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wwdpublic/Content.Shared/SprayPainter/SharedSprayPainterSystem.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

204 lines
6.8 KiB
C#

using Content.Shared.Administration.Logs;
using Content.Shared.Database;
using Content.Shared.DoAfter;
using Content.Shared.Doors.Components;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Paint;
using Content.Shared.SprayPainter.Components;
using Content.Shared.SprayPainter.Prototypes;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
using System.Linq;
namespace Content.Shared.SprayPainter;
/// <summary>
/// System for painting airlocks using a spray painter.
/// Pipes are handled serverside since AtmosPipeColorSystem is server only.
/// </summary>
public abstract class SharedSprayPainterSystem : EntitySystem
{
[Dependency] protected readonly IPrototypeManager Proto = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
[Dependency] protected readonly SharedAppearanceSystem Appearance = default!;
[Dependency] protected readonly SharedAudioSystem Audio = default!;
[Dependency] protected readonly SharedDoAfterSystem DoAfter = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
public List<AirlockStyle> Styles { get; private set; } = new();
public List<AirlockGroupPrototype> Groups { get; private set; } = new();
[ValidatePrototypeId<AirlockDepartmentsPrototype>]
private const string Departments = "Departments";
public override void Initialize()
{
base.Initialize();
CacheStyles();
SubscribeLocalEvent<SprayPainterComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<SprayPainterComponent, SprayPainterDoorDoAfterEvent>(OnDoorDoAfter);
Subs.BuiEvents<SprayPainterComponent>(SprayPainterUiKey.Key, subs =>
{
subs.Event<SprayPainterSpritePickedMessage>(OnSpritePicked);
subs.Event<SprayPainterColorPickedMessage>(OnColorPicked);
});
SubscribeLocalEvent<PaintableAirlockComponent, InteractUsingEvent>(OnAirlockInteract);
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
}
private void OnMapInit(Entity<SprayPainterComponent> ent, ref MapInitEvent args)
{
if (ent.Comp.ColorPalette.Count == 0)
return;
SetColor(ent, ent.Comp.ColorPalette.First().Key);
}
private void OnDoorDoAfter(Entity<SprayPainterComponent> ent, ref SprayPainterDoorDoAfterEvent args)
{
ent.Comp.AirlockDoAfter = null;
if (args.Handled || args.Cancelled)
return;
if (args.Args.Target is not {} target)
return;
if (!TryComp<PaintableAirlockComponent>(target, out var airlock))
return;
airlock.Department = args.Department;
Dirty(target, airlock);
Audio.PlayPredicted(ent.Comp.SpraySound, ent, args.Args.User);
Appearance.SetData(target, DoorVisuals.BaseRSI, args.Sprite);
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.Args.User):user} painted {ToPrettyString(args.Args.Target.Value):target}");
args.Handled = true;
}
#region UI messages
private void OnColorPicked(Entity<SprayPainterComponent> ent, ref SprayPainterColorPickedMessage args)
{
SetColor(ent, args.Key);
}
private void OnSpritePicked(Entity<SprayPainterComponent> ent, ref SprayPainterSpritePickedMessage args)
{
if (args.Index >= Styles.Count)
return;
ent.Comp.Index = args.Index;
Dirty(ent, ent.Comp);
}
private void SetColor(Entity<SprayPainterComponent> ent, string? paletteKey)
{
if (paletteKey == null || paletteKey == ent.Comp.PickedColor)
return;
if (!ent.Comp.ColorPalette.ContainsKey(paletteKey))
return;
ent.Comp.PickedColor = paletteKey;
Dirty(ent, ent.Comp);
}
#endregion
private void OnAirlockInteract(Entity<PaintableAirlockComponent> ent, ref InteractUsingEvent args)
{
if (args.Handled)
return;
if (!TryComp<SprayPainterComponent>(args.Used, out var painter) || painter.AirlockDoAfter != null)
return;
var group = Proto.Index<AirlockGroupPrototype>(ent.Comp.Group);
var style = Styles[painter.Index];
if (!group.StylePaths.TryGetValue(style.Name, out var sprite))
{
string msg = Loc.GetString("spray-painter-style-not-available");
_popup.PopupClient(msg, args.User, args.User);
return;
}
RemComp<PaintedComponent>(ent);
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, painter.AirlockSprayTime, new SprayPainterDoorDoAfterEvent(sprite, style.Department), args.Used, target: ent, used: args.Used)
{
BreakOnMove = true,
BreakOnDamage = true,
NeedHand = true
};
if (!DoAfter.TryStartDoAfter(doAfterEventArgs, out var id))
return;
// since we are now spraying an airlock prevent spraying more at the same time
// pipes ignore this
painter.AirlockDoAfter = id;
args.Handled = true;
// Log the attempt
_adminLogger.Add(LogType.Action, LogImpact.Low, $"{ToPrettyString(args.User):user} is painting {ToPrettyString(ent):target} to '{style.Name}' at {Transform(ent).Coordinates:targetlocation}");
}
#region Style caching
private void OnPrototypesReloaded(PrototypesReloadedEventArgs args)
{
if (!args.WasModified<AirlockGroupPrototype>() && !args.WasModified<AirlockDepartmentsPrototype>())
return;
Styles.Clear();
Groups.Clear();
CacheStyles();
// style index might be invalid now so check them all
var max = Styles.Count - 1;
var query = AllEntityQuery<SprayPainterComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.Index > max)
{
comp.Index = max;
Dirty(uid, comp);
}
}
}
protected virtual void CacheStyles()
{
// collect every style's name
var names = new SortedSet<string>();
foreach (var group in Proto.EnumeratePrototypes<AirlockGroupPrototype>())
{
Groups.Add(group);
foreach (var style in group.StylePaths.Keys)
{
names.Add(style);
}
}
// get their department ids too for the final style list
var departments = Proto.Index<AirlockDepartmentsPrototype>(Departments);
Styles.Capacity = names.Count;
foreach (var name in names)
{
departments.Departments.TryGetValue(name, out var department);
Styles.Add(new AirlockStyle(name, department));
}
}
#endregion
}
public record struct AirlockStyle(string Name, string? Department);