Files
wwdpublic/Content.Shared/DeviceLinking/SharedDeviceLinkSystem.cs
SimpleStation14 cc41b00757 Mirror: Unify Content's EntitySystem logging (#240)
## Mirror of PR #26216: [Unify `Content`'s `EntitySystem`
logging](https://github.com/space-wizards/space-station-14/pull/26216)
from <img src="https://avatars.githubusercontent.com/u/10567778?v=4"
alt="space-wizards" width="22"/>
[space-wizards](https://github.com/space-wizards)/[space-station-14](https://github.com/space-wizards/space-station-14)

###### `eeaea6c25b496106eb741e93738f2ab8503949ba`

PR opened by <img
src="https://avatars.githubusercontent.com/u/27449516?v=4"
width="16"/><a href="https://github.com/LordCarve"> LordCarve</a> at
2024-03-17 20:05:08 UTC

---

PR changed 13 files with 43 additions and 82 deletions.

The PR had the following labels:
- Status: Needs Review


---

<details open="true"><summary><h1>Original Body</h1></summary>

> <!-- Please read these guidelines before opening your PR:
https://docs.spacestation14.io/en/getting-started/pr-guideline -->
> <!-- The text between the arrows are comments - they will not be
visible on your PR. -->
> 
> ## About the PR
> <!-- What did you change in this PR? -->
> Log things via `Log` with generated sawmill name rather than an
explicitly set one for all Content `EntitySystem`s, except the ones with
`Rule`s. In all cases the explicit `_sawmill` was redundant.
> 
> ## Why / Balance
> <!-- Why was it changed? Link any discussions or issues here. Please
discuss how this would affect game balance. -->
> - Bringing consistency to logs (all logs originating from
`EntitySystem` should be recognizible in the logs `system.something`).
> - Logs' sawmills match system class name to assist with debugging.
> - Less likelihood of someone building a new `EntitySystem` to
copy-paste the unnecessary `_sawmill` and instaed use the appropriate
inherited `Log` instead.
> 
> ## Technical details
> <!-- If this is a code change, summarize at high level how your new
code works. This makes it easier to review. -->
> This addresses **_just_** `Content`'s `EntitySystem`s.
> 
> `GameRuleSystem` **and all classes inheriting from it are excluded.**
I want to include both the calling system name and the rule name in the
sawmill name - this however requires engine changes. I thus opted to cut
out that part and made this a `Content`-only PR.
> 
> Also, even with the rule changes, the `GameRule`s themselves will be
excluded pending antag refactor, because currently they are a _hot-hot_
mess and I'm sure it's preferable by everyone for me to wait for it to
cool down before introducing merge conflicts unnecessarily.
> 
> Log Sawmill changes:
> **System class | current master sawmill | this PR's sawmill**
> `VaporSystem.cs`: `vapor` -> `system.vapor`
> `DeviceListSystem.cs`: `devicelist` -> `system.device_list`
> `ForensicScannerSystem.cs`: `forensic.scanner` ->
`system.forensic_scanner`
> `MappingSystem.cs`: `autosave` -> `system.mapping`
> `MechSystem.cs`: `mech` -> `system.mech`
> `LagCompensationSystem.cs`: `lagcomp` -> `system.lag_compensation`
> `NpcFactionSystem.cs`: `faction` -> `system.npc_faction`
> `EmergencyShuttleSystem.cs`: `shuttle.emergency` ->
`system.emergency_shuttle`
> `EventManagerSystem.cs`: `events` -> `system.event_manager`
> `VendingMachineSystem.cs`: `vending` -> `system.vending_machine`
> `SharedAnomalySystem.cs`: `anomaly` -> `system.anomaly`
> `SharedDeviceLinkSystem.cs`: `devicelink` -> `system.device_link`
> `ThirstSystem.cs`: `thirst` -> `system.thirst`
> 
> Manually tested most (all that I had doubts about) and confirmed that
`LagCompensationSystem`'s `Log.Level` is getting correctly set like
this.
> 
> ## Media
> <!-- 
> PRs which make ingame changes (adding clothing, items, new features,
etc) are required to have media attached that showcase the changes.
> Small fixes/refactors are exempt.
> Any media may be used in SS14 progress reports, with clear credit
given.
> 
> If you're unsure whether your PR will require media, ask a maintainer.
> 
> Check the box below to confirm that you have in fact seen this (put an
X in the brackets, like [X]):
> -->
> 
> - [X] I have added screenshots/videos to this PR showcasing its
changes ingame, **or** this PR does not require an ingame showcase
> 
> ## Breaking changes
> <!--
> List any breaking changes, including namespace, public
class/method/field changes, prototype renames; and provide instructions
for fixing them. This will be pasted in #codebase-changes.
> -->
> Log sawmill name changes. Any analyzers/other software that processes
logs needs to be adjusted to new sawmills. Full list of changes in PR -
section Technical details.


