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# Description Ports the Cybersun Stealthsuit by popular demand. I've made a few changes to it for this codebase to better accomodate for some of our MRP standards, including making sure that it correctly modifies the sound emitter that all hardsuits share. Rather than deleting the sound effects, it modifies them to be significantly quieter, with harsher falloff such that it can only be heard to a maximum distance of 5 tiles. Its stats and costs are rebalanced around being weaker for fighting, but it by extension a lot cheaper than it is on LRP. I spent more time trying to figure out how to fix the stealth movement balance to something I was satisfied with, than I did porting the suit. It also got a new name to match the naming scheme of the other Cybersun suits. For EE's code, it's balanced a lot differently than it is on Goob LRP. It's cheaper here than it is there, and more strongly favors the "Stealth" side of balance than it does combat. If you move sufficiently slowly, you can remain in stealth. It makes noise like a "Light" hardsuit, but is significantly muffled. It offers less protection than the Security tacsuits. It's really not for direct combat, and is *strongly* meant to play to the metal gear 4 fantasy. <details><summary><h1>Media</h1></summary> <p>  </p> </details> # Changelog 🆑 - add: Ported the Cybersun Stealthsuit from Goobstation, with some updates for the EE Codebase. --------- Co-authored-by: starch <starchpersonal@gmail.com> (cherry picked from commit 93eba0855fad629981732005e0c3b4bb2973b8ff)