Files
wwdpublic/Content.Server/Mech/Systems/MechSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

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# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

436 lines
15 KiB
C#

using System.Linq;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Mech.Components;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.ActionBlocker;
using Content.Shared.Damage;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Content.Shared.Mech;
using Content.Shared.Mech.Components;
using Content.Shared.Mech.EntitySystems;
using Content.Shared.Movement.Events;
using Content.Shared.Popups;
using Content.Shared.Tools.Components;
using Content.Shared.Verbs;
using Content.Shared.Wires;
using Content.Server.Body.Systems;
using Robust.Server.Containers;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.Player;
namespace Content.Server.Mech.Systems;
/// <inheritdoc/>
public sealed partial class MechSystem : SharedMechSystem
{
[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly BatterySystem _battery = default!;
[Dependency] private readonly ContainerSystem _container = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MechComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<MechComponent, EntInsertedIntoContainerMessage>(OnInsertBattery);
SubscribeLocalEvent<MechComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<MechComponent, GetVerbsEvent<AlternativeVerb>>(OnAlternativeVerb);
SubscribeLocalEvent<MechComponent, MechOpenUiEvent>(OnOpenUi);
SubscribeLocalEvent<MechComponent, RemoveBatteryEvent>(OnRemoveBattery);
SubscribeLocalEvent<MechComponent, MechEntryEvent>(OnMechEntry);
SubscribeLocalEvent<MechComponent, MechExitEvent>(OnMechExit);
SubscribeLocalEvent<MechComponent, DamageChangedEvent>(OnDamageChanged);
SubscribeLocalEvent<MechComponent, MechEquipmentRemoveMessage>(OnRemoveEquipmentMessage);
SubscribeLocalEvent<MechComponent, UpdateCanMoveEvent>(OnMechCanMoveEvent);
SubscribeLocalEvent<MechPilotComponent, ToolUserAttemptUseEvent>(OnToolUseAttempt);
SubscribeLocalEvent<MechPilotComponent, InhaleLocationEvent>(OnInhale);
SubscribeLocalEvent<MechPilotComponent, ExhaleLocationEvent>(OnExhale);
SubscribeLocalEvent<MechPilotComponent, AtmosExposedGetAirEvent>(OnExpose);
SubscribeLocalEvent<MechAirComponent, GetFilterAirEvent>(OnGetFilterAir);
#region Equipment UI message relays
SubscribeLocalEvent<MechComponent, MechGrabberEjectMessage>(ReceiveEquipmentUiMesssages);
SubscribeLocalEvent<MechComponent, MechSoundboardPlayMessage>(ReceiveEquipmentUiMesssages);
#endregion
}
private void OnMechCanMoveEvent(EntityUid uid, MechComponent component, UpdateCanMoveEvent args)
{
if (component.Broken || component.Integrity <= 0 || component.Energy <= 0)
args.Cancel();
}
private void OnInteractUsing(EntityUid uid, MechComponent component, InteractUsingEvent args)
{
if (TryComp<WiresPanelComponent>(uid, out var panel) && !panel.Open)
return;
if (component.BatterySlot.ContainedEntity == null && TryComp<BatteryComponent>(args.Used, out var battery))
{
InsertBattery(uid, args.Used, component, battery);
_actionBlocker.UpdateCanMove(uid);
return;
}
if (TryComp<ToolComponent>(args.Used, out var tool) && tool.Qualities.Contains("Prying") && component.BatterySlot.ContainedEntity != null)
{
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.BatteryRemovalDelay, new RemoveBatteryEvent(), uid, target: uid, used: args.Target)
{
BreakOnTargetMove = true,
BreakOnUserMove = true,
};
_doAfter.TryStartDoAfter(doAfterEventArgs);
}
}
private void OnInsertBattery(EntityUid uid, MechComponent component, EntInsertedIntoContainerMessage args)
{
if (args.Container != component.BatterySlot || !TryComp<BatteryComponent>(args.Entity, out var battery))
return;
component.Energy = battery.CurrentCharge;
component.MaxEnergy = battery.MaxCharge;
Dirty(component);
_actionBlocker.UpdateCanMove(uid);
}
private void OnRemoveBattery(EntityUid uid, MechComponent component, RemoveBatteryEvent args)
{
if (args.Cancelled || args.Handled)
return;
RemoveBattery(uid, component);
_actionBlocker.UpdateCanMove(uid);
args.Handled = true;
}
private void OnMapInit(EntityUid uid, MechComponent component, MapInitEvent args)
{
var xform = Transform(uid);
// TODO: this should use containerfill?
