Files
wwdpublic/Content.Server/StationEvents/Events/RandomEntityStorageSpawnRule.cs
VMSolidus 08822e34ba Cherry-Pick Antag Refactor (#734)
This cherry-pick's Wizden's Antag Refactor, which is needed for all
future antag updates, as well as for me to cherry-pick over Cultists(Who
are going to need some editing to fit the antag refactor), Changelings,
Heretics, and Wizards. I actually selected the White-Dream-Public
version of the Antag Refactor, due to it having commits made tailored to
our repository, so it comes prepackaged with all the changes necessary
for our repo-specific content.

https://github.com/frosty-dev/ss14-wwdp/pull/10

Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
Co-authored-by: Timemaster99 <elijahrobot@gmail.com>
Co-authored-by: luckywill339@gmail.com <luckywill339@gmail.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: Azzy <azzydev@icloud.com>
2024-08-15 10:11:48 -07:00

50 lines
1.6 KiB
C#

using Content.Server.GameTicking.Components;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.StationEvents.Components;
using Content.Server.Storage.Components;
using Content.Server.Storage.EntitySystems;
using Robust.Shared.Map;
using Robust.Shared.Random;
namespace Content.Server.StationEvents.Events;
public sealed class RandomEntityStorageSpawnRule : StationEventSystem<RandomEntityStorageSpawnRuleComponent>
{
[Dependency] private readonly EntityStorageSystem _entityStorage = default!;
protected override void Started(EntityUid uid, RandomEntityStorageSpawnRuleComponent comp, GameRuleComponent gameRule, GameRuleStartedEvent args)
{
base.Started(uid, comp, gameRule, args);
if (!TryGetRandomStation(out var station))
return;
var validLockers = new List<(EntityUid, EntityStorageComponent)>();
var spawn = Spawn(comp.Prototype, MapCoordinates.Nullspace);
var query = EntityQueryEnumerator<EntityStorageComponent, TransformComponent>();
while (query.MoveNext(out var ent, out var storage, out var xform))
{
if (StationSystem.GetOwningStation(ent, xform) != station)
continue;
if (!_entityStorage.CanInsert(spawn, ent, storage))
continue;
validLockers.Add((ent, storage));
}
if (validLockers.Count == 0)
{
Del(spawn);
return;
}
var (locker, storageComp) = RobustRandom.Pick(validLockers);
if (!_entityStorage.Insert(spawn, locker, storageComp))
{
Del(spawn);
}
}
}