Files
wwdpublic/Content.Server/Atmos/EntitySystems/AtmosphereSystem.CVars.cs
VMSolidus 03b8d24403 Space Wind Visuals (#2406)
# Description

This PR adds several new features for Space Wind to make it far less
annoying to players. Notably, it now includes the first new Space Wind
Visuals, whereby visual effects will periodically appear on top of space
wind sources. They also visually move in the same direction that the
wind is currently throwing at that source.

<details><summary><h1>Media</h1></summary>
<p>

https://github.com/user-attachments/assets/858a3433-607a-4513-9acf-b60b4eb6e745

</p>
</details>

# Changelog

🆑
- add: Added visual effects to Space Wind, allowing players to see motes
of dust being blown about by wind, which provides an early warning that
space winds are in effect.
- tweak: tweaked the default "aggression" values of space wind to make
it half as angry and sensitive.
- add: Added a new equation modeling character height and mass as a
means of resisting being knocked down by space wind. The taller and
heavier you are, the more resistant you are to being knocked down by air
currents. This also means that air currents no longer automatically
knock you down.
- add: Harpies and Moths can now use their wings to fly around in air
currents.
- tweak: Tweaked the mass of various items and objects so that they are
more or less resistant to space wind. Particularly tools, armor,
lockers, and air canisters.
- tweak: As a significant performance optimization, Space Wind no longer
applies on Lavaland.

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Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>

(cherry picked from commit 97ef05f574b7f2e7d58df999e9b1c15d0353e725)
2025-05-10 00:02:09 +03:00

4.2 KiB