mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
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* - tweak: update StyleSheetify * - add: flexbox * - fix: size of flexbox in launchergui * - tweak: Profile editor: start. * - add: categories * - tweak: help me please with this shi... loadouts * - fix: container path think * - tweak: thinks for optimisation * - add: group selection for loadoutpicker * - tweak: change position of preview * - add: reason text * - fix: Кролькины фиксы * - fix: кролькины фиксы ч.2 * - fix: кролькины фиксы ч.3 * - кролькины фиксы - финал * - fix: Ворчливого дедушкины фиксы, удаление старого барахла и пометка wwdp * - tweak: some ui change for LoadoutCategories and LoadoutEntry * - ворчливый дед фиксы ч.2 * - fix: очередные кролькины фиксы * - add: loadout prototype validation * - fix: description read from edit field
278 lines
11 KiB
C#
278 lines
11 KiB
C#
using Content.Client.Audio;
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using Content.Client.GameTicking.Managers;
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using Content.Client.LateJoin;
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using Content.Client.Lobby.UI;
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using Content.Client.Message;
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using Content.Client.ReadyManifest;
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using Content.Client.UserInterface.Systems.Chat;
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using Content.Client.Voting;
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using Content.Shared.CCVar;
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using Robust.Client;
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using Robust.Client.Console;
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using Robust.Client.ResourceManagement;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Shared.Configuration;
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using Robust.Shared.Timing;
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namespace Content.Client.Lobby
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{
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public sealed class LobbyState : Robust.Client.State.State
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{
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[Dependency] private readonly IBaseClient _baseClient = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly IVoteManager _voteManager = default!;
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private ISawmill _sawmill = default!;
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private ClientGameTicker _gameTicker = default!;
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private ContentAudioSystem _contentAudioSystem = default!;
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private ReadyManifestSystem _readyManifest = default!;
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protected override Type? LinkedScreenType { get; } = typeof(LobbyGui);
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public LobbyGui? Lobby;
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protected override void Startup()
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{
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if (_userInterfaceManager.ActiveScreen == null)
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return;
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Lobby = (LobbyGui) _userInterfaceManager.ActiveScreen;
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var chatController = _userInterfaceManager.GetUIController<ChatUIController>();
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_gameTicker = _entityManager.System<ClientGameTicker>();
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_contentAudioSystem = _entityManager.System<ContentAudioSystem>();
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_contentAudioSystem.LobbySoundtrackChanged += UpdateLobbySoundtrackInfo;
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_sawmill = Logger.GetSawmill("lobby");
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_readyManifest = _entityManager.EntitySysManager.GetEntitySystem<ReadyManifestSystem>();
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chatController.SetMainChat(true);
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_voteManager.SetPopupContainer(Lobby.VoteContainer);
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LayoutContainer.SetAnchorPreset(Lobby, LayoutContainer.LayoutPreset.Wide);
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var width = _cfg.GetCVar(CCVars.ServerLobbyRightPanelWidth);
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Lobby.RightSide.SetWidth = width;
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UpdateLobbyUi();
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// Lobby.CharacterPreview.CharacterSetupButton.OnPressed += OnSetupPressed; //WD EDIT
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Lobby.ManifestButton.OnPressed += OnManifestPressed;
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Lobby.ReadyButton.OnPressed += OnReadyPressed;
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Lobby.ReadyButton.OnToggled += OnReadyToggled;
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Lobby.CharacterSetupButton.OnPressed += OnSetupPressed;
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_gameTicker.InfoBlobUpdated += UpdateLobbyUi;
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_gameTicker.LobbyStatusUpdated += LobbyStatusUpdated;
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_gameTicker.LobbyLateJoinStatusUpdated += LobbyLateJoinStatusUpdated;
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}
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protected override void Shutdown()
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{
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var chatController = _userInterfaceManager.GetUIController<ChatUIController>();
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chatController.SetMainChat(false);
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_gameTicker.InfoBlobUpdated -= UpdateLobbyUi;
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_gameTicker.LobbyStatusUpdated -= LobbyStatusUpdated;
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_gameTicker.LobbyLateJoinStatusUpdated -= LobbyLateJoinStatusUpdated;
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_contentAudioSystem.LobbySoundtrackChanged -= UpdateLobbySoundtrackInfo;
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_voteManager.ClearPopupContainer();
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if (Lobby is null)
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return;
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Lobby.CharacterSetupButton.OnPressed -= OnSetupPressed;
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Lobby.ManifestButton.OnPressed -= OnManifestPressed;
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Lobby.ReadyButton.OnPressed -= OnReadyPressed;
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Lobby.ReadyButton.OnToggled -= OnReadyToggled;
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Lobby = null;
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}
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public void SwitchState(LobbyGui.LobbyGuiState state)
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{
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// Yeah I hate this but LobbyState contains all the badness for now
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Lobby?.SwitchState(state);
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}
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private void OnSetupPressed(BaseButton.ButtonEventArgs args)
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{
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SetReady(false);
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Lobby?.SwitchState(LobbyGui.LobbyGuiState.CharacterSetup);
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}
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private void OnReadyPressed(BaseButton.ButtonEventArgs args)
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{
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if (!_gameTicker.IsGameStarted)
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return;
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new LateJoinGui().OpenCentered();
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}
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private void OnReadyToggled(BaseButton.ButtonToggledEventArgs args)
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{
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SetReady(args.Pressed);
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}
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private void OnManifestPressed(BaseButton.ButtonEventArgs args)
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{
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_readyManifest.RequestReadyManifest();
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}
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public override void FrameUpdate(FrameEventArgs e)
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{
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if (_gameTicker.IsGameStarted)
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{
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Lobby!.StartTime.Text = string.Empty;
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var roundTime = _gameTiming.CurTime.Subtract(_gameTicker.RoundStartTimeSpan);
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Lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-round-time",
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("hours", roundTime.Hours),
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("minutes", roundTime.Minutes));
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return;
