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# Description Adds the watches, smuggler satchel, and rings from wizden. If I fucked anything up, tell me and I'll do my best to fix it, IF I CAN. I'll probably need some help. Yell at me really loudly if I managed to delete the entire repo or something --- # TODO - [x] Smuggler satchel - [x] Watches - [x] Rings --- https://github.com/user-attachments/assets/7d1e06a7-a049-4d74-9f7e-2b8f04d1e5d1 --- # Changelog 🆑 - add: Ported Smuggler Satchels from Wizden - add: Ported watches (both normal and gold) from Wizden - Ported rings from Wizden --------- Signed-off-by: bruhmogus <104110869+bruhmogus@users.noreply.github.com> Signed-off-by: VMSolidus <evilexecutive@gmail.com> Signed-off-by: Timfa <timfalken@hotmail.com> Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> Co-authored-by: Timfa <timfalken@hotmail.com> (cherry picked from commit 667013f9f82b3b291641b5501421653d7f79ddbd)
43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
using Content.Server.GameTicking.Events;
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using Content.Shared.Clock;
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using Content.Shared.Destructible;
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using Robust.Server.GameStates;
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using Robust.Shared.Random;
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namespace Content.Server.Clock;
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public sealed class ClockSystem : SharedClockSystem
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{
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[Dependency] private readonly PvsOverrideSystem _pvsOverride = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
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SubscribeLocalEvent<GlobalTimeManagerComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<ClockComponent, BreakageEventArgs>(OnBreak);
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}
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private void OnRoundStart(RoundStartingEvent ev)
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{
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var manager = Spawn();
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AddComp<GlobalTimeManagerComponent>(manager);
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}
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private void OnMapInit(Entity<GlobalTimeManagerComponent> ent, ref MapInitEvent args)
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{
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ent.Comp.TimeOffset = TimeSpan.FromHours(_robustRandom.NextFloat(0, 24));
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_pvsOverride.AddGlobalOverride(ent);
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Dirty(ent);
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}
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private void OnBreak(Entity<ClockComponent> ent, ref BreakageEventArgs args)
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{
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ent.Comp.StuckTime = GetClockTime(ent);
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Dirty(ent, ent.Comp);
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}
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}
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