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# Description Picked 400 commits (and skipped many, many more) from WizDen since #540. Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby Refactor). --- # TODO - [x] Pick - [x] Compile - [x] Fix runtime errors - [ ] Fix up humanoid profile editor - [ ] Test everything --- # Changelog 🆑 - add: Merged 400 WizDen PRs. Happy testing! --------- Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: FungiFellow <151778459+FungiFellow@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Magnus Larsen <i.am.larsenml@gmail.com> Co-authored-by: Hanz <41141796+Hanzdegloker@users.noreply.github.com> Co-authored-by: Kukutis96513 <146854220+Kukutis96513@users.noreply.github.com> Co-authored-by: potato1234_x <79580518+potato1234x@users.noreply.github.com> Co-authored-by: Gotimanga <127038462+Gotimanga@users.noreply.github.com> Co-authored-by: Mangohydra <156087924+Mangohydra@users.noreply.github.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: Morb <14136326+Morb0@users.noreply.github.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: KrasnoshchekovPavel <119816022+KrasnoshchekovPavel@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: KittenColony <149278380+KittenColony@users.noreply.github.com> Co-authored-by: ShadowCommander <shadowjjt@gmail.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: T-Stalker <43253663+DogZeroX@users.noreply.github.com> Co-authored-by: ERROR404 <100093430+ERORR404V1@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Jezithyr <jezithyr@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: Ciac32 <aknoxlor@gmail.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: NotSoDana <75203942+NotSoDana@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: nao fujiwara <awkwarddryad@gmail.com> Co-authored-by: Michael <107807667+Doc-Michael@users.noreply.github.com> Co-authored-by: Vasilis <vasilis@pikachu.systems> Co-authored-by: Lamrr <96937466+Lamrr@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Jay <67732946+DuskyJay@users.noreply.github.com> Co-authored-by: Just-a-Unity-Dev <67359748+Just-a-Unity-Dev@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Tyzemol <85772526+Tyzemol@users.noreply.github.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com> Co-authored-by: RumiTiger <154005209+RumiTiger@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com> Co-authored-by: Ty Ashley <42426760+TyAshley@users.noreply.github.com> Co-authored-by: exincore <me@exin.xyz> Co-authored-by: 0x6273 <0x40@keemail.me> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Ygg01 <y.laughing.man.y@gmail.com> Co-authored-by: Łukasz Mędrek <lukasz@lukaszm.xyz> Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com> Co-authored-by: TurboTracker <130304754+TurboTrackerss14@users.noreply.github.com> Co-authored-by: OnsenCapy <101037138+LGRuthes@users.noreply.github.com> Co-authored-by: pigeonpeas <147350443+pigeonpeas@users.noreply.github.com> Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: Rio <110139251+Riolume@users.noreply.github.com> Co-authored-by: vorkathbruh <152932728+vorkathbruh@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: PrPleGoo <PrPleGoo@users.noreply.github.com> Co-authored-by: Moomoobeef <62638182+Moomoobeef@users.noreply.github.com> Co-authored-by: username <113782077+whateverusername0@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: Джексон Миссиссиппи <tripwiregamer@gmail.com> Co-authored-by: Brandon Li <48413902+aspiringLich@users.noreply.github.com> Co-authored-by: Jajsha <101492056+Zap527@users.noreply.github.com> Co-authored-by: RiceMar1244 <138547931+RiceMar1244@users.noreply.github.com> Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com> Co-authored-by: youtissoum <51883137+youtissoum@users.noreply.github.com> Co-authored-by: ike709 <ike709@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: Geekyhobo <66805063+Geekyhobo@users.noreply.github.com> Co-authored-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com> # Conflicts: # Content.Client/Input/ContentContexts.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/HumanoidProfileEditor.xaml # Content.Client/Lobby/UI/LobbyGui.xaml # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs # Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml # Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs # Content.Server/GameTicking/GameTicker.Spawning.cs # Content.Shared/Alert/AlertType.cs # Content.Shared/Input/ContentKeyFunctions.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs # Resources/ConfigPresets/EinsteinEngines/default.toml # Resources/Prototypes/Alerts/alerts.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml # Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml # Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/keybinds.yml
367 lines
13 KiB
C#
367 lines
13 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using Content.Server.Administration.Logs;
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using Content.Server.GameTicking;
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using Content.Server.Ghost;
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using Content.Server.Mind.Commands;
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using Content.Shared.Database;
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using Content.Shared.Ghost;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Players;
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using Robust.Server.GameStates;
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using Robust.Server.Player;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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namespace Content.Server.Mind;
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public sealed class MindSystem : SharedMindSystem
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{
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[Dependency] private readonly GameTicker _gameTicker = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IPlayerManager _players = default!;
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[Dependency] private readonly GhostSystem _ghosts = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly PvsOverrideSystem _pvsOverride = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MindContainerComponent, EntityTerminatingEvent>(OnMindContainerTerminating);
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SubscribeLocalEvent<MindComponent, ComponentShutdown>(OnMindShutdown);
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}
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private void OnMindShutdown(EntityUid uid, MindComponent mind, ComponentShutdown args)
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{
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if (mind.UserId is {} user)
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{
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UserMinds.Remove(user);
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if (_players.TryGetPlayerData(user, out var data) && data.ContentData() is { } oldData)
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oldData.Mind = null;