</details>

Co-authored-by: SimpleStation14 <Unknown>
2024-05-11 23:43:39 -04:00

575 lines
21 KiB
C#

using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.DeviceLinking.Events;
using Content.Shared.DeviceNetwork;
using Content.Shared.Popups;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared.DeviceLinking;
public abstract class SharedDeviceLinkSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
public const string InvokedPort = "link_port";
/// <inheritdoc/>
public override void Initialize()
{
SubscribeLocalEvent<DeviceLinkSourceComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<DeviceLinkSourceComponent, ComponentStartup>(OnSourceStartup);
SubscribeLocalEvent<DeviceLinkSinkComponent, ComponentStartup>(OnSinkStartup);
SubscribeLocalEvent<DeviceLinkSourceComponent, ComponentRemove>(OnSourceRemoved);
SubscribeLocalEvent<DeviceLinkSinkComponent, ComponentRemove>(OnSinkRemoved);
}
#region Link Validation
private void OnInit(EntityUid uid, DeviceLinkSourceComponent component, ComponentInit args)
{
// Populate the output dictionary.
foreach (var (sinkUid, links) in component.LinkedPorts)
{
foreach (var link in links)
{
component.Outputs.GetOrNew(link.source).Add(sinkUid);
}
}
}
/// <summary>
/// Removes invalid links where the saved sink doesn't exist/have a sink component for example
/// </summary>
private void OnSourceStartup(EntityUid sourceUid, DeviceLinkSourceComponent sourceComponent, ComponentStartup args)
{
List<EntityUid> invalidSinks = new();
foreach (var sinkUid in sourceComponent.LinkedPorts.Keys)
{
if (!TryComp<DeviceLinkSinkComponent>(sinkUid, out var sinkComponent))
{
invalidSinks.Add(sinkUid);
foreach (var savedSinks in sourceComponent.Outputs.Values)
{
savedSinks.Remove(sinkUid);
}
continue;
}
sinkComponent.LinkedSources.Add(sourceUid);
}
foreach (var invalidSink in invalidSinks)
{
sourceComponent.LinkedPorts.Remove(invalidSink);
}
}
/// <summary>
/// Same with <see cref="OnSourceStartup"/> but also checks that the saved ports are present on the sink
/// </summary>
private void OnSinkStartup(EntityUid sinkUid, DeviceLinkSinkComponent sinkComponent, ComponentStartup args)
{
List<EntityUid> invalidSources = new();
foreach (var sourceUid in sinkComponent.LinkedSources)
{
if (!TryComp<DeviceLinkSourceComponent>(sourceUid, out var sourceComponent))
{
invalidSources.Add(sourceUid);
continue;
}
if (!sourceComponent.LinkedPorts.TryGetValue(sinkUid, out var linkedPorts))
{
foreach (var savedSinks in sourceComponent.Outputs.Values)
{
savedSinks.Remove(sinkUid);
}
continue;
}
if (sinkComponent.Ports == null)
continue;
List<(string, string)> invalidLinks = new();
foreach (var link in linkedPorts)
{
if (!sinkComponent.Ports.Contains(link.sink))
invalidLinks.Add(link);
}
foreach (var invalidLink in invalidLinks)
{
linkedPorts.Remove(invalidLink);
sourceComponent.Outputs.GetValueOrDefault(invalidLink.Item1)?.Remove(sinkUid);
}
}
foreach (var invalidSource in invalidSources)
{
sinkComponent.LinkedSources.Remove(invalidSource);
}
}
#endregion
/// <summary>
/// Ensures that its links get deleted when a source gets removed
/// </summary>
private void OnSourceRemoved(EntityUid uid, DeviceLinkSourceComponent component, ComponentRemove args)
{
var query = GetEntityQuery<DeviceLinkSinkComponent>();
foreach (var sinkUid in component.LinkedPorts.Keys)
{
if (query.TryGetComponent(sinkUid, out var sink))
RemoveSinkFromSourceInternal(uid, sinkUid, component, sink);
}
}
/// <summary>
/// Ensures that its links get deleted when a sink gets removed
/// </summary>
