcomm == null ? null : centcomm.MapEntity;
}
public bool CanCallOrRecall()
{
return _cooldownTokenSource == null;
}
public bool IsRoundEndRequested()
{
return _countdownTokenSource != null;
}
public void RequestRoundEnd(EntityUid? requester = null, bool checkCooldown = true, string text = "round-end-system-shuttle-called-announcement", string name = "Station")
{
var duration = DefaultCountdownDuration;
if (requester != null)
{
var stationUid = _stationSystem.GetOwningStation(requester.Value);
if (TryComp<AlertLevelComponent>(stationUid, out var alertLevel))
{
duration = _protoManager
.Index<AlertLevelPrototype>(AlertLevelSystem.DefaultAlertLevelSet)
.Levels[alertLevel.CurrentLevel].ShuttleTime;
}
}
RequestRoundEnd(duration, requester, checkCooldown, text, name);
}
public void RequestRoundEnd(TimeSpan countdownTime, EntityUid? requester = null, bool checkCooldown = true, string text = "round-end-system-shuttle-called-announcement", string name = "Station")
{
if (_gameTicker.RunLevel != GameRunLevel.InRound)
return;
if (checkCooldown && _cooldownTokenSource != null)
return;
if (_countdownTokenSource != null)
return;
_countdownTokenSource = new();
if (requester != null)
{
_adminLogger.Add(LogType.ShuttleCalled, LogImpact.High, $"Shuttle called by {ToPrettyString(requester.Value):user}");
}
else
{
_adminLogger.Add(LogType.ShuttleCalled, LogImpact.High, $"Shuttle called");
}
// I originally had these set up here but somehow time gets passed as 0 to Loc so IDEK.
int time;
string units;
if (countdownTime.TotalSeconds < 60)
{
time = countdownTime.Seconds;
units = "eta-units-seconds";
}
else
{
time = countdownTime.Minutes;
units = "eta-units-minutes";
}
_announcer.SendAnnouncement(_announcer.GetAnnouncementId("ShuttleCalled"),
Filter.Broadcast(),
text,
name,
Color.Gold,
null,
null,
("time", time),
("units", Loc.GetString(units))
);
LastCountdownStart = _gameTiming.CurTime;
ExpectedCountdownEnd = _gameTiming.CurTime + countdownTime;
// TODO full game saves
Timer.Spawn(countdownTime, _shuttle.CallEmergencyShuttle, _countdownTokenSource.Token);
ActivateCooldown();
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
var shuttle = _shuttle.GetShuttle();
if (shuttle != null && TryComp<DeviceNetworkComponent>(shuttle, out var net))
{
var payload = new NetworkPayload
{
[ShuttleTimerMasks.ShuttleMap] = shuttle,
[ShuttleTimerMasks.SourceMap] = GetCentcomm(),
[ShuttleTimerMasks.DestMap] = GetStation(),
[ShuttleTimerMasks.ShuttleTime] = countdownTime,
[ShuttleTimerMasks.SourceTime] = countdownTime + TimeSpan.FromSeconds(_shuttle.TransitTime + _cfg.GetCVar(CCVars.EmergencyShuttleDockTime)),
[ShuttleTimerMasks.DestTime] = countdownTime,
};
_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, net.TransmitFrequency);
}
}
public void CancelRoundEndCountdown(EntityUid? requester = null, bool checkCooldown = true)
{
if (_gameTicker.RunLevel != GameRunLevel.InRound) return;
if (checkCooldown && _cooldownTokenSource != null) return;
if (_countdownTokenSource == null) return;
_countdownTokenSource.Cancel();
_countdownTokenSource = null;
if (requester != null)
{
_adminLogger.Add(LogType.ShuttleRecalled, LogImpact.High, $"Shuttle recalled by {ToPrettyString(requester.Value):user}");
}
else
{
_adminLogger.Add(LogType.ShuttleRecalled, LogImpact.High, $"Shuttle recalled");
}
_announcer.SendAnnouncement(
_announcer.GetAnnouncementId("ShuttleRecalled"),
Filter.Broadcast(),
"round-end-system-shuttle-recalled-announcement",
Loc.GetString("Station"),
Color.Gold
);
LastCountdownStart = null;
ExpectedCountdownEnd = null;
ActivateCooldown();
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
// remove active clientside evac shuttle timers by zeroing the target time
var zero = TimeSpan.Zero;
var shuttle = _shuttle.GetShuttle();
