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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> This PR ports https://github.com/Goob-Station/Goob-Station/pull/2409 https://github.com/Goob-Station/Goob-Station/pull/2591 https://github.com/Goob-Station/Goob-Station/pull/2599 This PR was initially intended to be merged into White Dream repo, so my changes are marked as WD edit. <!-- A list of everything you have to do before this PR is "complete" You probably won't have to complete everything before merging but it's good to leave future references --> - [ ] Port pain numbness - [ ] Port nullrods - [ ] Port tile movement --- <!-- This is default collapsed, readers click to expand it and see all your media The PR media section can get very large at times, so this is a good way to keep it clean The title is written using HTML tags The title must be within the <summary> tags or you won't see it --> <details><summary><h1>Media</h1></summary> <p>     </p> </details> --- <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 - add: Ported Devil antag from Goobstation --------- Signed-off-by: Kai5 <68296202+Kai518@users.noreply.github.com> Signed-off-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: Solstice <solsticeofthewinter@gmail.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com>
118 lines
4.2 KiB
C#
118 lines
4.2 KiB
C#
// SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
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// SPDX-FileCopyrightText: 2025 Solstice <solsticeofthewinter@gmail.com>
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// SPDX-FileCopyrightText: 2025 SolsticeOfTheWinter <solsticeofthewinter@gmail.com>
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//
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// SPDX-License-Identifier: AGPL-3.0-or-later
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using Content.Server._Goobstation.Devil.Contract;
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using Content.Server._Goobstation.Devil.Contract.Revival;
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using Content.Server._Goobstation.Devil.Grip;
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using Content.Shared._Goobstation.Devil;
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using Content.Shared._Goobstation.Devil.Actions;
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using Content.Shared._Goobstation.Devil.Condemned;
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using Content.Shared._Goobstation.Devil.Contract;
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using Content.Shared.IdentityManagement;
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namespace Content.Server._Goobstation.Devil;
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public sealed partial class DevilSystem
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{
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private void SubscribeAbilities()
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{
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SubscribeLocalEvent<DevilComponent, CreateContractEvent>(OnContractCreated);
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SubscribeLocalEvent<DevilComponent, CreateRevivalContractEvent>(OnRevivalContractCreated);
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SubscribeLocalEvent<DevilComponent, ShadowJauntEvent>(OnShadowJaunt);
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SubscribeLocalEvent<DevilComponent, DevilGripEvent>(OnDevilGrip);
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SubscribeLocalEvent<DevilComponent, DevilPossessionEvent>(OnPossess);
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}
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private void OnContractCreated(Entity<DevilComponent> devil, ref CreateContractEvent args)
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{
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if (!TryUseAbility(args))
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return;
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var contract = Spawn(devil.Comp.ContractPrototype, Transform(devil).Coordinates);
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_hands.TryPickupAnyHand(devil, contract);
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if (!TryComp<DevilContractComponent>(contract, out var contractComponent))
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return;
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contractComponent.ContractOwner = args.Performer;
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PlayFwooshSound(devil);
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DoContractFlavor(devil, Identity.Name(devil, EntityManager));
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}
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private void OnRevivalContractCreated(Entity<DevilComponent> devil, ref CreateRevivalContractEvent args)
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{
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if (!TryUseAbility(args))
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return;
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var contract = Spawn(devil.Comp.RevivalContractPrototype, Transform(devil).Coordinates);
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_hands.TryPickupAnyHand(devil, contract);
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if (!TryComp<RevivalContractComponent>(contract, out var contractComponent))
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return;
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contractComponent.ContractOwner = args.Performer;
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PlayFwooshSound(devil);
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DoContractFlavor(devil, Identity.Name(devil, EntityManager));
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}
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private void OnShadowJaunt(Entity<DevilComponent> devil, ref ShadowJauntEvent args)
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{
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if (!TryUseAbility(args))
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return;
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Spawn(devil.Comp.JauntAnimationProto, Transform(devil).Coordinates);
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Spawn(devil.Comp.PentagramEffectProto, Transform(devil).Coordinates);
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_poly.PolymorphEntity(devil, devil.Comp.JauntEntityProto);
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}
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private void OnDevilGrip(Entity<DevilComponent> devil, ref DevilGripEvent args)
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{
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if (!TryUseAbility(args))
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return;
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if (devil.Comp.DevilGrip != null)
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{
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foreach (var item in _hands.EnumerateHeld(devil))
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{
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if (HasComp<DevilGripComponent>(item))
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QueueDel(item);
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}
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}
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var grasp = Spawn(devil.Comp.GripPrototype, Transform(devil).Coordinates);
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if (!_hands.TryPickupAnyHand(devil, grasp))
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QueueDel(grasp);
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devil.Comp.DevilGrip = args.Action.Owner;
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}
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private void OnPossess(Entity<DevilComponent> devil, ref DevilPossessionEvent args)
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{
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if (!TryComp<CondemnedComponent>(args.Target, out var condemned) || condemned.SoulOwnedNotDevil)
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{
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var message = Loc.GetString("invalid-possession-target");
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_popup.PopupEntity(message, devil, devil);
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return;
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}
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if (!TryUseAbility(args))
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return;
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if (devil.Comp.PowerLevel != DevilPowerLevel.None)
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devil.Comp.PossessionDuration *= (int)devil.Comp.PowerLevel;
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if (_possession.TryPossessTarget(args.Target, args.Performer, devil.Comp.PossessionDuration, true, polymorphPossessor: true))
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{
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Spawn(devil.Comp.JauntAnimationProto, Transform(args.Target).Coordinates);
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Spawn(devil.Comp.PentagramEffectProto, Transform(args.Target).Coordinates);
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}
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}
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}
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