private void OnSinkRemoved(EntityUid sinkUid, DeviceLinkSinkComponent sinkComponent, ComponentRemove args)
{
var query = GetEntityQuery<DeviceLinkSourceComponent>();
foreach (var linkedSource in sinkComponent.LinkedSources)
{
if (query.TryGetComponent(sinkUid, out var source))
RemoveSinkFromSourceInternal(linkedSource, sinkUid, source, sinkComponent);
}
}
#region Ports
/// <summary>
/// Convenience function to add several ports to an entity
/// </summary>
public void EnsureSourcePorts(EntityUid uid, params string[] ports)
{
if (ports.Length == 0)
return;
var comp = EnsureComp<DeviceLinkSourceComponent>(uid);
comp.Ports ??= new HashSet<ProtoId<SourcePortPrototype>>();
foreach (var port in ports)
{
DebugTools.Assert(_prototypeManager.HasIndex<SourcePortPrototype>(port));
comp.Ports?.Add(port);
}
}
/// <summary>
/// Convenience function to add several ports to an entity.
/// </summary>
public void EnsureSinkPorts(EntityUid uid, params string[] ports)
{
if (ports.Length == 0)
return;
var comp = EnsureComp<DeviceLinkSinkComponent>(uid);
comp.Ports ??= new HashSet<string>();
foreach (var port in ports)
{
DebugTools.Assert(_prototypeManager.HasIndex<SinkPortPrototype>(port));
comp.Ports?.Add(port);
}
}
/// <summary>
/// Retrieves the available ports from a source
/// </summary>
/// <returns>A list of source port prototypes</returns>
public List<SourcePortPrototype> GetSourcePorts(EntityUid sourceUid, DeviceLinkSourceComponent? sourceComponent = null)
{
if (!Resolve(sourceUid, ref sourceComponent) || sourceComponent.Ports == null)
return new List<SourcePortPrototype>();
var sourcePorts = new List<SourcePortPrototype>();
foreach (var port in sourceComponent.Ports)
{
sourcePorts.Add(_prototypeManager.Index<SourcePortPrototype>(port));
}
return sourcePorts;
}
/// <summary>
/// Retrieves the available ports from a sink
/// </summary>
/// <returns>A list of sink port prototypes</returns>
public List<SinkPortPrototype> GetSinkPorts(EntityUid sinkUid, DeviceLinkSinkComponent? sinkComponent = null)
{
if (!Resolve(sinkUid, ref sinkComponent) || sinkComponent.Ports == null)
return new List<SinkPortPrototype>();
var sinkPorts = new List<SinkPortPrototype>();
foreach (var port in sinkComponent.Ports)
{
sinkPorts.Add(_prototypeManager.Index<SinkPortPrototype>(port));
}
return sinkPorts;
}
/// <summary>
/// Convenience function to retrieve the name of a port prototype
/// </summary>
public string PortName<TPort>(string port) where TPort : DevicePortPrototype, IPrototype
{
if (!_prototypeManager.TryIndex<TPort>(port, out var proto))
return port;
return Loc.GetString(proto.Name);
}
#endregion
#region Links
/// <summary>
/// Returns the links of a source
/// </summary>
/// <returns>A list of sink and source port ids that are linked together</returns>
public HashSet<(ProtoId<SourcePortPrototype> source, ProtoId<SinkPortPrototype> sink)> GetLinks(EntityUid sourceUid, EntityUid sinkUid, DeviceLinkSourceComponent? sourceComponent = null)
{
if (!Resolve(sourceUid, ref sourceComponent) || !sourceComponent.LinkedPorts.TryGetValue(sinkUid, out var links))
return new HashSet<(ProtoId<SourcePortPrototype>, ProtoId<SinkPortPrototype>)>();
return links;
}
/// <summary>
/// Returns the default links for the given list of source port prototypes
/// </summary>
/// <param name="sources">The list of source port prototypes to get the default links for</param>
/// <returns>A list of sink and source port ids</returns>
public List<(string source, string sink)> GetDefaults(List<SourcePortPrototype> sources)
{