if (shuttle != null && TryComp<DeviceNetworkComponent>(shuttle, out var net))
{
var payload = new NetworkPayload
{
[ShuttleTimerMasks.ShuttleMap] = shuttle,
[ShuttleTimerMasks.SourceMap] = GetCentcomm(),
[ShuttleTimerMasks.DestMap] = GetStation(),
[ShuttleTimerMasks.ShuttleTime] = zero,
[ShuttleTimerMasks.SourceTime] = zero,
[ShuttleTimerMasks.DestTime] = zero,
};
_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, net.TransmitFrequency);
}
}
public void EndRound(TimeSpan? countdownTime = null)
{
if (_gameTicker.RunLevel != GameRunLevel.InRound) return;
LastCountdownStart = null;
ExpectedCountdownEnd = null;
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
_gameTicker.EndRound();
_countdownTokenSource?.Cancel();
_countdownTokenSource = new();
countdownTime ??= TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.RoundRestartTime));
int time;
string unitsLocString;
if (countdownTime.Value.TotalSeconds < 60)
{
time = countdownTime.Value.Seconds;
unitsLocString = "eta-units-seconds";
}
else
{
time = countdownTime.Value.Minutes;
unitsLocString = "eta-units-minutes";
}
_chatManager.DispatchServerAnnouncement(
Loc.GetString(
"round-end-system-round-restart-eta-announcement",
("time", time),
("units", Loc.GetString(unitsLocString))));
Timer.Spawn(countdownTime.Value, AfterEndRoundRestart, _countdownTokenSource.Token);
}
/// <summary>
/// Starts a behavior to end the round
/// </summary>
/// <param name="behavior">The way in which the round will end</param>
/// <param name="time"></param>
/// <param name="sender"></param>
/// <param name="textCall"></param>
/// <param name="textAnnounce"></param>
public void DoRoundEndBehavior(RoundEndBehavior behavior,
TimeSpan time,
string sender = "comms-console-announcement-title-centcom",
string textCall = "round-end-system-shuttle-called-announcement",
string textAnnounce = "round-end-system-shuttle-already-called-announcement")
{
switch (behavior)
{
case RoundEndBehavior.InstantEnd:
EndRound();
break;
case RoundEndBehavior.ShuttleCall:
// Check is shuttle called or not. We should only dispatch announcement if it's already called
if (IsRoundEndRequested())
{
_announcer.SendAnnouncement(
_announcer.GetAnnouncementId("ShuttleCalled"),
Filter.Broadcast(),
textAnnounce,
Loc.GetString(sender),
Color.Gold
);
}
else
{
RequestRoundEnd(time, null, false, textCall,
Loc.GetString(sender));
}
break;
}
}
private void AfterEndRoundRestart()
{
if (_gameTicker.RunLevel != GameRunLevel.PostRound) return;
Reset();
_gameTicker.RestartRound();
}
private void ActivateCooldown()
{
_cooldownTokenSource?.Cancel();
_cooldownTokenSource = new();
// TODO full game saves
Timer.Spawn(DefaultCooldownDuration, () =>
{
_cooldownTokenSource.Cancel();
_cooldownTokenSource = null;
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
}, _cooldownTokenSource.Token);
}
public override void Update(float frameTime)
{
// Check if we should auto-call.
int mins = _autoCalledBefore ? _cfg.GetCVar(CCVars.EmergencyShuttleAutoCallExtensionTime)
: _cfg.GetCVar(CCVars.EmergencyShuttleAutoCallTime);
if (mins != 0 && _gameTiming.CurTime - AutoCallStartTime > TimeSpan.FromMinutes(mins))
{
if (!_shuttle.EmergencyShuttleArrived && ExpectedCountdownEnd is null)
{
RequestRoundEnd(null, false, "round-end-system-shuttle-auto-called-announcement");
_autoCalledBefore = true;
}
// Always reset auto-call in case of a recall.
SetAutoCallTime();
}
}
}
public sealed class RoundEndSystemChangedEvent : EntityEventArgs
{
public static RoundEndSystemChangedEvent Default { get; } = new();
}
public enum RoundEndBehavior : byte
{
/// <summary>
/// Instantly end round
/// </summary>
InstantEnd,
/// <summary>
/// Call shuttle with custom announcement
/// </summary>
ShuttleCall,
/// <summary>
/// Do nothing
/// </summary>
Nothing
}
}