Files
wwdpublic/Content.Shared/Follower/FollowerSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

324 lines
11 KiB
C#

using System.Numerics;
using Content.Shared.Database;
using Content.Shared.Follower.Components;
using Content.Shared.Ghost;
using Content.Shared.Hands;
using Content.Shared.Movement.Events;
using Content.Shared.Movement.Pulling.Events;
using Content.Shared.Movement.Systems;
using Content.Shared.Tag;
using Content.Shared.Verbs;
using Robust.Shared.Containers;
using Robust.Shared.Map;
using Robust.Shared.Map.Events;
using Robust.Shared.Network;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Utility;
namespace Content.Shared.Follower;
public sealed class FollowerSystem : EntitySystem
{
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;
[Dependency] private readonly SharedContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedJointSystem _jointSystem = default!;
[Dependency] private readonly SharedPhysicsSystem _physicsSystem = default!;
[Dependency] private readonly INetManager _netMan = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GetVerbsEvent<AlternativeVerb>>(OnGetAlternativeVerbs);
SubscribeLocalEvent<FollowerComponent, MoveInputEvent>(OnFollowerMove);
SubscribeLocalEvent<FollowerComponent, PullStartedMessage>(OnPullStarted);
SubscribeLocalEvent<FollowerComponent, EntityTerminatingEvent>(OnFollowerTerminating);
SubscribeLocalEvent<FollowerComponent, GotEquippedHandEvent>(OnGotEquippedHand);
SubscribeLocalEvent<FollowedComponent, EntityTerminatingEvent>(OnFollowedTerminating);
SubscribeLocalEvent<BeforeSaveEvent>(OnBeforeSave);
}
private void OnBeforeSave(BeforeSaveEvent ev)
{
// Some followers will not be map savable. This ensures that maps don't get saved with empty/invalid
// followers, but just stopping any following on the map being saved.
var query = AllEntityQuery<FollowerComponent, TransformComponent, MetaDataComponent>();
while (query.MoveNext(out var uid, out var follower, out var xform, out var meta))
{
if (meta.EntityPrototype == null || meta.EntityPrototype.MapSavable)
continue;
if (xform.MapUid != ev.Map)
continue;
StopFollowingEntity(uid, follower.Following);
}
}
private void OnGetAlternativeVerbs(GetVerbsEvent<AlternativeVerb> ev)
{
if (ev.User == ev.Target || IsClientSide(ev.Target))
return;
if (HasComp<GhostComponent>(ev.User))
{
var verb = new AlternativeVerb()
{
Priority = 10,
Act = () => StartFollowingEntity(ev.User, ev.Target),
Impact = LogImpact.Low,
Text = Loc.GetString("verb-follow-text"),
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/open.svg.192dpi.png"))
};
ev.Verbs.Add(verb);
}
if (_tagSystem.HasTag(ev.Target, "ForceableFollow"))
{
if (!ev.CanAccess || !ev.CanInteract)
return;
var verb = new AlternativeVerb
{
Priority = 10,
Act = () => StartFollowingEntity(ev.Target, ev.User),
Impact = LogImpact.Low,
Text = Loc.GetString("verb-follow-me-text"),
Icon = new SpriteSpecifier.Texture(new ("/Textures/Interface/VerbIcons/close.svg.192dpi.png")),
};
ev.Verbs.Add(verb);
}
}
private void OnFollowerMove(EntityUid uid, FollowerComponent component, ref MoveInputEvent args)
{
if (args.HasDirectionalMovement)
StopFollowingEntity(uid, component.Following);
}
private void OnPullStarted(EntityUid uid, FollowerComponent component, PullStartedMessage args)
{
StopFollowingEntity(uid, component.Following);
}
private void OnGotEquippedHand(EntityUid uid, FollowerComponent component, GotEquippedHandEvent args)
{
StopFollowingEntity(uid, component.Following, deparent:false);
}
private void OnFollowerTerminating(EntityUid uid, FollowerComponent component, ref EntityTerminatingEvent args)
{
StopFollowingEntity(uid, component.Following, deparent: false);
}
// Since we parent our observer to the followed entity, we need to detach
// before they get deleted so that we don't get recursively deleted too.
private void OnFollowedTerminating(EntityUid uid, FollowedComponent component, ref EntityTerminatingEvent args)
{
StopAllFollowers(uid, component);
}
/// <summary>
/// Makes an entity follow another entity, by parenting to it.