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mind.UserId = null;
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}
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if (mind.OwnedEntity != null && !TerminatingOrDeleted(mind.OwnedEntity.Value))
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TransferTo(uid, null, mind: mind, createGhost: false);
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mind.OwnedEntity = null;
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}
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private void OnMindContainerTerminating(EntityUid uid, MindContainerComponent component, ref EntityTerminatingEvent args)
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{
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if (!TryGetMind(uid, out var mindId, out var mind, component))
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return;
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// If the player is currently visiting some other entity, simply attach to that entity.
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if (mind.VisitingEntity is {Valid: true} visiting
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&& visiting != uid
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&& !Deleted(visiting)
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&& !Terminating(visiting))
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{
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TransferTo(mindId, visiting, mind: mind);
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if (TryComp(visiting, out GhostComponent? ghostComp))
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_ghosts.SetCanReturnToBody(ghostComp, false);
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return;
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}
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TransferTo(mindId, null, createGhost: false, mind: mind);
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DebugTools.AssertNull(mind.OwnedEntity);
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if (!component.GhostOnShutdown || mind.Session == null || _gameTicker.RunLevel == GameRunLevel.PreRoundLobby)
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return;
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var ghost = _ghosts.SpawnGhost((mindId, mind), uid);
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if (ghost != null)
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// Log these to make sure they're not causing the GameTicker round restart bugs...
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Log.Debug($"Entity \"{ToPrettyString(uid)}\" for {mind.CharacterName} was deleted, spawned \"{ToPrettyString(ghost)}\".");
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else
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// This should be an error, if it didn't cause tests to start erroring when they delete a player.
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Log.Warning($"Entity \"{ToPrettyString(uid)}\" for {mind.CharacterName} was deleted, and no applicable spawn location is available.");
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}
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public override bool TryGetMind(NetUserId user, [NotNullWhen(true)] out EntityUid? mindId, [NotNullWhen(true)] out MindComponent? mind)
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{
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if (base.TryGetMind(user, out mindId, out mind))
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{
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DebugTools.Assert(_players.GetPlayerData(user).ContentData() is not { } data || data.Mind == mindId);
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return true;
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}
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DebugTools.Assert(_players.GetPlayerData(user).ContentData()?.Mind == null);
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return false;
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}
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public ICommonSession? GetSession(MindComponent mind)
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{
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return mind.Session;
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}
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public bool TryGetSession(MindComponent mind, [NotNullWhen(true)] out ICommonSession? session)
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{
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return (session = GetSession(mind)) != null;
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}
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public override void WipeAllMinds()
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{
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base.WipeAllMinds();
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foreach (var unCastData in _players.GetAllPlayerData())
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{
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if (unCastData.ContentData()?.Mind is not { } mind)
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continue;
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Log.Error("Player mind was missing from MindSystem dictionary.");
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WipeMind(mind);
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}
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}
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public override void Visit(EntityUid mindId, EntityUid entity, MindComponent? mind = null)
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{
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base.Visit(mindId, entity, mind);
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if (!Resolve(mindId, ref mind))
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return;
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if (mind.VisitingEntity != null)
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{
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Log.Error($"Attempted to visit an entity ({ToPrettyString(entity)}) while already visiting another ({ToPrettyString(mind.VisitingEntity.Value)}).");
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return;
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}
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if (HasComp<VisitingMindComponent>(entity))
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{
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Log.Error($"Attempted to visit an entity that already has a visiting mind. Entity: {ToPrettyString(entity)}");
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return;
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}
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mind.VisitingEntity = entity;
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// EnsureComp instead of AddComp to deal with deferred deletions.
