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* rework * bruh * all fixed * balance * bb * Update TileAnomalySystem.cs * Update EntityAnomalySystem.cs (cherry picked from commit b02c211e2f22a10901fa57a5c76a625be8be4a3d)
7 lines
111 B
C#
7 lines
111 B
C#
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namespace Content.Shared.Anomaly.Effects;
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public abstract class SharedEntityAnomalySystem : EntitySystem
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{
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}
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