Files
wwdpublic/Content.Server/Construction/PartExchangerSystem.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

187 lines
6.8 KiB
C#

using System.Linq;
using Content.Server.Construction.Components;
using Content.Server.Storage.EntitySystems;
using Content.Shared.DoAfter;
using Content.Shared.Construction.Components;
using Content.Shared.Exchanger;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Storage;
using Robust.Shared.Containers;
using Robust.Shared.Utility;
using Content.Shared.Wires;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Collections;
namespace Content.Server.Construction;
public sealed class PartExchangerSystem : EntitySystem
{
[Dependency] private readonly ConstructionSystem _construction = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly StorageSystem _storage = default!;
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<PartExchangerComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<PartExchangerComponent, ExchangerDoAfterEvent>(OnDoAfter);
}
private void OnDoAfter(EntityUid uid, PartExchangerComponent component, DoAfterEvent args)
{
if (args.Cancelled)
{
component.AudioStream = _audio.Stop(component.AudioStream);
return;
}
if (args.Handled || args.Args.Target == null)
return;
if (!TryComp<StorageComponent>(uid, out var storage) || storage.Container == null)
return; //the parts are stored in here
var machinePartQuery = GetEntityQuery<MachinePartComponent>();
var machineParts = new List<(EntityUid, MachinePartComponent)>();
foreach (var item in storage.Container.ContainedEntities) //get parts in RPED
{
if (machinePartQuery.TryGetComponent(item, out var part))
machineParts.Add((item, part));
}
TryExchangeMachineParts(args.Args.Target.Value, uid, machineParts);
TryConstructMachineParts(args.Args.Target.Value, uid, machineParts);
args.Handled = true;
}
private void TryExchangeMachineParts(EntityUid uid, EntityUid storageUid, List<(EntityUid part, MachinePartComponent partComp)> machineParts)
{
if (!TryComp<MachineComponent>(uid, out var machine))
return;
var machinePartQuery = GetEntityQuery<MachinePartComponent>();
var board = machine.BoardContainer.ContainedEntities.FirstOrNull();
if (board == null || !TryComp<MachineBoardComponent>(board, out var macBoardComp))
return;
foreach (var item in new ValueList<EntityUid>(machine.PartContainer.ContainedEntities)) //clone so don't modify during enumeration
{
if (machinePartQuery.TryGetComponent(item, out var part))
{
machineParts.Add((item, part));
_container.RemoveEntity(uid, item);
}
}
machineParts.Sort((x, y) => y.partComp.Rating.CompareTo(x.partComp.Rating));
var updatedParts = new List<(EntityUid part, MachinePartComponent partComp)>();
foreach (var (type, amount) in macBoardComp.Requirements)
{
var target = machineParts.Where(p => p.partComp.PartType == type).Take(amount);
updatedParts.AddRange(target);
}
foreach (var part in updatedParts)
{
_container.Insert(part.part, machine.PartContainer);
machineParts.Remove(part);
}
//put the unused parts back into rped. (this also does the "swapping")
foreach (var (unused, _) in machineParts)
{
_storage.Insert(storageUid, unused, out _, playSound: false);
}
_construction.RefreshParts(uid, machine);
}
private void TryConstructMachineParts(EntityUid uid, EntityUid storageEnt, List<(EntityUid part, MachinePartComponent partComp)> machineParts)
{
if (!TryComp<MachineFrameComponent>(uid, out var machine))
return;
var machinePartQuery = GetEntityQuery<MachinePartComponent>();
var board = machine.BoardContainer.ContainedEntities.FirstOrNull();
if (!machine.HasBoard || !TryComp<MachineBoardComponent>(board, out var macBoardComp))
return;
foreach (var item in new ValueList<EntityUid>(machine.PartContainer.ContainedEntities)) //clone so don't modify during enumeration
{
if (machinePartQuery.TryGetComponent(item, out var part))
{
machineParts.Add((item, part));
_container.RemoveEntity(uid, item);
machine.Progress[part.PartType]--;
}
}
machineParts.Sort((x, y) => y.partComp.Rating.CompareTo(x.partComp.Rating));
var updatedParts = new List<(EntityUid part, MachinePartComponent partComp)>();
foreach (var (type, amount) in macBoardComp.Requirements)
{
var target = machineParts.Where(p => p.partComp.PartType == type).Take(amount);
updatedParts.AddRange(target);
}
foreach (var pair in updatedParts)
{
var part = pair.partComp;
var partEnt = pair.part;
if (!machine.Requirements.ContainsKey(part.PartType))
continue;
_container.Insert(partEnt, machine.PartContainer);
machine.Progress[part.PartType]++;
machineParts.Remove(pair);
}
//put the unused parts back into rped. (this also does the "swapping")
foreach (var (unused, _) in machineParts)
{
_storage.Insert(storageEnt, unused, out _, playSound: false);
}
}
private void OnAfterInteract(EntityUid uid, PartExchangerComponent component, AfterInteractEvent args)
{
if (component.DoDistanceCheck && !args.CanReach)
return;
if (args.Target == null)
return;
if (!HasComp<MachineComponent>(args.Target) && !HasComp<MachineFrameComponent>(args.Target))
return;
if (TryComp<WiresPanelComponent>(args.Target, out var panel) && !panel.Open)
{
_popup.PopupEntity(Loc.GetString("construction-step-condition-wire-panel-open"),
args.Target.Value);
return;
}
var audioStream = _audio.PlayPvs(component.ExchangeSound, uid);
if (audioStream == null)
return;
component.AudioStream = audioStream!.Value.Entity;
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.ExchangeDuration, new ExchangerDoAfterEvent(), uid, target: args.Target, used: uid)
{
BreakOnDamage = true,
BreakOnMove = true
});
}
}