/// </summary>
/// <param name="follower">The entity that should follow</param>
/// <param name="entity">The entity to be followed</param>
public void StartFollowingEntity(EntityUid follower, EntityUid entity)
{
// No recursion for you
var targetXform = Transform(entity);
while (targetXform.ParentUid.IsValid())
{
if (targetXform.ParentUid == follower)
return;
targetXform = Transform(targetXform.ParentUid);
}
// Cleanup old following.
if (TryComp<FollowerComponent>(follower, out var followerComp))
{
// Already following you goob
if (followerComp.Following == entity)
return;
StopFollowingEntity(follower, followerComp.Following, deparent: false, removeComp: false);
}
else
{
followerComp = AddComp<FollowerComponent>(follower);
}
followerComp.Following = entity;
var followedComp = EnsureComp<FollowedComponent>(entity);
if (!followedComp.Following.Add(follower))
return;
if (TryComp<JointComponent>(follower, out var joints))
_jointSystem.ClearJoints(follower, joints);
var xform = Transform(follower);
_containerSystem.AttachParentToContainerOrGrid((follower, xform));
// If we didn't get to parent's container.
if (xform.ParentUid != Transform(xform.ParentUid).ParentUid)
{
_transform.SetCoordinates(follower, xform, new EntityCoordinates(entity, Vector2.Zero), rotation: Angle.Zero);
}
_physicsSystem.SetLinearVelocity(follower, Vector2.Zero);
EnsureComp<OrbitVisualsComponent>(follower);
var followerEv = new StartedFollowingEntityEvent(entity, follower);
var entityEv = new EntityStartedFollowingEvent(entity, follower);
RaiseLocalEvent(follower, followerEv);
RaiseLocalEvent(entity, entityEv);
Dirty(entity, followedComp);
}
/// <summary>
/// Forces an entity to stop following another entity, if it is doing so.
/// </summary>
/// <param name="deparent">Should the entity deparent itself</param>
public void StopFollowingEntity(EntityUid uid, EntityUid target, FollowedComponent? followed = null, bool deparent = true, bool removeComp = true)
{
if (!Resolve(target, ref followed, false))
return;
if (!HasComp<FollowerComponent>(uid))
return;
followed.Following.Remove(uid);
if (followed.Following.Count == 0)
RemComp<FollowedComponent>(target);
if (removeComp)
{
RemComp<FollowerComponent>(uid);
RemComp<OrbitVisualsComponent>(uid);
}
var uidEv = new StoppedFollowingEntityEvent(target, uid);
var targetEv = new EntityStoppedFollowingEvent(target, uid);
RaiseLocalEvent(uid, uidEv, true);
RaiseLocalEvent(target, targetEv, false);
Dirty(target, followed);
RaiseLocalEvent(uid, uidEv);
RaiseLocalEvent(target, targetEv);
if (!deparent || !TryComp(uid, out TransformComponent? xform))
return;
_transform.AttachToGridOrMap(uid, xform);
if (xform.MapUid != null)
return;
if (_netMan.IsClient)
{
_transform.DetachParentToNull(uid, xform);
return;
}
Log.Warning($"A follower has been detached to null-space and will be deleted. Follower: {ToPrettyString(uid)}. Followed: {ToPrettyString(target)}");
QueueDel(uid);
}
/// <summary>
/// Forces all of an entity's followers to stop following it.
/// </summary>
public void StopAllFollowers(EntityUid uid,
FollowedComponent? followed=null)
{
if (!Resolve(uid, ref followed))
return;
foreach (var player in followed.Following)
{
StopFollowingEntity(player, uid, followed);
}
}
/// <summary>
/// Get the most followed entity.
/// </summary>
public EntityUid? GetMostFollowed()
{
EntityUid? picked = null;
int most = 0;
var query = EntityQueryEnumerator<FollowedComponent>();
while (query.MoveNext(out var uid, out var comp))
{
var count = comp.Following.Count;
if (count > most)
{
picked = uid;
most = count;
}
}
return picked;
}
}
public abstract class FollowEvent : EntityEventArgs
{
public EntityUid Following;
public EntityUid Follower;
protected FollowEvent(EntityUid following, EntityUid follower)
{
Following = following;
Follower = follower;
}
}
/// <summary>
/// Raised on an entity when it start following another entity.
/// </summary>
public sealed class StartedFollowingEntityEvent : FollowEvent
{
public StartedFollowingEntityEvent(EntityUid following, EntityUid follower) : base(following, follower)
{
}
}
/// <summary>
/// Raised on an entity when it stops following another entity.
/// </summary>
public sealed class StoppedFollowingEntityEvent : FollowEvent
{
public StoppedFollowingEntityEvent(EntityUid following, EntityUid follower) : base(following, follower)
{
}
}
/// <summary>
/// Raised on an entity when it start following another entity.
/// </summary>
public sealed class EntityStartedFollowingEvent : FollowEvent
{
public EntityStartedFollowingEvent(EntityUid following, EntityUid follower) : base(following, follower)
{
}
}
/// <summary>
/// Raised on an entity when it starts being followed by another entity.
/// </summary>
public sealed class EntityStoppedFollowingEvent : FollowEvent
{
public EntityStoppedFollowingEvent(EntityUid following, EntityUid follower) : base(following, follower)
{
}
}