var defaults = new List<(string, string)>();
foreach (var source in sources)
{
if (source.DefaultLinks == null)
return new List<(string, string)>();
foreach (var defaultLink in source.DefaultLinks)
{
defaults.Add((source.ID, defaultLink));
}
}
return defaults;
}
/// <summary>
/// Links the given source and sink by their default links
/// </summary>
/// <param name="userId">Optinal user uid for displaying popups</param>
/// <param name="sourceUid">The source uid</param>
/// <param name="sinkUid">The sink uid</param>
/// <param name="sourceComponent"></param>
/// <param name="sinkComponent"></param>
public void LinkDefaults(
EntityUid? userId,
EntityUid sourceUid,
EntityUid sinkUid,
DeviceLinkSourceComponent? sourceComponent = null,
DeviceLinkSinkComponent? sinkComponent = null)
{
if (!Resolve(sourceUid, ref sourceComponent) || !Resolve(sinkUid, ref sinkComponent))
return;
if (userId != null)
_adminLogger.Add(LogType.DeviceLinking, LogImpact.Low, $"{ToPrettyString(userId.Value):actor} is linking defaults between {ToPrettyString(sourceUid):source} and {ToPrettyString(sinkUid):sink}");
else
_adminLogger.Add(LogType.DeviceLinking, LogImpact.Low, $"linking defaults between {ToPrettyString(sourceUid):source} and {ToPrettyString(sinkUid):sink}");
var sourcePorts = GetSourcePorts(sourceUid, sourceComponent);
var defaults = GetDefaults(sourcePorts);
SaveLinks(userId, sourceUid, sinkUid, defaults, sourceComponent, sinkComponent);
if (userId != null)
_popupSystem.PopupCursor(Loc.GetString("signal-linking-verb-success", ("machine", sourceUid)), userId.Value);
}
/// <summary>
/// Saves multiple links between a source and a sink device.
/// Ignores links where either the source or sink port aren't present
/// </summary>
/// <param name="userId">Optinal user uid for displaying popups</param>
/// <param name="sourceUid">The source uid</param>
/// <param name="sinkUid">The sink uid</param>
/// <param name="links">List of source and sink ids to link</param>
/// <param name="sourceComponent"></param>
/// <param name="sinkComponent"></param>
public void SaveLinks(
EntityUid? userId,
EntityUid sourceUid,
EntityUid sinkUid,
List<(string source, string sink)> links,
DeviceLinkSourceComponent? sourceComponent = null,
DeviceLinkSinkComponent? sinkComponent = null)
{
if (!Resolve(sourceUid, ref sourceComponent) || !Resolve(sinkUid, ref sinkComponent))
return;
if (sourceComponent.Ports == null || sinkComponent.Ports == null)
return;
if (!InRange(sourceUid, sinkUid, sourceComponent.Range))
{
if (userId != null)
_popupSystem.PopupCursor(Loc.GetString("signal-linker-component-out-of-range"), userId.Value);
return;
}
RemoveSinkFromSource(sourceUid, sinkUid, sourceComponent);
foreach (var (source, sink) in links)
{
DebugTools.Assert(_prototypeManager.HasIndex<SourcePortPrototype>(source));
DebugTools.Assert(_prototypeManager.HasIndex<SinkPortPrototype>(sink));
if (!sourceComponent.Ports.Contains(source) || !sinkComponent.Ports.Contains(sink))
continue;
if (!CanLink(userId, sourceUid, sinkUid, source, sink, false, sourceComponent))
continue;
sourceComponent.Outputs.GetOrNew(source).Add(sinkUid);
sourceComponent.LinkedPorts.GetOrNew(sinkUid).Add((source, sink));
SendNewLinkEvent(userId, sourceUid, source, sinkUid, sink);
}
if (links.Count > 0)
sinkComponent.LinkedSources.Add(sourceUid);
}
/// <summary>
/// Removes every link from the given sink
/// </summary>
public void RemoveAllFromSink(EntityUid sinkUid, DeviceLinkSinkComponent? sinkComponent = null)
{
if (!Resolve(sinkUid, ref sinkComponent))
return;
