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wwdpublic/Content.Server/_Goobstation/Devil/DevilSystem.cs
Kai5 ae1c1c39dd Port Devil (#2454)
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This PR ports
https://github.com/Goob-Station/Goob-Station/pull/2409
https://github.com/Goob-Station/Goob-Station/pull/2591
https://github.com/Goob-Station/Goob-Station/pull/2599

This PR was initially intended to be merged into White Dream repo, so my
changes are marked as WD edit.

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- [ ] Port pain numbness
- [ ] Port nullrods
- [ ] Port tile movement

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🆑
- add: Ported Devil antag from Goobstation

---------

Signed-off-by: Kai5 <68296202+Kai518@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Solstice <solsticeofthewinter@gmail.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
2025-07-20 13:37:35 +10:00

290 lines
11 KiB
C#

// SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
// SPDX-FileCopyrightText: 2025 Solstice <solsticeofthewinter@gmail.com>
// SPDX-FileCopyrightText: 2025 SolsticeOfTheWinter <solsticeofthewinter@gmail.com>
//
// SPDX-License-Identifier: AGPL-3.0-or-later
using System.Text.RegularExpressions;
using Content.Server._Goobstation.Devil.Condemned;
using Content.Server._Goobstation.Devil.Contract;
using Content.Server._Goobstation.Devil.Objectives.Components;
using Content.Server._Goobstation.Possession;
using Content.Shared._Goobstation.Bible;
using Content.Shared._Goobstation.CheatDeath;
using Content.Shared._Goobstation.CrematorImmune;
using Content.Shared._Goobstation.Devil;
using Content.Shared._Goobstation.Devil.Condemned;
using Content.Shared._Goobstation.Exorcism;
using Content.Shared._Goobstation.Religion;
using Content.Server.Actions;
using Content.Server.Administration.Systems;
using Content.Server.Atmos.Components;
using Content.Server.Bible.Components;
using Content.Server.Body.Systems;
using Content.Server.Chat.Systems;
using Content.Server.Destructible;
using Content.Server.Hands.Systems;
using Content.Server.Jittering;
using Content.Server.Mind;
using Content.Server.Polymorph.Systems;
using Content.Server.Popups;
using Content.Server.Speech;
using Content.Server.Speech.Components;
using Content.Server.Stunnable;
using Content.Server.Temperature.Components;
using Content.Server.Zombies;
using Content.Shared.Silicon.Components;
using Content.Shared._Shitmed.Body.Components;
using Content.Shared.Actions;
using Content.Shared.CombatMode;
using Content.Shared.Damage;
using Content.Shared.Examine;
using Content.Shared.IdentityManagement;
using Content.Shared.IdentityManagement.Components;
using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared.Mobs.Systems;
using Content.Shared.Nutrition.Components;
using Content.Shared.Polymorph;
using Content.Shared.Popups;
using Content.Shared.Silicon.Components;
using Content.Shared.Temperature.Components;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Network;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server._Goobstation.Devil;
public sealed partial class DevilSystem : EntitySystem
{
[Dependency] private readonly HandsSystem _hands = default!;
[Dependency] private readonly ActionsSystem _actions = default!;
[Dependency] private readonly PolymorphSystem _poly = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly StunSystem _stun = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly RejuvenateSystem _rejuvenate = default!;
