Files
wwdpublic/Content.Shared/Construction/MachinePartSystem.cs
EctoplasmIsGood 9a65bedfc4 Salvage / Borg Tweaks (#2145)
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# Description

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Originally started because I wanted to add some stuff to salvage, but
ended up with me porting over whitelisted borg hands, the PKA module,
and some other stuff.

---

# Changelog

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🆑
- add: Engi borgs can now carry electronics, and medical borgs can carry
organs
- add: Salvage borgs now get a PKA module
- tweak: All mining drills have had their damage turned to piercing and
have received a moderate damage buff
- tweak: Exosuit drills now swing at the same speed as normal drills
(why were they worse???)
- tweak: The RPD and RCD modules for borg have been merged into one
- tweak: Salvage can now purchase drills from their vendor
- tweak: Salvage borgs mining module no longer contains a shovel

---------

Co-authored-by: Your Name <EctoplasmIsGood@users.noreply.github.com>
Co-authored-by: Whatstone <whatston3@gmail.com>
Co-authored-by: RatherUncreative <RatherUncreativeName@proton.me>
Co-authored-by: Aidenkrz <aiden@djkraz.com>
(cherry picked from commit ed8850e551bd9c0d533d69cad262a8743442a62a)
2025-04-04 14:51:28 +03:00

161 lines
6.6 KiB
C#

using System.Linq;
using Content.Shared.Construction.Components;
using Content.Shared.Construction.Prototypes;
using Content.Shared.Examine;
using Content.Shared.Lathe;
using Content.Shared.Materials;
using Content.Shared.Stacks;
using Robust.Shared.Prototypes;
namespace Content.Shared.Construction
{
/// <summary>
/// Deals with machine parts and machine boards.
/// </summary>
public sealed class MachinePartSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly SharedLatheSystem _lathe = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MachineBoardComponent, ExaminedEvent>(OnMachineBoardExamined);
SubscribeLocalEvent<MachinePartComponent, ExaminedEvent>(OnMachinePartExamined);
}
private void OnMachineBoardExamined(EntityUid uid, MachineBoardComponent component, ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
using (args.PushGroup(nameof(MachineBoardComponent)))
{
args.PushMarkup(Loc.GetString("machine-board-component-on-examine-label"));
foreach (var (part, amount) in component.Requirements)
{
args.PushMarkup(Loc.GetString("machine-board-component-required-element-entry-text",
("amount", amount),
("requiredElement", Loc.GetString(_prototype.Index<MachinePartPrototype>(part).Name))));
}
foreach (var (material, amount) in component.MaterialRequirements)
{
args.PushMarkup(Loc.GetString("machine-board-component-required-element-entry-text",
("amount", amount),
("requiredElement", Loc.GetString(material.Name))));
}
foreach (var (_, info) in component.ComponentRequirements)
{
args.PushMarkup(Loc.GetString("machine-board-component-required-element-entry-text",
("amount", info.Amount),
("requiredElement", Loc.GetString(info.ExamineName))));
}
foreach (var (_, info) in component.TagRequirements)
{
args.PushMarkup(Loc.GetString("machine-board-component-required-element-entry-text",
("amount", info.Amount),
("requiredElement", Loc.GetString(info.ExamineName))));
}
}
}
private void OnMachinePartExamined(EntityUid uid, MachinePartComponent component, ExaminedEvent args)
{
if (!args.IsInDetailsRange)
return;
using (args.PushGroup(nameof(MachinePartComponent)))
{
args.PushMarkup(Loc.GetString("machine-part-component-on-examine-rating-text",
("rating", component.Rating)));
args.PushMarkup(Loc.GetString("machine-part-component-on-examine-type-text", ("type",
Loc.GetString(_prototype.Index<MachinePartPrototype>(component.PartType).Name))));
}
}
public Dictionary<string, int> GetMachineBoardMaterialCost(Entity<MachineBoardComponent> entity, int coefficient = 1)
{
var (_, comp) = entity;
var materials = new Dictionary<string, int>();
foreach (var (partId, amount) in comp.Requirements)
{
var partProto = _prototype.Index<MachinePartPrototype>(partId);
if (!_lathe.TryGetRecipesFromEntity(partProto.StockPartPrototype, out var recipes))
continue;
var partRecipe = recipes[0];
if (recipes.Count > 1)
partRecipe = recipes.MinBy(p => p.Materials.Values.Sum());
foreach (var (mat, matAmount) in partRecipe!.Materials)
{
materials.TryAdd(mat, 0);
materials[mat] += matAmount * amount * coefficient;
}
}
foreach (var (stackId, amount) in comp.MaterialIdRequirements)
{
var stackProto = _prototype.Index<StackPrototype>(stackId);
if (_prototype.TryIndex(stackProto.Spawn, out var defaultProto) &&
defaultProto.TryGetComponent<PhysicalCompositionComponent>(out var physComp))
{
foreach (var (mat, matAmount) in physComp.MaterialComposition)
{
materials.TryAdd(mat, 0);
materials[mat] += matAmount * amount * coefficient;
}
}
else if (_lathe.TryGetRecipesFromEntity(stackProto.Spawn, out var recipes))
{
var partRecipe = recipes[0];
if (recipes.Count > 1)
partRecipe = recipes.MinBy(p => p.Materials.Values.Sum());
foreach (var (mat, matAmount) in partRecipe!.Materials)
{
materials.TryAdd(mat, 0);
materials[mat] += matAmount * amount * coefficient;
}
}
}
var genericPartInfo = comp.ComponentRequirements.Values.Concat(comp.ComponentRequirements.Values);
foreach (var info in genericPartInfo)
{
var amount = info.Amount;
var defaultProtoId = info.DefaultPrototype;
if (_lathe.TryGetRecipesFromEntity(defaultProtoId, out var recipes))
{
var partRecipe = recipes[0];
if (recipes.Count > 1)
partRecipe = recipes.MinBy(p => p.Materials.Values.Sum());
foreach (var (mat, matAmount) in partRecipe!.Materials)
{
materials.TryAdd(mat, 0);
materials[mat] += matAmount * amount * coefficient;
}
}
else if (_prototype.TryIndex(defaultProtoId, out var defaultProto) &&
defaultProto.TryGetComponent<PhysicalCompositionComponent>(out var physComp))
{
foreach (var (mat, matAmount) in physComp.MaterialComposition)
{
materials.TryAdd(mat, 0);
materials[mat] += matAmount * amount * coefficient;
}
}
}
return materials;
}
}
}