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}
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Lobby!.StationTime.Text = Loc.GetString("lobby-state-player-status-round-not-started");
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string text;
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if (_gameTicker.Paused)
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text = Loc.GetString("lobby-state-paused");
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else if (_gameTicker.StartTime < _gameTiming.CurTime)
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{
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Lobby!.StartTime.Text = Loc.GetString("lobby-state-soon");
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return;
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}
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else
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{
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var difference = _gameTicker.StartTime - _gameTiming.CurTime;
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var seconds = difference.TotalSeconds;
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if (seconds < 0)
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{
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text = Loc.GetString(seconds < -5 ? "lobby-state-right-now-question" : "lobby-state-right-now-confirmation");
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}
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else if (difference.TotalHours >= 1)
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{
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text = $"{Math.Floor(difference.TotalHours)}:{difference.Minutes:D2}:{difference.Seconds:D2}";
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}
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else
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{
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text = $"{difference.Minutes}:{difference.Seconds:D2}";
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}
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}
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Lobby!.StartTime.Text = Loc.GetString("lobby-state-round-start-countdown-text", ("timeLeft", text));
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}
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private void LobbyStatusUpdated()
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{
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UpdateLobbyBackground();
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UpdateLobbyUi();
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}
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private void LobbyLateJoinStatusUpdated()
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{
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Lobby!.ReadyButton.Disabled = _gameTicker.DisallowedLateJoin;
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}
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private void UpdateLobbyUi()
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{
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if (_gameTicker.IsGameStarted)
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{
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Lobby!.ReadyButton.ButtonText = Loc.GetString("lobby-state-ready-button-join-state");
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Lobby!.ReadyButton.ToggleMode = false;
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Lobby!.ReadyButton.Pressed = false;
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Lobby!.ObserveButton.Disabled = false;
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Lobby!.ManifestButton.Disabled = true;
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}
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else
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{
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Lobby!.ReadyButton.ButtonText = Loc.GetString(Lobby!.ReadyButton.Pressed
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? "lobby-state-player-status-ready"
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: "lobby-state-player-status-not-ready");
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Lobby!.StartTime.Text = string.Empty;
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Lobby!.ReadyButton.ToggleMode = true;
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Lobby!.ReadyButton.Disabled = false;
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Lobby!.ReadyButton.Pressed = _gameTicker.AreWeReady;
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Lobby!.ManifestButton.Disabled = false;
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Lobby!.ObserveButton.Disabled = true;
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}
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if (_gameTicker.ServerInfoBlob != null)
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Lobby!.ServerInfo.SetInfoBlob(_gameTicker.ServerInfoBlob);
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Lobby!.LabelName.SetMarkup("[font=\"Bedstead\" size=20] White Dream [/font]"); // WD EDIT
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//Lobby!.ChangelogLabel.SetMarkup(Loc.GetString("ui-lobby-changelog")); // WD EDIT
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}
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private void UpdateLobbySoundtrackInfo(LobbySoundtrackChangedEvent ev)
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{
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if (ev.SoundtrackFilename == null)
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Lobby!.LobbySong.SetMarkup(Loc.GetString("lobby-state-song-no-song-text"));
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else if (ev.SoundtrackFilename != null
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&& _resourceCache.TryGetResource<AudioResource>(ev.SoundtrackFilename, out var lobbySongResource))
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{
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var lobbyStream = lobbySongResource.AudioStream;
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var title = string.IsNullOrEmpty(lobbyStream.Title)
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? Loc.GetString("lobby-state-song-unknown-title")
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: lobbyStream.Title;
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var artist = string.IsNullOrEmpty(lobbyStream.Artist)
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? Loc.GetString("lobby-state-song-unknown-artist")
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: lobbyStream.Artist;
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var markup = Loc.GetString("lobby-state-song-text",
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("songTitle", title),
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("songArtist", artist));
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Lobby!.LobbySong.SetMarkup(markup);
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}
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}
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private void UpdateLobbyBackground()
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{
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if (_gameTicker.AnimatedLobbyScreen != null) // WD EDIT
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{
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Lobby!.Background.SetRSI(_resourceCache.GetResource<RSIResource>(_gameTicker.AnimatedLobbyScreen.Path).RSI); // WD EDIT
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var lobbyBackground = _gameTicker.AnimatedLobbyScreen; // WD EDIT
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var name = string.IsNullOrEmpty(lobbyBackground.Name)
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? Loc.GetString("lobby-state-background-unknown-title")
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: lobbyBackground.Name;
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var artist = string.IsNullOrEmpty(lobbyBackground.Artist)
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? Loc.GetString("lobby-state-background-unknown-artist")
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: lobbyBackground.Artist;
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var markup = Loc.GetString("lobby-state-background-text",
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("backgroundName", name),
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("backgroundArtist", artist));
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Lobby!.LobbyBackground.SetMarkup(markup);
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return;
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}
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_sawmill.Warning("_gameTicker.LobbyBackground was null! No lobby background selected.");
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Lobby!.Background.SetRSI(null); // WWDP EDIT
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Lobby!.LobbyBackground.SetMarkup(Loc.GetString("lobby-state-background-no-background-text"));
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}
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private void SetReady(bool newReady)
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{
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if (_gameTicker.IsGameStarted)
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return;
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_consoleHost.ExecuteCommand($"toggleready {newReady}");
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}
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// Removed some function for icon. If needed then get it from git version
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// WD EDIT END
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}
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}
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