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var comp = EnsureComp<VisitingMindComponent>(entity);
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comp.MindId = mindId;
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// Do this AFTER the entity changes above as this will fire off a player-detached event
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// which will run ghosting twice.
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if (GetSession(mind) is { } session)
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_players.SetAttachedEntity(session, entity);
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Log.Info($"Session {mind.Session?.Name} visiting entity {entity}.");
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}
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public override void UnVisit(EntityUid mindId, MindComponent? mind = null)
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{
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base.UnVisit(mindId, mind);
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if (!Resolve(mindId, ref mind))
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return;
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if (mind.VisitingEntity == null)
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return;
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RemoveVisitingEntity(mindId, mind);
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if (mind.Session == null || mind.Session.AttachedEntity == mind.VisitingEntity)
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return;
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var owned = mind.OwnedEntity;
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if (GetSession(mind) is { } session)
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_players.SetAttachedEntity(session, owned);
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if (owned.HasValue)
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{
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_adminLogger.Add(LogType.Mind, LogImpact.Low,
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$"{mind.Session.Name} returned to {ToPrettyString(owned.Value)}");
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}
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}
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public override void TransferTo(EntityUid mindId, EntityUid? entity, bool ghostCheckOverride = false, bool createGhost = true,
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MindComponent? mind = null)
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{
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if (mind == null && !Resolve(mindId, ref mind))
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return;
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if (entity == mind.OwnedEntity)
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return;
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Dirty(mindId, mind);
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MindContainerComponent? component = null;
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var alreadyAttached = false;
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if (entity != null)
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{
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component = EnsureComp<MindContainerComponent>(entity.Value);
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if (component.HasMind)
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_gameTicker.OnGhostAttempt(component.Mind.Value, false);
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if (TryComp<ActorComponent>(entity.Value, out var actor))
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{
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// Happens when transferring to your currently visited entity.
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if (actor.PlayerSession != mind.Session)
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{
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throw new ArgumentException("Visit target already has a session.", nameof(entity));
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}
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alreadyAttached = true;
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}
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}
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else if (createGhost)
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{
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// TODO remove this option.
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// Transfer-to-null should just detach a mind.
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// If people want to create a ghost, that should be done explicitly via some TransferToGhost() method, not
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// not implicitly via optional arguments.
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var position = Deleted(mind.OwnedEntity)
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? _gameTicker.GetObserverSpawnPoint().ToMap(EntityManager, _transform)
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: _transform.GetMapCoordinates(mind.OwnedEntity.Value);
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entity = Spawn(GameTicker.ObserverPrototypeName, position);
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component = EnsureComp<MindContainerComponent>(entity.Value);
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var ghostComponent = Comp<GhostComponent>(entity.Value);
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_ghosts.SetCanReturnToBody(ghostComponent, false);
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}
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var oldEntity = mind.OwnedEntity;
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if (TryComp(oldEntity, out MindContainerComponent? oldContainer))
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{
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oldContainer.Mind = null;
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mind.OwnedEntity = null;
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Entity<MindComponent> mindEnt = (mindId, mind);
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Entity<MindContainerComponent> containerEnt = (oldEntity.Value, oldContainer);
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RaiseLocalEvent(oldEntity.Value, new MindRemovedMessage(mindEnt, containerEnt));
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RaiseLocalEvent(mindId, new MindGotRemovedEvent(mindEnt, containerEnt));
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Dirty(oldEntity.Value, oldContainer);
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}
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// Don't do the full deletion cleanup if we're transferring to our VisitingEntity
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if (alreadyAttached)
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{
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// Set VisitingEntity null first so the removal of VisitingMind doesn't get through Unvisit() and delete what we're visiting.
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// Yes this control flow sucks.
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mind.VisitingEntity = null;
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RemComp<VisitingMindComponent>(entity!.Value);
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}
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else if (mind.VisitingEntity != null
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&& (ghostCheckOverride // to force mind transfer, for example from ControlMobVerb
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|| !TryComp(mind.VisitingEntity!, out GhostComponent? ghostComponent) // visiting entity is not a Ghost
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|| !ghostComponent.CanReturnToBody)) // it is a ghost, but cannot return to body anyway, so it's okay
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{
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RemoveVisitingEntity(mindId, mind);
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}
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// Player is CURRENTLY connected.