foreach (var sourceUid in sinkComponent.LinkedSources)
{
RemoveSinkFromSource(sourceUid, sinkUid, null, sinkComponent);
}
}
/// <summary>
/// Removes all links between a source and a sink
/// </summary>
public void RemoveSinkFromSource(
EntityUid sourceUid,
EntityUid sinkUid,
DeviceLinkSourceComponent? sourceComponent = null,
DeviceLinkSinkComponent? sinkComponent = null)
{
if (Resolve(sourceUid, ref sourceComponent, false) && Resolve(sinkUid, ref sinkComponent, false))
{
RemoveSinkFromSourceInternal(sourceUid, sinkUid, sourceComponent, sinkComponent);
return;
}
if (sourceComponent == null && sinkComponent == null)
{
// Both were deleted?
return;
}
if (sourceComponent == null)
{
Log.Error($"Attempted to remove link between {ToPrettyString(sourceUid)} and {ToPrettyString(sinkUid)}, but the source component was missing.");
sinkComponent!.LinkedSources.Remove(sourceUid);
}
else
{
Log.Error($"Attempted to remove link between {ToPrettyString(sourceUid)} and {ToPrettyString(sinkUid)}, but the sink component was missing.");
sourceComponent.LinkedPorts.Remove(sourceUid);
}
}
private void RemoveSinkFromSourceInternal(
EntityUid sourceUid,
EntityUid sinkUid,
DeviceLinkSourceComponent sourceComponent,
DeviceLinkSinkComponent sinkComponent)
{
// This function gets called on component removal. Beware that TryComp & Resolve may return false.
if (sourceComponent.LinkedPorts.TryGetValue(sinkUid, out var ports))
{
foreach (var (sourcePort, sinkPort) in ports)
{
RaiseLocalEvent(sourceUid, new PortDisconnectedEvent(sourcePort));
RaiseLocalEvent(sinkUid, new PortDisconnectedEvent(sinkPort));
}
}
sinkComponent.LinkedSources.Remove(sourceUid);
sourceComponent.LinkedPorts.Remove(sinkUid);
var outputLists = sourceComponent.Outputs.Values;
foreach (var outputList in outputLists)
{
outputList.Remove(sinkUid);
}
}
/// <summary>
/// Adds or removes a link depending on if it's already present
/// </summary>
/// <returns>True if the link was successfully added or removed</returns>
public bool ToggleLink(
EntityUid? userId,
EntityUid sourceUid,
EntityUid sinkUid,
string source,
string sink,
DeviceLinkSourceComponent? sourceComponent = null,
DeviceLinkSinkComponent? sinkComponent = null)
{
if (!Resolve(sourceUid, ref sourceComponent) || !Resolve(sinkUid, ref sinkComponent))
return false;
if (sourceComponent.Ports == null || sinkComponent.Ports == null)
return false;
var outputs = sourceComponent.Outputs.GetOrNew(source);
var linkedPorts = sourceComponent.LinkedPorts.GetOrNew(sinkUid);
if (linkedPorts.Contains((source, sink)))
{
if (userId != null)
_adminLogger.Add(LogType.DeviceLinking, LogImpact.Low, $"{ToPrettyString(userId.Value):actor} unlinked {ToPrettyString(sourceUid):source} {source} and {ToPrettyString(sinkUid):sink} {sink}");
else
_adminLogger.Add(LogType.DeviceLinking, LogImpact.Low, $"unlinked {ToPrettyString(sourceUid):source} {source} and {ToPrettyString(sinkUid):sink} {sink}");
RaiseLocalEvent(sourceUid, new PortDisconnectedEvent(source));
RaiseLocalEvent(sinkUid, new PortDisconnectedEvent(sink));
outputs.Remove(sinkUid);
linkedPorts.Remove((source, sink));
if (linkedPorts.Count != 0)
return true;
sourceComponent.LinkedPorts.Remove(sinkUid);
sinkComponent.LinkedSources.Remove(sourceUid);
CreateLinkPopup(userId, sourceUid, source, sinkUid, sink, true);
}
else
{
if (!sourceComponent.Ports.Contains(source) || !sinkComponent.Ports.Contains(sink))
return false;
if (!CanLink(userId, sourceUid, sinkUid, source, sink, true, sourceComponent))
return false;
outputs.Add(sinkUid);
linkedPorts.Add((source, sink));