[Dependency] private readonly DevilContractSystem _contract = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly PossessionSystem _possession = default!;
[Dependency] private readonly CondemnedSystem _condemned = default!;
[Dependency] private readonly MobStateSystem _state = default!;
[Dependency] private readonly JitteringSystem _jittering = default!;
[Dependency] private readonly BodySystem _body = default!;
private static readonly Regex WhitespaceAndNonWordRegex = new(@"[\s\W]+", RegexOptions.Compiled);
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DevilComponent, MapInitEvent>(OnStartup);
SubscribeLocalEvent<DevilComponent, ExaminedEvent>(OnExamined);
SubscribeLocalEvent<DevilComponent, ListenEvent>(OnListen);
SubscribeLocalEvent<DevilComponent, SoulAmountChangedEvent>(OnSoulAmountChanged);
SubscribeLocalEvent<DevilComponent, PowerLevelChangedEvent>(OnPowerLevelChanged);
SubscribeLocalEvent<DevilComponent, ExorcismDoAfterEvent>(OnExorcismDoAfter);
SubscribeLocalEvent<IdentityBlockerComponent, InventoryRelayedEvent<IsEyesCoveredCheckEvent>>(OnEyesCoveredCheckEvent);
InitializeHandshakeSystem();
SubscribeAbilities();
}
#region Startup & Remove
private void OnStartup(Entity<DevilComponent> devil, ref MapInitEvent args)
{
// Remove human components.
RemComp<CombatModeComponent>(devil);
RemComp<HungerComponent>(devil);
RemComp<ThirstComponent>(devil);
RemComp<TemperatureComponent>(devil);
RemComp<TemperatureSpeedComponent>(devil);
RemComp<CondemnedComponent>(devil);
RemComp<DestructibleComponent>(devil);
// Adjust stats
EnsureComp<ZombieImmuneComponent>(devil);
EnsureComp<BreathingImmunityComponent>(devil);
EnsureComp<PressureImmunityComponent>(devil);
EnsureComp<ActiveListenerComponent>(devil);
EnsureComp<WeakToHolyComponent>(devil).AlwaysTakeHoly = true;
EnsureComp<CrematoriumImmuneComponent>(devil);
// Allow infinite revival
var revival = EnsureComp<CheatDeathComponent>(devil);
revival.InfiniteRevives = true;
revival.CanCheatStanding = true;
// Change damage modifier
if (TryComp<DamageableComponent>(devil, out var damageableComp))
_damageable.SetDamageModifierSetId(devil, devil.Comp.DevilDamageModifierSet, damageableComp);
// Add base actions
foreach (var actionId in devil.Comp.BaseDevilActions)
_actions.AddAction(devil, actionId);
// Self Explanatory
GenerateTrueName(devil);
}
#endregion
#region Event Listeners
private void OnSoulAmountChanged(Entity<DevilComponent> devil, ref SoulAmountChangedEvent args)
{
if (!_mind.TryGetMind(args.User, out var mindId, out var mind))
return;
devil.Comp.Souls += args.Amount;
_popup.PopupEntity(Loc.GetString("contract-soul-added"), args.User, args.User, PopupType.MediumCaution);
if (devil.Comp.Souls is > 1 and < 7 && devil.Comp.Souls % 2 == 0)
{
devil.Comp.PowerLevel = (DevilPowerLevel)(devil.Comp.Souls / 2); // malicious casting to enum
// Raise event
var ev = new PowerLevelChangedEvent(args.User, devil.Comp.PowerLevel);
RaiseLocalEvent(args.User, ref ev);
}
if (_mind.TryGetObjectiveComp<SignContractConditionComponent>(mindId, out var objectiveComp, mind))
objectiveComp.ContractsSigned += args.Amount;
}
private void OnPowerLevelChanged(Entity<DevilComponent> devil, ref PowerLevelChangedEvent args)
{
var popup = Loc.GetString($"devil-power-level-increase-{args.NewLevel.ToString().ToLowerInvariant()}");
_popup.PopupEntity(popup, args.User, args.User, PopupType.Large);
if (!_prototype.TryIndex(devil.Comp.DevilBranchPrototype, out var proto))
return;
foreach (var ability in proto.PowerActions)
{
