Files
wwdpublic/Content.Client/Lobby/LobbyState.cs
Cinkafox b2d255cdd2 [tweak] UI Tweaks (#1001)
* - tweak: update StyleSheetify

* - add: flexbox

* - fix: size of flexbox in launchergui

* - tweak: Profile editor: start.

* - add: categories

* - tweak: help me please with this shi... loadouts

* - fix: container path think

* - tweak: thinks for optimisation

* - add: group selection for loadoutpicker

* - tweak: change position of preview

* - add: reason text

* - fix: Кролькины фиксы

* - fix: кролькины фиксы ч.2

* - fix: кролькины фиксы ч.3

* - кролькины фиксы - финал

* - fix: Ворчливого дедушкины фиксы, удаление старого барахла и пометка wwdp

* - tweak: some ui change for LoadoutCategories and LoadoutEntry

* - ворчливый дед фиксы ч.2

* - fix: очередные кролькины фиксы

* - add: loadout prototype validation

* - fix: description read from edit field
2026-01-04 23:33:01 +02:00

278 lines
11 KiB
C#

using Content.Client.Audio;
using Content.Client.GameTicking.Managers;
using Content.Client.LateJoin;
using Content.Client.Lobby.UI;
using Content.Client.Message;
using Content.Client.ReadyManifest;
using Content.Client.UserInterface.Systems.Chat;
using Content.Client.Voting;
using Content.Shared.CCVar;
using Robust.Client;
using Robust.Client.Console;
using Robust.Client.ResourceManagement;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Shared.Configuration;
using Robust.Shared.Timing;
namespace Content.Client.Lobby
{
public sealed class LobbyState : Robust.Client.State.State
{
[Dependency] private readonly IBaseClient _baseClient = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IResourceCache _resourceCache = default!;
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IVoteManager _voteManager = default!;
private ISawmill _sawmill = default!;
private ClientGameTicker _gameTicker = default!;
private ContentAudioSystem _contentAudioSystem = default!;
private ReadyManifestSystem _readyManifest = default!;
protected override Type? LinkedScreenType { get; } = typeof(LobbyGui);
public LobbyGui? Lobby;
protected override void Startup()
{
if (_userInterfaceManager.ActiveScreen == null)
return;
Lobby = (LobbyGui) _userInterfaceManager.ActiveScreen;
var chatController = _userInterfaceManager.GetUIController<ChatUIController>();
_gameTicker = _entityManager.System<ClientGameTicker>();
_contentAudioSystem = _entityManager.System<ContentAudioSystem>();
_contentAudioSystem.LobbySoundtrackChanged += UpdateLobbySoundtrackInfo;
_sawmill = Logger.GetSawmill("lobby");
_readyManifest = _entityManager.EntitySysManager.GetEntitySystem<ReadyManifestSystem>();
chatController.SetMainChat(true);
_voteManager.SetPopupContainer(Lobby.VoteContainer);
LayoutContainer.SetAnchorPreset(Lobby, LayoutContainer.LayoutPreset.Wide);
var width = _cfg.GetCVar(CCVars.ServerLobbyRightPanelWidth);
Lobby.RightSide.SetWidth = width;
UpdateLobbyUi();
// Lobby.CharacterPreview.CharacterSetupButton.OnPressed += OnSetupPressed; //WD EDIT
Lobby.ManifestButton.OnPressed += OnManifestPressed;
Lobby.ReadyButton.OnPressed += OnReadyPressed;
Lobby.ReadyButton.OnToggled += OnReadyToggled;
Lobby.CharacterSetupButton.OnPressed += OnSetupPressed;
_gameTicker.InfoBlobUpdated += UpdateLobbyUi;
_gameTicker.LobbyStatusUpdated += LobbyStatusUpdated;
_gameTicker.LobbyLateJoinStatusUpdated += LobbyLateJoinStatusUpdated;
}
protected override void Shutdown()
{
var chatController = _userInterfaceManager.GetUIController<ChatUIController>();
chatController.SetMainChat(false);
_gameTicker.InfoBlobUpdated -= UpdateLobbyUi;
_gameTicker.LobbyStatusUpdated -= LobbyStatusUpdated;
_gameTicker.LobbyLateJoinStatusUpdated -= LobbyLateJoinStatusUpdated;
_contentAudioSystem.LobbySoundtrackChanged -= UpdateLobbySoundtrackInfo;
_voteManager.ClearPopupContainer();
if (Lobby is null)
return;
Lobby.CharacterSetupButton.OnPressed -= OnSetupPressed;
Lobby.ManifestButton.OnPressed -= OnManifestPressed;
Lobby.ReadyButton.OnPressed -= OnReadyPressed;
Lobby.ReadyButton.OnToggled -= OnReadyToggled;
Lobby = null;
}
public void SwitchState(LobbyGui.LobbyGuiState state)
{
// Yeah I hate this but LobbyState contains all the badness for now
Lobby?.SwitchState(state);
}
private void OnSetupPressed(BaseButton.ButtonEventArgs args)
{
SetReady(false);
Lobby?.SwitchState(LobbyGui.LobbyGuiState.CharacterSetup);
}
private void OnReadyPressed(BaseButton.ButtonEventArgs args)
{
if (!_gameTicker.IsGameStarted)
return;
new LateJoinGui().OpenCentered();
}