foreach (var equipment in component.StartingEquipment)
{
var ent = Spawn(equipment, xform.Coordinates);
InsertEquipment(uid, ent, component);
}
// TODO: this should just be damage and battery
component.Integrity = component.MaxIntegrity;
component.Energy = component.MaxEnergy;
_actionBlocker.UpdateCanMove(uid);
Dirty(component);
}
private void OnRemoveEquipmentMessage(EntityUid uid, MechComponent component, MechEquipmentRemoveMessage args)
{
var equip = GetEntity(args.Equipment);
if (!Exists(equip) || Deleted(equip))
return;
if (!component.EquipmentContainer.ContainedEntities.Contains(equip))
return;
RemoveEquipment(uid, equip, component);
}
private void OnOpenUi(EntityUid uid, MechComponent component, MechOpenUiEvent args)
{
args.Handled = true;
ToggleMechUi(uid, component);
}
private void OnToolUseAttempt(EntityUid uid, MechPilotComponent component, ref ToolUserAttemptUseEvent args)
{
if (args.Target == component.Mech)
args.Cancelled = true;
}
private void OnAlternativeVerb(EntityUid uid, MechComponent component, GetVerbsEvent<AlternativeVerb> args)
{
if (!args.CanAccess || !args.CanInteract || component.Broken)
return;
if (CanInsert(uid, args.User, component))
{
var enterVerb = new AlternativeVerb
{
Text = Loc.GetString("mech-verb-enter"),
Act = () =>
{
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.EntryDelay, new MechEntryEvent(), uid, target: uid)
{
BreakOnUserMove = true,
};
_doAfter.TryStartDoAfter(doAfterEventArgs);
}
};
var openUiVerb = new AlternativeVerb //can't hijack someone else's mech
{
Act = () => ToggleMechUi(uid, component, args.User),
Text = Loc.GetString("mech-ui-open-verb")
};
args.Verbs.Add(enterVerb);
args.Verbs.Add(openUiVerb);
}
else if (!IsEmpty(component))
{
var ejectVerb = new AlternativeVerb
{
Text = Loc.GetString("mech-verb-exit"),
Priority = 1, // Promote to top to make ejecting the ALT-click action
Act = () =>
{
if (args.User == uid || args.User == component.PilotSlot.ContainedEntity)
{
TryEject(uid, component);
return;
}
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.ExitDelay, new MechExitEvent(), uid, target: uid)
{
BreakOnUserMove = true,
BreakOnTargetMove = true,
};
_doAfter.TryStartDoAfter(doAfterEventArgs);
}
};
args.Verbs.Add(ejectVerb);
}
}
private void OnMechEntry(EntityUid uid, MechComponent component, MechEntryEvent args)
{
if (args.Cancelled || args.Handled)
return;
if (component.PilotWhitelist != null && !component.PilotWhitelist.IsValid(args.User))
{
_popup.PopupEntity(Loc.GetString("mech-no-enter", ("item", uid)), args.User);
return;
}
TryInsert(uid, args.Args.User, component);
_actionBlocker.UpdateCanMove(uid);
args.Handled = true;
}
private void OnMechExit(EntityUid uid, MechComponent component, MechExitEvent args)
{
if (args.Cancelled || args.Handled)
return;
TryEject(uid, component);
args.Handled = true;
}
private void OnDamageChanged(EntityUid uid, MechComponent component, DamageChangedEvent args)
{
var integrity = component.MaxIntegrity - args.Damageable.TotalDamage;
SetIntegrity(uid, integrity, component);
if (args.DamageIncreased &&
args.DamageDelta != null &&
component.PilotSlot.ContainedEntity != null)
{
var damage = args.DamageDelta * component.MechToPilotDamageMultiplier;
_damageable.TryChangeDamage(component.PilotSlot.ContainedEntity, damage);
}
}
private void ToggleMechUi(EntityUid uid, MechComponent? component = null, EntityUid? user = null)
{
if (!Resolve(uid, ref component))
return;
user ??= component.PilotSlot.ContainedEntity;
if (user == null)
return;
if (!TryComp<ActorComponent>(user, out var actor))
return;
_ui.TryToggleUi(uid, MechUiKey.Key, actor.PlayerSession);
UpdateUserInterface(uid, component);
}
private void ReceiveEquipmentUiMesssages<T>(EntityUid uid, MechComponent component, T args) where T : MechEquipmentUiMessage
