Files
wwdpublic/Content.Server/Light/Components/EmergencyLightComponent.cs
vanx d085022318 [Add] Emergency Lights Sounds Alerts (#940)
* locale fix

* very nice

* desc

* fix locale

* wow so cool

* no peepee poopoo

* bitiy pixel fix

* unhardcode

* clean up

* review

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Co-authored-by: vanx <vanxxxx@discord>
2026-01-01 22:27:05 +03:00

77 lines
2.1 KiB
C#

using Content.Server.Light.EntitySystems;
using Content.Shared.Light.Components;
using Robust.Shared.Audio;
namespace Content.Server.Light.Components;
/// <summary>
/// Component that represents an emergency light, it has an internal battery that charges when the power is on.
/// </summary>
[RegisterComponent, Access(typeof(EmergencyLightSystem))]
public sealed partial class EmergencyLightComponent : SharedEmergencyLightComponent
{
[ViewVariables]
public EmergencyLightState State;
/// <summary>
/// Is this emergency light forced on for some reason and cannot be disabled through normal means
/// (i.e. blue alert or higher?)
/// </summary>
public bool ForciblyEnabled = false;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("wattage")]
public float Wattage = 5;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("chargingWattage")]
public float ChargingWattage = 60;
[ViewVariables(VVAccess.ReadWrite)]
[DataField("chargingEfficiency")]
public float ChargingEfficiency = 0.85f;
public Dictionary<EmergencyLightState, string> BatteryStateText = new()
{
{ EmergencyLightState.Full, "emergency-light-component-light-state-full" },
{ EmergencyLightState.Empty, "emergency-light-component-light-state-empty" },
{ EmergencyLightState.Charging, "emergency-light-component-light-state-charging" },
{ EmergencyLightState.On, "emergency-light-component-light-state-on" }
};
// WD EDIT START
/// <summary>
/// Alarm sound that the emergency lights will play
/// Overwritten by AlertLevelPrototype on station alert level change
/// </summary>
[DataField]
public SoundSpecifier? AlarmSound;
[DataField]
public TimeSpan AlarmInterval;
[DataField]
public TimeSpan AlarmNextSound = TimeSpan.Zero;
// WD EDIT END
}
public enum EmergencyLightState : byte
{
Charging,
Full,
Empty,
On
}
public sealed class EmergencyLightEvent : EntityEventArgs
{
public EmergencyLightState State { get; }
public EmergencyLightEvent(EmergencyLightState state)
{
State = state;
}
}