Files
wwdpublic/Content.Server/DeltaV/Weapons/Ranged/Systems/EnergyGunSystem.cs
2024-01-26 23:29:17 +01:00

160 lines
5.6 KiB
C#

using Content.Server.Popups;
using Content.Server.DeltaV.Weapons.Ranged.Components;
using Content.Shared.Database;
using Content.Shared.Examine;
using Content.Shared.Interaction;
using Content.Shared.Verbs;
using Content.Shared.Item;
using Content.Shared.DeltaV.Weapons.Ranged;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Shared.Prototypes;
using System.Linq;
namespace Content.Server.DeltaV.Weapons.Ranged.Systems;
public sealed class EnergyGunSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly SharedItemSystem _item = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<EnergyGunComponent, ActivateInWorldEvent>(OnInteractHandEvent);
SubscribeLocalEvent<EnergyGunComponent, GetVerbsEvent<Verb>>(OnGetVerb);
SubscribeLocalEvent<EnergyGunComponent, ExaminedEvent>(OnExamined);
}
private void OnExamined(EntityUid uid, EnergyGunComponent component, ExaminedEvent args)
{
if (component.FireModes == null || component.FireModes.Count < 2)
return;
if (component.CurrentFireMode == null)
{
SetFireMode(uid, component, component.FireModes.First());
}
if (component.CurrentFireMode?.Prototype == null)
return;
if (!_prototypeManager.TryIndex<EntityPrototype>(component.CurrentFireMode.Prototype, out var proto))
return;
args.PushMarkup(Loc.GetString("energygun-examine-fire-mode", ("mode", component.CurrentFireMode.Name != string.Empty ? component.CurrentFireMode.Name : proto.Name)));
}
private void OnGetVerb(EntityUid uid, EnergyGunComponent component, GetVerbsEvent<Verb> args)
{
if (!args.CanAccess || !args.CanInteract || args.Hands == null)
return;
if (component.FireModes == null || component.FireModes.Count < 2)
return;
if (component.CurrentFireMode == null)
{
SetFireMode(uid, component, component.FireModes.First());
}
foreach (var fireMode in component.FireModes)
{
var entProto = _prototypeManager.Index<EntityPrototype>(fireMode.Prototype);
var v = new Verb
{
Priority = 1,
Category = VerbCategory.SelectType,
Text = entProto.Name,
Disabled = fireMode == component.CurrentFireMode,
Impact = LogImpact.Low,
DoContactInteraction = true,
Act = () =>
{
SetFireMode(uid, component, fireMode, args.User);
}
};
args.Verbs.Add(v);
}
}
private void OnInteractHandEvent(EntityUid uid, EnergyGunComponent component, ActivateInWorldEvent args)
{
if (component.FireModes == null || component.FireModes.Count < 2)
return;
CycleFireMode(uid, component, args.User);
}
private void CycleFireMode(EntityUid uid, EnergyGunComponent component, EntityUid user)
{
int index = (component.CurrentFireMode != null) ?
Math.Max(component.FireModes.IndexOf(component.CurrentFireMode), 0) + 1 : 1;
EnergyWeaponFireMode? fireMode;
if (index >= component.FireModes.Count)
{
fireMode = component.FireModes.FirstOrDefault();
}
else
{
fireMode = component.FireModes[index];
}
SetFireMode(uid, component, fireMode, user);
}
private void SetFireMode(EntityUid uid, EnergyGunComponent component, EnergyWeaponFireMode? fireMode, EntityUid? user = null)
{
if (fireMode?.Prototype == null)
return;
component.CurrentFireMode = fireMode;
if (TryComp(uid, out ProjectileBatteryAmmoProviderComponent? projectileBatteryAmmoProvider))
{
if (!_prototypeManager.TryIndex<EntityPrototype>(fireMode.Prototype, out var prototype))
return;
projectileBatteryAmmoProvider.Prototype = fireMode.Prototype;
projectileBatteryAmmoProvider.FireCost = fireMode.FireCost;
if (user != null)
{
_popupSystem.PopupEntity(Loc.GetString("gun-set-fire-mode", ("mode", component.CurrentFireMode.Name != string.Empty ? component.CurrentFireMode.Name : prototype.Name)), uid, user.Value);
}
if (component.CurrentFireMode.State == string.Empty)
return;
if (TryComp<AppearanceComponent>(uid, out var _) && TryComp<ItemComponent>(uid, out var item))
{
_item.SetHeldPrefix(uid, component.CurrentFireMode.State, false, item);
switch (component.CurrentFireMode.State)
{
case "disabler":
UpdateAppearance(uid, EnergyGunFireModeState.Disabler);
break;
case "lethal":
UpdateAppearance(uid, EnergyGunFireModeState.Lethal);
break;
case "special":
UpdateAppearance(uid, EnergyGunFireModeState.Special);
break;
}
}
}
}
private void UpdateAppearance(EntityUid uid, EnergyGunFireModeState state)
{
_appearance.SetData(uid, EnergyGunFireModeVisuals.State, state);
}
}