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var session = GetSession(mind);
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if (session != null && !alreadyAttached && mind.VisitingEntity == null)
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{
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_players.SetAttachedEntity(session, entity, true);
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DebugTools.Assert(session.AttachedEntity == entity, $"Failed to attach entity.");
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Log.Info($"Session {session.Name} transferred to entity {entity}.");
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}
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if (entity != null)
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{
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component!.Mind = mindId;
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mind.OwnedEntity = entity;
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mind.OriginalOwnedEntity ??= GetNetEntity(mind.OwnedEntity);
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Entity<MindComponent> mindEnt = (mindId, mind);
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Entity<MindContainerComponent> containerEnt = (entity.Value, component);
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RaiseLocalEvent(entity.Value, new MindAddedMessage(mindEnt, containerEnt));
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RaiseLocalEvent(mindId, new MindGotAddedEvent(mindEnt, containerEnt));
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Dirty(entity.Value, component);
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}
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}
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/// <summary>
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/// Sets the Mind's UserId, Session, and updates the player's PlayerData. This should have no direct effect on the
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/// entity that any mind is connected to, except as a side effect of the fact that it may change a player's
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/// attached entity. E.g., ghosts get deleted.
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/// </summary>
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public override void SetUserId(EntityUid mindId, NetUserId? userId, MindComponent? mind = null)
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{
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if (!Resolve(mindId, ref mind))
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return;
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if (mind.UserId == userId)
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return;
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Dirty(mindId, mind);
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var netMind = GetNetEntity(mindId);
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_pvsOverride.ClearOverride(netMind);
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if (userId != null && !_players.TryGetPlayerData(userId.Value, out _))
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{
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Log.Error($"Attempted to set mind user to invalid value {userId}");
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return;
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}
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if (mind.Session != null)
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{
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_players.SetAttachedEntity(GetSession(mind), null);
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mind.Session = null;
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}
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if (mind.UserId != null)
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{
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UserMinds.Remove(mind.UserId.Value);
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if (_players.GetPlayerData(mind.UserId.Value).ContentData() is { } oldData)
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oldData.Mind = null;
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mind.UserId = null;
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}
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if (userId == null)
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{
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DebugTools.AssertNull(mind.Session);
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return;
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}
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if (UserMinds.TryGetValue(userId.Value, out var oldMindId) &&
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TryComp(oldMindId, out MindComponent? oldMind))
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{
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SetUserId(oldMindId, null, oldMind);
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}
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|
|
|
DebugTools.AssertNull(_players.GetPlayerData(userId.Value).ContentData()?.Mind);
|
|
|
|
UserMinds[userId.Value] = mindId;
|
|
mind.UserId = userId;
|
|
mind.OriginalOwnerUserId ??= userId;
|
|
|
|
// The UserId may not have a current session, but user data may still exist for disconnected players.
|
|
// So we cannot combine this with the TryGetSessionById() check below.
|
|
if (_players.GetPlayerData(userId.Value).ContentData() is { } data)
|
|
data.Mind = mindId;
|
|
|
|
if (_players.TryGetSessionById(userId.Value, out var ret))
|
|
{
|
|
mind.Session = ret;
|
|
_pvsOverride.AddSessionOverride(netMind, ret);
|
|
_players.SetAttachedEntity(ret, mind.CurrentEntity);
|
|
}
|
|
}
|
|
|
|
public void ControlMob(EntityUid user, EntityUid target)
|
|
{
|
|
if (TryComp(user, out ActorComponent? actor))
|
|
ControlMob(actor.PlayerSession.UserId, target);
|
|
}
|
|
|
|
public void ControlMob(NetUserId user, EntityUid target)
|
|
{
|
|
var (mindId, mind) = GetOrCreateMind(user);
|
|
|
|
if (mind.CurrentEntity == target)
|
|
return;
|
|
|
|
if (mind.OwnedEntity == target)
|
|
{
|
|
UnVisit(mindId, mind);
|
|
return;
|
|
}
|
|
|
|
MakeSentientCommand.MakeSentient(target, EntityManager);
|
|
TransferTo(mindId, target, ghostCheckOverride: true, mind: mind);
|
|
}
|
|
}
|