Files
wwdpublic/Content.Server/NukeOps/WarDeclaratorSystem.cs
DEATHB4DEFEAT 47b10a01b0 Catch-Up Cherry Pick 2 (#944)
# Description

Picked 400 commits (and skipped many, many more) from WizDen since #540.
Stopped at commit 332f54a3aebe669f6e50d26e7b047f0bdc28e0fb (Lobby
Refactor).

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# TODO

- [x] Pick
- [x] Compile
- [x] Fix runtime errors
- [ ] Fix up humanoid profile editor
- [ ] Test everything

---

# Changelog

🆑
- add: Merged 400 WizDen PRs. Happy testing!

---------

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# Conflicts:
#	Content.Client/Input/ContentContexts.cs
#	Content.Client/Lobby/LobbyState.cs
#	Content.Client/Lobby/UI/HumanoidProfileEditor.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml
#	Content.Client/Lobby/UI/LobbyGui.xaml.cs
#	Content.Client/Preferences/UI/CharacterSetupGui.xaml.cs
#	Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/Fluids/EntitySystems/PuddleSystem.Spillable.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Shared/Alert/AlertType.cs
#	Content.Shared/Input/ContentKeyFunctions.cs
#	Content.Shared/Preferences/HumanoidCharacterProfile.cs
#	Content.Shared/Weapons/Melee/MeleeWeaponComponent.cs
#	Resources/ConfigPresets/EinsteinEngines/default.toml
#	Resources/Prototypes/Alerts/alerts.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml
#	Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/makeshiftstunprod.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/keybinds.yml
2024-10-19 14:53:37 +07:00

92 lines
3.6 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Chat.Systems;
using Content.Server.Popups;
using Content.Shared.Access.Systems;
using Content.Shared.CCVar;
using Content.Shared.Chat;
using Content.Shared.Database;
using Content.Shared.NukeOps;
using Content.Shared.UserInterface;
using Robust.Server.GameObjects;
using Robust.Shared.Configuration;
using Robust.Shared.Timing;
using Content.Server.Announcements.Systems;
using Robust.Shared.Player;
namespace Content.Server.NukeOps;
/// <summary>
/// This handles nukeops special war mode declaration device and directly using nukeops game rule
/// </summary>
public sealed class WarDeclaratorSystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
[Dependency] private readonly ChatSystem _chat = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
[Dependency] private readonly AnnouncerSystem _announcer = default!;
public override void Initialize()
{
SubscribeLocalEvent<WarDeclaratorComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<WarDeclaratorComponent, ActivatableUIOpenAttemptEvent>(OnAttemptOpenUI);
SubscribeLocalEvent<WarDeclaratorComponent, WarDeclaratorActivateMessage>(OnActivated);
}
private void OnMapInit(Entity<WarDeclaratorComponent> ent, ref MapInitEvent args)
{
ent.Comp.Message = Loc.GetString("war-declarator-default-message");
ent.Comp.DisableAt = _gameTiming.CurTime + TimeSpan.FromMinutes(ent.Comp.WarDeclarationDelay);
}
private void OnAttemptOpenUI(Entity<WarDeclaratorComponent> ent, ref ActivatableUIOpenAttemptEvent args)
{
if (!_accessReaderSystem.IsAllowed(args.User, ent))
{
var msg = Loc.GetString("war-declarator-not-working");
_popupSystem.PopupEntity(msg, ent);
args.Cancel();
return;
}
UpdateUI(ent, ent.Comp.CurrentStatus);
}
private void OnActivated(Entity<WarDeclaratorComponent> ent, ref WarDeclaratorActivateMessage args)
{
var ev = new WarDeclaredEvent(ent.Comp.CurrentStatus, ent);
RaiseLocalEvent(ref ev);
if (ent.Comp.DisableAt < _gameTiming.CurTime)
ev.Status = WarConditionStatus.NoWarTimeout;
ent.Comp.CurrentStatus = ev.Status;
var maxLength = _cfg.GetCVar(CCVars.ChatMaxAnnouncementLength);
var message = SharedChatSystem.SanitizeAnnouncement(args.Message, maxLength);
if (ent.Comp.AllowEditingMessage && message != string.Empty)
ent.Comp.Message = message;
if (ev.Status == WarConditionStatus.WarReady)
{
var title = Loc.GetString(ent.Comp.SenderTitle);
_announcer.SendAnnouncement("war", Filter.Broadcast(), ent.Comp.Message, title, ent.Comp.Color);
_adminLogger.Add(LogType.Chat, LogImpact.Low, $"{ToPrettyString(args.Actor):player} has declared war with this text: {ent.Comp.Message}");
}
UpdateUI(ent, ev.Status);
}
private void UpdateUI(Entity<WarDeclaratorComponent> ent, WarConditionStatus? status = null)
{
_userInterfaceSystem.SetUiState(
ent.Owner,
WarDeclaratorUiKey.Key,
new WarDeclaratorBoundUserInterfaceState(status, ent.Comp.DisableAt, ent.Comp.ShuttleDisabledTime));
}
}