{
var ev = new MechEquipmentUiMessageRelayEvent(args);
var allEquipment = new List<EntityUid>(component.EquipmentContainer.ContainedEntities);
var argEquip = GetEntity(args.Equipment);
foreach (var equipment in allEquipment)
{
if (argEquip == equipment)
RaiseLocalEvent(equipment, ev);
}
}
public override void UpdateUserInterface(EntityUid uid, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
base.UpdateUserInterface(uid, component);
var ev = new MechEquipmentUiStateReadyEvent();
foreach (var ent in component.EquipmentContainer.ContainedEntities)
{
RaiseLocalEvent(ent, ev);
}
var state = new MechBoundUiState
{
EquipmentStates = ev.States
};
_ui.SetUiState(uid, MechUiKey.Key, state);
}
public override void BreakMech(EntityUid uid, MechComponent? component = null)
{
base.BreakMech(uid, component);
_ui.CloseUi(uid, MechUiKey.Key);
_actionBlocker.UpdateCanMove(uid);
}
public override bool TryChangeEnergy(EntityUid uid, FixedPoint2 delta, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
if (!base.TryChangeEnergy(uid, delta, component))
return false;
var battery = component.BatterySlot.ContainedEntity;
if (battery == null)
return false;
if (!TryComp<BatteryComponent>(battery, out var batteryComp))
return false;
_battery.SetCharge(battery!.Value, batteryComp.CurrentCharge + delta.Float(), batteryComp);
if (batteryComp.CurrentCharge != component.Energy) //if there's a discrepency, we have to resync them
{
Log.Debug($"Battery charge was not equal to mech charge. Battery {batteryComp.CurrentCharge}. Mech {component.Energy}");
component.Energy = batteryComp.CurrentCharge;
Dirty(component);
}
_actionBlocker.UpdateCanMove(uid);
return true;
}
public void InsertBattery(EntityUid uid, EntityUid toInsert, MechComponent? component = null, BatteryComponent? battery = null)
{
if (!Resolve(uid, ref component, false))
return;
if (!Resolve(toInsert, ref battery, false))
return;
_container.Insert(toInsert, component.BatterySlot);
component.Energy = battery.CurrentCharge;
component.MaxEnergy = battery.MaxCharge;
_actionBlocker.UpdateCanMove(uid);
Dirty(component);
UpdateUserInterface(uid, component);
}
public void RemoveBattery(EntityUid uid, MechComponent? component = null)
{
if (!Resolve(uid, ref component))
return;
_container.EmptyContainer(component.BatterySlot);
component.Energy = 0;
component.MaxEnergy = 0;
_actionBlocker.UpdateCanMove(uid);
Dirty(component);
UpdateUserInterface(uid, component);
}
#region Atmos Handling
private void OnInhale(EntityUid uid, MechPilotComponent component, InhaleLocationEvent args)
{
if (!TryComp<MechComponent>(component.Mech, out var mech) ||
!TryComp<MechAirComponent>(component.Mech, out var mechAir))
{
return;
}
if (mech.Airtight)
args.Gas = mechAir.Air;
}
private void OnExhale(EntityUid uid, MechPilotComponent component, ExhaleLocationEvent args)
{
if (!TryComp<MechComponent>(component.Mech, out var mech) ||
!TryComp<MechAirComponent>(component.Mech, out var mechAir))
{
return;
}
if (mech.Airtight)
args.Gas = mechAir.Air;
}
private void OnExpose(EntityUid uid, MechPilotComponent component, ref AtmosExposedGetAirEvent args)
{
if (args.Handled)
return;
if (!TryComp(component.Mech, out MechComponent? mech))
return;
if (mech.Airtight && TryComp(component.Mech, out MechAirComponent? air))
{
args.Handled = true;
args.Gas = air.Air;
return;
}
args.Gas = _atmosphere.GetContainingMixture(component.Mech, excite: args.Excite);
args.Handled = true;
}
private void OnGetFilterAir(EntityUid uid, MechAirComponent comp, ref GetFilterAirEvent args)
{
if (args.Air != null)
return;
// only airtight mechs get internal air
if (!TryComp<MechComponent>(uid, out var mech) || !mech.Airtight)
return;
args.Air = comp.Air;
}
#endregion
}