mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-17 13:37:47 +03:00
Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster
# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.
(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
84 lines
2.7 KiB
C#
84 lines
2.7 KiB
C#
using Content.Shared.Damage;
|
|
using Content.Shared.Movement.Systems;
|
|
using Content.Shared.Standing;
|
|
using Robust.Shared.Containers;
|
|
using Robust.Shared.Prototypes;
|
|
using Robust.Shared.Timing;
|
|
|
|
namespace Content.Shared.Body.Systems;
|
|
|
|
public abstract partial class SharedBodySystem : EntitySystem
|
|
{
|
|
/*
|
|
* See the body partial for how this works.
|
|
*/
|
|
|
|
/// <summary>
|
|
/// Container ID prefix for any body parts.
|
|
/// </summary>
|
|
public const string PartSlotContainerIdPrefix = "body_part_slot_";
|
|
|
|
/// <summary>
|
|
/// Container ID for the ContainerSlot on the body entity itself.
|
|
/// </summary>
|
|
public const string BodyRootContainerId = "body_root_part";
|
|
|
|
/// <summary>
|
|
/// Container ID prefix for any body organs.
|
|
/// </summary>
|
|
public const string OrganSlotContainerIdPrefix = "body_organ_slot_";
|
|
|
|
[Dependency] private readonly IGameTiming _timing = default!;
|
|
[Dependency] protected readonly IPrototypeManager Prototypes = default!;
|
|
[Dependency] protected readonly DamageableSystem Damageable = default!;
|
|
[Dependency] protected readonly MovementSpeedModifierSystem Movement = default!;
|
|
[Dependency] protected readonly SharedContainerSystem Containers = default!;
|
|
[Dependency] protected readonly SharedTransformSystem SharedTransform = default!;
|
|
[Dependency] protected readonly StandingStateSystem Standing = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
|
|
InitializeBody();
|
|
InitializeParts();
|
|
InitializeOrgans();
|
|
// Shitmed Change Start
|
|
// To try and mitigate the server load due to integrity checks, we set up a Job Queue.
|
|
InitializeIntegrityQueue();
|
|
InitializePartAppearances();
|
|
// Shitmed Change End
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inverse of <see cref="GetPartSlotContainerId"/>
|
|
/// </summary>
|
|
protected static string? GetPartSlotContainerIdFromContainer(string containerSlotId)
|
|
{
|
|
// This is blursed
|
|
var slotIndex = containerSlotId.IndexOf(PartSlotContainerIdPrefix, StringComparison.Ordinal);
|
|
|
|
if (slotIndex < 0)
|
|
return null;
|
|
|
|
var slotId = containerSlotId.Remove(slotIndex, PartSlotContainerIdPrefix.Length);
|
|
return slotId;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the container Id for the specified slotId.
|
|
/// </summary>
|
|
public static string GetPartSlotContainerId(string slotId)
|
|
{
|
|
return PartSlotContainerIdPrefix + slotId;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the container Id for the specified slotId.
|
|
/// </summary>
|
|
public static string GetOrganContainerId(string slotId)
|
|
{
|
|
return OrganSlotContainerIdPrefix + slotId;
|
|
}
|
|
}
|