if (args.NewLevel != ability.Key)
continue;
foreach (var actionId in ability.Value)
_actions.AddAction(devil, actionId);
}
}
private void OnExamined(Entity<DevilComponent> ent, ref ExaminedEvent args)
{
if (!args.IsInDetailsRange || ent.Comp.PowerLevel < DevilPowerLevel.Weak)
return;
var ev = new IsEyesCoveredCheckEvent();
RaiseLocalEvent(ent, ev);
if (ev.IsEyesProtected)
return;
args.PushMarkup(Loc.GetString("devil-component-examined", ("target", Identity.Entity(ent, EntityManager))));
}
private void OnEyesCoveredCheckEvent(Entity<IdentityBlockerComponent> ent, ref InventoryRelayedEvent<IsEyesCoveredCheckEvent> args)
{
if (ent.Comp.Enabled)
args.Args.IsEyesProtected = true;
}
private void OnListen(Entity<DevilComponent> devil, ref ListenEvent args)
{
// Other Devils and entities without souls have no authority over you.
if (HasComp<DevilComponent>(args.Source)
|| HasComp<CondemnedComponent>(args.Source)
|| HasComp<SiliconComponent>(args.Source)
|| args.Source == devil.Owner)
return;
var message = WhitespaceAndNonWordRegex.Replace(args.Message.ToLowerInvariant(), "");
var trueName = WhitespaceAndNonWordRegex.Replace(devil.Comp.TrueName.ToLowerInvariant(), "");
if (!message.Contains(trueName))
return;
// hardcoded, but this is just flavor so who cares :godo:
_jittering.DoJitter(devil, TimeSpan.FromSeconds(4), true);
if (_timing.CurTime < devil.Comp.LastTriggeredTime + devil.Comp.CooldownDuration)
return;
devil.Comp.LastTriggeredTime = _timing.CurTime;
if (HasComp<BibleUserComponent>(args.Source))
{
_damageable.TryChangeDamage(devil, devil.Comp.DamageOnTrueName * devil.Comp.BibleUserDamageMultiplier, true);
_stun.TryParalyze(devil, devil.Comp.ParalyzeDurationOnTrueName * devil.Comp.BibleUserDamageMultiplier, false);
var popup = Loc.GetString("devil-true-name-heard-chaplain", ("speaker", args.Source), ("target", devil));
_popup.PopupEntity(popup, devil, PopupType.LargeCaution);
}
else
{
_stun.TryParalyze(devil, devil.Comp.ParalyzeDurationOnTrueName, false);
_damageable.TryChangeDamage(devil, devil.Comp.DamageOnTrueName, true);
var popup = Loc.GetString("devil-true-name-heard", ("speaker", args.Source), ("target", devil));
_popup.PopupEntity(popup, devil, PopupType.LargeCaution);
}
}
private void OnExorcismDoAfter(Entity<DevilComponent> devil, ref ExorcismDoAfterEvent args)
{
if (args.Target is not { } target
|| args.Cancelled
|| args.Handled)
return;
_popup.PopupEntity(Loc.GetString("devil-exorcised", ("target", devil.Comp.TrueName)), devil, PopupType.LargeCaution);
_condemned.StartCondemnation(target, behavior: CondemnedBehavior.Banish, doFlavor: false);
}
#endregion
#region Helper Methods
private static bool TryUseAbility(BaseActionEvent action)
{
if (action.Handled)
return false;
action.Handled = true;
return true;
}
private void PlayFwooshSound(EntityUid uid, DevilComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
_audio.PlayPvs(comp.FwooshPath, uid, new AudioParams(-2f, 1f, SharedAudioSystem.DefaultSoundRange, 1f, false, 0f));
}
private void DoContractFlavor(EntityUid devil, string name)
{
var flavor = Loc.GetString("contract-summon-flavor", ("name", name));
_popup.PopupEntity(flavor, devil, PopupType.Medium);
}
private void GenerateTrueName(DevilComponent comp)
{
// Generate true name.
var firstNameOptions = _prototype.Index(comp.FirstNameTrue);
var lastNameOptions = _prototype.Index(comp.LastNameTrue);
comp.TrueName = string.Concat(_random.Pick(firstNameOptions.Values), " ", _random.Pick(lastNameOptions.Values));
}
#endregion
}