Files
wwdpublic/Content.Server/Robotics/Systems/RoboticsConsoleSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

---

# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

147 lines
5.2 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.DeviceNetwork;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.Radio.EntitySystems;
using Content.Shared.Lock;
using Content.Shared.Database;
using Content.Shared.DeviceNetwork;
using Content.Shared.Robotics;
using Content.Shared.Robotics.Components;
using Content.Shared.Robotics.Systems;
using Robust.Server.GameObjects;
using Robust.Shared.Timing;
using System.Diagnostics.CodeAnalysis;
namespace Content.Server.Research.Systems;
/// <summary>
/// Handles UI and state receiving for the robotics control console.
/// <c>BorgTransponderComponent<c/> broadcasts state from the station's borgs to consoles.
/// </summary>
public sealed class RoboticsConsoleSystem : SharedRoboticsConsoleSystem
{
[Dependency] private readonly DeviceNetworkSystem _deviceNetwork = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly LockSystem _lock = default!;
[Dependency] private readonly RadioSystem _radio = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
// almost never timing out more than 1 per tick so initialize with that capacity
private List<string> _removing = new(1);
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoboticsConsoleComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
Subs.BuiEvents<RoboticsConsoleComponent>(RoboticsConsoleUiKey.Key, subs =>
{
subs.Event<BoundUIOpenedEvent>(OnOpened);
subs.Event<RoboticsConsoleDisableMessage>(OnDisable);
subs.Event<RoboticsConsoleDestroyMessage>(OnDestroy);
// TODO: camera stuff
});
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var now = _timing.CurTime;
var query = EntityQueryEnumerator<RoboticsConsoleComponent>();
while (query.MoveNext(out var uid, out var comp))
{
// remove cyborgs that havent pinged in a while
_removing.Clear();
foreach (var (address, data) in comp.Cyborgs)
{
if (now >= data.Timeout)
_removing.Add(address);
}
// needed to prevent modifying while iterating it
foreach (var address in _removing)
{
comp.Cyborgs.Remove(address);
}
if (_removing.Count > 0)
UpdateUserInterface((uid, comp));
}
}
private void OnPacketReceived(Entity<RoboticsConsoleComponent> ent, ref DeviceNetworkPacketEvent args)
{
var payload = args.Data;
if (!payload.TryGetValue(DeviceNetworkConstants.Command, out string? command))
return;
if (command != DeviceNetworkConstants.CmdUpdatedState)
return;
if (!payload.TryGetValue(RoboticsConsoleConstants.NET_CYBORG_DATA, out CyborgControlData? data))
return;
var real = data.Value;
real.Timeout = _timing.CurTime + ent.Comp.Timeout;
ent.Comp.Cyborgs[args.SenderAddress] = real;
UpdateUserInterface(ent);
}
private void OnOpened(Entity<RoboticsConsoleComponent> ent, ref BoundUIOpenedEvent args)
{
UpdateUserInterface(ent);
}
private void OnDisable(Entity<RoboticsConsoleComponent> ent, ref RoboticsConsoleDisableMessage args)
{
if (_lock.IsLocked(ent.Owner))
return;
if (!ent.Comp.Cyborgs.TryGetValue(args.Address, out var data))
return;
var payload = new NetworkPayload()
{
[DeviceNetworkConstants.Command] = RoboticsConsoleConstants.NET_DISABLE_COMMAND
};
_deviceNetwork.QueuePacket(ent, args.Address, payload);
_adminLogger.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(args.Actor):user} disabled borg {data.Name} with address {args.Address}");
}
private void OnDestroy(Entity<RoboticsConsoleComponent> ent, ref RoboticsConsoleDestroyMessage args)
{
if (_lock.IsLocked(ent.Owner))
return;
var now = _timing.CurTime;
if (now < ent.Comp.NextDestroy)
return;
if (!ent.Comp.Cyborgs.Remove(args.Address, out var data))
return;
var payload = new NetworkPayload()
{
[DeviceNetworkConstants.Command] = RoboticsConsoleConstants.NET_DESTROY_COMMAND
};
_deviceNetwork.QueuePacket(ent, args.Address, payload);
var message = Loc.GetString(ent.Comp.DestroyMessage, ("name", data.Name));
_radio.SendRadioMessage(ent, message, ent.Comp.RadioChannel, ent);
_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(args.Actor):user} destroyed borg {data.Name} with address {args.Address}");
ent.Comp.NextDestroy = now + ent.Comp.DestroyCooldown;
Dirty(ent, ent.Comp);
}
private void UpdateUserInterface(Entity<RoboticsConsoleComponent> ent)
{
var state = new RoboticsConsoleState(ent.Comp.Cyborgs);
_ui.SetUiState(ent.Owner, RoboticsConsoleUiKey.Key, state);
}
}