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160 lines
5.6 KiB
C#
160 lines
5.6 KiB
C#
using Content.Server.Popups;
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using Content.Server.DeltaV.Weapons.Ranged.Components;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Verbs;
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using Content.Shared.Item;
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using Content.Shared.DeltaV.Weapons.Ranged;
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using Content.Shared.Weapons.Ranged.Components;
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using Robust.Shared.Prototypes;
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using System.Linq;
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namespace Content.Server.DeltaV.Weapons.Ranged.Systems;
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public sealed class EnergyGunSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedItemSystem _item = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EnergyGunComponent, ActivateInWorldEvent>(OnInteractHandEvent);
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SubscribeLocalEvent<EnergyGunComponent, GetVerbsEvent<Verb>>(OnGetVerb);
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SubscribeLocalEvent<EnergyGunComponent, ExaminedEvent>(OnExamined);
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}
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private void OnExamined(EntityUid uid, EnergyGunComponent component, ExaminedEvent args)
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{
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if (component.FireModes == null || component.FireModes.Count < 2)
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return;
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if (component.CurrentFireMode == null)
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{
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SetFireMode(uid, component, component.FireModes.First());
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}
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if (component.CurrentFireMode?.Prototype == null)
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return;
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if (!_prototypeManager.TryIndex<EntityPrototype>(component.CurrentFireMode.Prototype, out var proto))
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return;
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args.PushMarkup(Loc.GetString("energygun-examine-fire-mode", ("mode", component.CurrentFireMode.Name != string.Empty ? component.CurrentFireMode.Name : proto.Name)));
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}
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private void OnGetVerb(EntityUid uid, EnergyGunComponent component, GetVerbsEvent<Verb> args)
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{
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if (!args.CanAccess || !args.CanInteract || args.Hands == null)
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return;
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if (component.FireModes == null || component.FireModes.Count < 2)
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return;
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if (component.CurrentFireMode == null)
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{
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SetFireMode(uid, component, component.FireModes.First());
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}
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foreach (var fireMode in component.FireModes)
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{
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var entProto = _prototypeManager.Index<EntityPrototype>(fireMode.Prototype);
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var v = new Verb
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{
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Priority = 1,
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Category = VerbCategory.SelectType,
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Text = entProto.Name,
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Disabled = fireMode == component.CurrentFireMode,
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Impact = LogImpact.Low,
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DoContactInteraction = true,
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Act = () =>
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{
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SetFireMode(uid, component, fireMode, args.User);
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}
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};
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args.Verbs.Add(v);
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}
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}
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private void OnInteractHandEvent(EntityUid uid, EnergyGunComponent component, ActivateInWorldEvent args)
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{
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if (component.FireModes == null || component.FireModes.Count < 2)
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return;
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CycleFireMode(uid, component, args.User);
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}
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private void CycleFireMode(EntityUid uid, EnergyGunComponent component, EntityUid user)
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{
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int index = (component.CurrentFireMode != null) ?
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Math.Max(component.FireModes.IndexOf(component.CurrentFireMode), 0) + 1 : 1;
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EnergyWeaponFireMode? fireMode;
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if (index >= component.FireModes.Count)
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{
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fireMode = component.FireModes.FirstOrDefault();
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}
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else
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{
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fireMode = component.FireModes[index];
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}
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SetFireMode(uid, component, fireMode, user);
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}
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private void SetFireMode(EntityUid uid, EnergyGunComponent component, EnergyWeaponFireMode? fireMode, EntityUid? user = null)
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{
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if (fireMode?.Prototype == null)
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return;
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component.CurrentFireMode = fireMode;
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if (TryComp(uid, out ProjectileBatteryAmmoProviderComponent? projectileBatteryAmmoProvider))
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{
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if (!_prototypeManager.TryIndex<EntityPrototype>(fireMode.Prototype, out var prototype))
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return;
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projectileBatteryAmmoProvider.Prototype = fireMode.Prototype;
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projectileBatteryAmmoProvider.FireCost = fireMode.FireCost;
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if (user != null)
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{
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_popupSystem.PopupEntity(Loc.GetString("gun-set-fire-mode", ("mode", component.CurrentFireMode.Name != string.Empty ? component.CurrentFireMode.Name : prototype.Name)), uid, user.Value);
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}
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if (component.CurrentFireMode.State == string.Empty)
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return;
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if (TryComp<AppearanceComponent>(uid, out var _) && TryComp<ItemComponent>(uid, out var item))
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{
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_item.SetHeldPrefix(uid, component.CurrentFireMode.State, false, item);
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switch (component.CurrentFireMode.State)
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{
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case "disabler":
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UpdateAppearance(uid, EnergyGunFireModeState.Disabler);
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break;
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case "lethal":
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UpdateAppearance(uid, EnergyGunFireModeState.Lethal);
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break;
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case "special":
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UpdateAppearance(uid, EnergyGunFireModeState.Special);
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break;
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}
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}
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}
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}
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private void UpdateAppearance(EntityUid uid, EnergyGunFireModeState state)
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{
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_appearance.SetData(uid, EnergyGunFireModeVisuals.State, state);
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}
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}
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