Commit Graph

10 Commits

Author SHA1 Message Date
VMSolidus
efdb28c42a Port And Update Cybersun Stealth Hardsuit (#866) (#1807)
# Description

Ports the Cybersun Stealthsuit by popular demand. I've made a few
changes to it for this codebase to better accomodate for some of our MRP
standards, including making sure that it correctly modifies the sound
emitter that all hardsuits share. Rather than deleting the sound
effects, it modifies them to be significantly quieter, with harsher
falloff such that it can only be heard to a maximum distance of 5 tiles.
Its stats and costs are rebalanced around being weaker for fighting, but
it by extension a lot cheaper than it is on LRP.

I spent more time trying to figure out how to fix the stealth movement
balance to something I was satisfied with, than I did porting the suit.

It also got a new name to match the naming scheme of the other Cybersun
suits. For EE's code, it's balanced a lot differently than it is on Goob
LRP. It's cheaper here than it is there, and more strongly favors the
"Stealth" side of balance than it does combat. If you move sufficiently
slowly, you can remain in stealth. It makes noise like a "Light"
hardsuit, but is significantly muffled. It offers less protection than
the Security tacsuits. It's really not for direct combat, and is
*strongly* meant to play to the metal gear 4 fantasy.

<details><summary><h1>Media</h1></summary>
<p>

![image](https://github.com/user-attachments/assets/db30c1a5-af8e-4748-bc52-4dcc61833eaf)

</p>
</details>

# Changelog

🆑
- add: Ported the Cybersun Stealthsuit from Goobstation, with some
updates for the EE Codebase.

---------

Co-authored-by: starch <starchpersonal@gmail.com>
(cherry picked from commit 93eba0855fad629981732005e0c3b4bb2973b8ff)
2025-02-28 16:25:36 +03:00
gluesniffler
2a33691a1c Ports Shitmed Updates From Goob (#1387)
Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster

# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.

(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
2025-01-13 23:01:51 +03:00
Nim
6c7fd94193 Space cobra 1.1 (#20298)
* space cobra again

* didn't see

* fix

* Dirty

* space spider

* license

* component

* sprite update

* visibility

* fix

* fix visibility
2023-12-16 19:27:09 +01:00
DrSmugleaf
a88e747a0b Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Visne
c6d3e4f3bd Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Rane
21906f45bf examine for stealth effect (#12486)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2022-12-06 15:18:46 -08:00
Rane
c3a92f26e6 network adding/removing StealthOnMove (#12203) 2022-10-25 14:09:16 +11:00
Rane
a2a895de4e seperate Stealth and StealthOnMove (#12035) 2022-10-22 15:06:55 -07:00
Leon Friedrich
6f4bb040e4 Misc stealth and box changes (#11809)
* git mv

* Disable shader while box is open

* Hide entity menu / prevent examine

* fix recursion fix recursion fix recursion fix recursion

* Better visibility checks

* min and max visibility fields

* fix reference point
2022-10-14 23:15:25 -05:00
keronshb
386c7f9223 Cardboard Box and Stealth Components (#11569) 2022-10-10 09:17:53 +11:00