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# Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> We like mechs here, yeah? --- # Changelog <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 Mocho, John Space - tweak: The H.O.N.K. has received an airtight cabin for honk operations in outer space. - add: Added the Ripley MK-II, a heavy, slow all-purpose mech, featuring a pressurized cabin for space operations. - add: Added the Clarke, A fast moving mech for space travel, with built in thrusters (not certain if they work properly though :trollface:) - add: Added the Gygax, a lightly armored and highly mobile mech with enough force to rip walls, or someone's head off. - add: Added the Durand, a slow but beefy combat suit that you dont want to fight in close quarters. - add: Added the Marauder, a specialized mech issued to ERT operatives. - add: Added the Seraph, a specialized combat suit issued to ??? operatives. - add: The syndicate has started issuing units under the codenames "Dark Gygax" and "Mauler" to syndicate agents at an introductory price. - add: The exosuit fabricator can now be emagged to reveal new recipes. - add: There are 4 new bounties cargo can fulfill for mechs. Feedback on the cost/reward is welcome! --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Co-authored-by: John Space <bigdumb421@gmail.com> Co-authored-by: gluesniffler <159397573+gluesniffler@users.noreply.github.com> Co-authored-by: ScyronX <166930367+ScyronX@users.noreply.github.com> (cherry picked from commit e3003b67014565816e83556c826a8bba344aac94)
34 lines
1.2 KiB
C#
34 lines
1.2 KiB
C#
using Content.Server.Temperature.Components;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Mobs;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Popups;
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using Content.Shared.Damage.Components;
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namespace Content.Server._Goobstation.Temperature;
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public sealed class KillOnOverheatSystem : EntitySystem
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{
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[Dependency] private readonly MobStateSystem _mob = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<KillOnOverheatComponent, TemperatureComponent, MobStateComponent>();
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while (query.MoveNext(out var uid, out var comp, out var temp, out var mob))
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{
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if (mob.CurrentState == MobState.Dead
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|| temp.CurrentTemperature < comp.OverheatThreshold
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|| HasComp<GodmodeComponent>(uid))
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continue;
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var msg = Loc.GetString(comp.OverheatPopup, ("name", Identity.Name(uid, EntityManager)));
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_popup.PopupEntity(msg, uid, PopupType.LargeCaution);
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_mob.ChangeMobState(uid, MobState.Dead, mob);
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}
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}
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}
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