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# Description This PR fully replaces the "Tier 3 Tech Lockout" with a research softcap. How it works is that technologies are allowed to set a softcap contribution, meaning that they multiplicatively increase the cost of all other research by a certain amount. By default, this is done by all Tier 3 Technologies. Essentially, this means that you're no longer limited to a single research category's tier 3 selections. Instead the costs of research increase the more capstones you unlock. The current cost increase for research is displayed on the console. <details><summary><h1>Media</h1></summary> <p>  </p> </details> # Changelog 🆑 - remove: Removed the "Tier 3 Tech Lockout" mechanic. You are no longer limited to 1 discipline worth of t3 research. - add: Research is now "Softcapped" by Tier 3 unlocks. Each unlocked Tier 3 technology multiplicatively increases the cost of all other research. Rushing a capstone can be quite expensive, as will be getting multiple capstones. I hope you're glad that you can build more than one prober now without guaranteeing the station will explode. (cherry picked from commit b7da1f4ff64ca3ce8c4dc4545186573174b3e89c)
67 lines
2.1 KiB
C#
67 lines
2.1 KiB
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared.Research.Components;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class ResearchServerComponent : Component
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{
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/// <summary>
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/// The name of the server
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/// </summary>
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[AutoNetworkedField]
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[DataField("serverName"), ViewVariables(VVAccess.ReadWrite)]
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public string ServerName = "RDSERVER";
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/// <summary>
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/// The amount of points on the server.
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/// </summary>
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[AutoNetworkedField]
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[DataField("points"), ViewVariables(VVAccess.ReadWrite)]
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public int Points;
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/// <summary>
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/// A unique numeric id representing the server
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/// </summary>
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[AutoNetworkedField]
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[ViewVariables(VVAccess.ReadOnly)]
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public int Id;
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/// <summary>
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/// Entities connected to the server
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/// </summary>
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/// <remarks>
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/// This is not safe to read clientside
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/// </remarks>
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[ViewVariables(VVAccess.ReadOnly)]
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public List<EntityUid> Clients = new();
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[DataField("nextUpdateTime", customTypeSerializer: typeof(TimeOffsetSerializer))]
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public TimeSpan NextUpdateTime = TimeSpan.Zero;
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[DataField("researchConsoleUpdateTime"), ViewVariables(VVAccess.ReadWrite)]
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public TimeSpan ResearchConsoleUpdateTime = TimeSpan.FromSeconds(1);
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[DataField, AutoNetworkedField]
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public float CurrentSoftCapMultiplier = 1;
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}
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/// <summary>
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/// Event raised on a server's clients when the point value of the server is changed.
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/// </summary>
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/// <param name="Server"></param>
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/// <param name="Total"></param>
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/// <param name="Delta"></param>
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[ByRefEvent]
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public readonly record struct ResearchServerPointsChangedEvent(EntityUid Server, int Total, int Delta);
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/// <summary>
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/// Event raised every second to calculate the amount of points added to the server.
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/// </summary>
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/// <param name="Server"></param>
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/// <param name="Points"></param>
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[ByRefEvent]
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public record struct ResearchServerGetPointsPerSecondEvent(EntityUid Server, int Points);
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