sinkComponent.LinkedSources.Add(sourceUid);
SendNewLinkEvent(userId, sourceUid, source, sinkUid, sink);
CreateLinkPopup(userId, sourceUid, source, sinkUid, sink, false);
}
return true;
}
/// <summary>
/// Checks if a source and a sink can be linked by allowing other systems to veto the link
/// and by optionally checking if they are in range of each other
/// </summary>
/// <returns></returns>
private bool CanLink(
EntityUid? userId,
EntityUid sourceUid,
EntityUid sinkUid,
string source,
string sink,
bool checkRange = true,
DeviceLinkSourceComponent? sourceComponent = null)
{
if (!Resolve(sourceUid, ref sourceComponent))
return false;
if (checkRange && !InRange(sourceUid, sinkUid, sourceComponent.Range))
{
if (userId.HasValue)
_popupSystem.PopupCursor(Loc.GetString("signal-linker-component-out-of-range"), userId.Value);
return false;
}
var linkAttemptEvent = new LinkAttemptEvent(userId, sourceUid, source, sinkUid, sink);
RaiseLocalEvent(sourceUid, linkAttemptEvent, true);
if (linkAttemptEvent.Cancelled && userId.HasValue)
{
_popupSystem.PopupCursor(Loc.GetString("signal-linker-component-connection-refused", ("machine", source)), userId.Value);
return false;
}
RaiseLocalEvent(sinkUid, linkAttemptEvent, true);
if (linkAttemptEvent.Cancelled && userId.HasValue)
{
_popupSystem.PopupCursor(Loc.GetString("signal-linker-component-connection-refused", ("machine", source)), userId.Value);
return false;
}
return !linkAttemptEvent.Cancelled;
}
private bool InRange(EntityUid sourceUid, EntityUid sinkUid, float range)
{
// TODO: This should be using an existing method and also coordinates inrange instead.
return Transform(sourceUid).MapPosition.InRange(Transform(sinkUid).MapPosition, range);
}
private void SendNewLinkEvent(EntityUid? user, EntityUid sourceUid, string source, EntityUid sinkUid, string sink)
{
if (user != null)
_adminLogger.Add(LogType.DeviceLinking, LogImpact.Low, $"{ToPrettyString(user.Value):actor} linked {ToPrettyString(sourceUid):source} {source} and {ToPrettyString(sinkUid):sink} {sink}");
else
_adminLogger.Add(LogType.DeviceLinking, LogImpact.Low, $"linked {ToPrettyString(sourceUid):source} {source} and {ToPrettyString(sinkUid):sink} {sink}");
var newLinkEvent = new NewLinkEvent(user, sourceUid, source, sinkUid, sink);
RaiseLocalEvent(sourceUid, newLinkEvent);
RaiseLocalEvent(sinkUid, newLinkEvent);
}
private void CreateLinkPopup(EntityUid? userId, EntityUid sourceUid, string source, EntityUid sinkUid, string sink, bool removed)
{
if (!userId.HasValue)
return;
var locString = removed ? "signal-linker-component-unlinked-port" : "signal-linker-component-linked-port";
_popupSystem.PopupCursor(Loc.GetString(locString, ("machine1", sourceUid), ("port1", PortName<SourcePortPrototype>(source)),
("machine2", sinkUid), ("port2", PortName<SinkPortPrototype>(sink))), userId.Value, PopupType.Medium);
}
#endregion
#region Sending & Receiving
/// <summary>
/// Sends a network payload directed at the sink entity.
/// Just raises a <see cref="SignalReceivedEvent"/> without data if the source or the sink doesn't have a <see cref="DeviceNetworkComponent"/>
/// </summary>
/// <param name="uid">The source uid that invokes the port</param>
/// <param name="port">The port to invoke</param>
/// <param name="data">Optional data to send along</param>
/// <param name="sourceComponent"></param>
public virtual void InvokePort(EntityUid uid, string port, NetworkPayload? data = null,
DeviceLinkSourceComponent? sourceComponent = null)
{
// NOOP on client for the moment.
}
#endregion
}