private void OnReadyToggled(BaseButton.ButtonToggledEventArgs args)
{
SetReady(args.Pressed);
}
private void OnManifestPressed(BaseButton.ButtonEventArgs args)
{
_readyManifest.RequestReadyManifest();
}
public override void FrameUpdate(FrameEventArgs e)
{
if (_gameTicker.IsGameStarted)
{
Lobby!.StartTime.Text = string.Empty;
var roundTime = _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan);
Lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-round-time",
("hours", roundTime.Hours),
("minutes", roundTime.Minutes));
return;
}
Lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-round-not-started");
string text;
if (_gameTicker.Paused)
text = Loc.GetString("lobby-state-paused");
else if (_gameTicker.StartTime < _gameTiming.CurTime)
{
Lobby!.StartTime.Text = Loc.GetString("lobby-state-soon");
return;
}
else
{
var difference = _gameTicker.StartTime - _gameTiming.CurTime;
var seconds = difference.TotalSeconds;
if (seconds < 0)
{
text = Loc.GetString(seconds < -5 ? "lobby-state-right-now-question" : "lobby-state-right-now-confirmation");
}
else if (difference.TotalHours >= 1)
{
text = $"{Math.Floor(difference.TotalHours)}:{difference.Minutes:D2}:{difference.Seconds:D2}";
}
else
{
text = $"{difference.Minutes}:{difference.Seconds:D2}";
}
}
Lobby!.StartTime.Text = Loc.GetString("lobby-state-round-start-countdown-text", ("timeLeft", text));
}
private void LobbyStatusUpdated()
{
UpdateLobbyBackground();
UpdateLobbyUi();
}
private void LobbyLateJoinStatusUpdated()
{
Lobby!.ReadyButton.Disabled = _gameTicker.DisallowedLateJoin;
}
private void UpdateLobbyUi()
{
if (_gameTicker.IsGameStarted)
{
Lobby!.ReadyButton.ButtonText = Loc.GetString("lobby-state-ready-button-join-state");
Lobby!.ReadyButton.ToggleMode = false;
Lobby!.ReadyButton.Pressed = false;
Lobby!.ObserveButton.Disabled = false;
Lobby!.ManifestButton.Disabled = true;
}
else
{
Lobby!.ReadyButton.ButtonText = Loc.GetString(Lobby!.ReadyButton.Pressed
? "lobby-state-player-status-ready"
: "lobby-state-player-status-not-ready");
Lobby!.StartTime.Text = string.Empty;
Lobby!.ReadyButton.ToggleMode = true;
Lobby!.ReadyButton.Disabled = false;
Lobby!.ReadyButton.Pressed = _gameTicker.AreWeReady;
Lobby!.ManifestButton.Disabled = false;
Lobby!.ObserveButton.Disabled = true;
}
if (_gameTicker.ServerInfoBlob != null)
Lobby!.ServerInfo.SetInfoBlob(_gameTicker.ServerInfoBlob);
Lobby!.LabelName.SetMarkup("[font=\"Bedstead\" size=20] White Dream [/font]"); // WD EDIT
//Lobby!.ChangelogLabel.SetMarkup(Loc.GetString("ui-lobby-changelog")); // WD EDIT
}
private void UpdateLobbySoundtrackInfo(LobbySoundtrackChangedEvent ev)
{
if (ev.SoundtrackFilename == null)
Lobby!.LobbySong.SetMarkup(Loc.GetString("lobby-state-song-no-song-text"));
else if (ev.SoundtrackFilename != null
&& _resourceCache.TryGetResource<AudioResource>(ev.SoundtrackFilename, out var lobbySongResource))
{
var lobbyStream = lobbySongResource.AudioStream;
var title = string.IsNullOrEmpty(lobbyStream.Title)
? Loc.GetString("lobby-state-song-unknown-title")
: lobbyStream.Title;
var artist = string.IsNullOrEmpty(lobbyStream.Artist)
? Loc.GetString("lobby-state-song-unknown-artist")
: lobbyStream.Artist;
var markup = Loc.GetString("lobby-state-song-text",
("songTitle", title),
("songArtist", artist));
Lobby!.LobbySong.SetMarkup(markup);
}
}
private void UpdateLobbyBackground()
{
if (_gameTicker.AnimatedLobbyScreen != null) // WD EDIT
{
Lobby!.Background.SetRSI(_resourceCache.GetResource<RSIResource>(_gameTicker.AnimatedLobbyScreen.Path).RSI); // WD EDIT
var lobbyBackground = _gameTicker.AnimatedLobbyScreen; // WD EDIT
var name = string.IsNullOrEmpty(lobbyBackground.Name)
? Loc.GetString("lobby-state-background-unknown-title")
: lobbyBackground.Name;
var artist = string.IsNullOrEmpty(lobbyBackground.Artist)
? Loc.GetString("lobby-state-background-unknown-artist")
: lobbyBackground.Artist;
var markup = Loc.GetString("lobby-state-background-text",
("backgroundName", name),
("backgroundArtist", artist));
Lobby!.LobbyBackground.SetMarkup(markup);
return;
}
_sawmill.Warning("_gameTicker.LobbyBackground was null! No lobby background selected.");
Lobby!.Background.SetRSI(null); // WWDP EDIT
Lobby!.LobbyBackground.SetMarkup(Loc.GetString("lobby-state-background-no-background-text"));
}
private void SetReady(bool newReady)
{
if (_gameTicker.IsGameStarted)
return;
_consoleHost.ExecuteCommand($"toggleready {newReady}");
}
// Removed some function for icon. If needed then get it from git version
// WD EDIT END
}
}