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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
234 lines
8.6 KiB
C#
234 lines
8.6 KiB
C#
using Content.Shared.Database;
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using Content.Shared.Hands.Components;
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using Content.Shared.Item;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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namespace Content.Shared.Hands.EntitySystems;
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public abstract partial class SharedHandsSystem : EntitySystem
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{
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private void InitializePickup()
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{
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SubscribeLocalEvent<HandsComponent, EntInsertedIntoContainerMessage>(HandleEntityInserted);
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}
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protected virtual void HandleEntityInserted(EntityUid uid, HandsComponent hands, EntInsertedIntoContainerMessage args)
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{
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if (!TryGetHand(uid, args.Container.ID, out var hand))
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{
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return;
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}
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var didEquip = new DidEquipHandEvent(uid, args.Entity, hand);
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RaiseLocalEvent(uid, didEquip, false);
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var gotEquipped = new GotEquippedHandEvent(uid, args.Entity, hand);
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RaiseLocalEvent(args.Entity, gotEquipped, false);
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}
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/// <summary>
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/// Maximum pickup distance for which the pickup animation plays.
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/// </summary>
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public const float MaxAnimationRange = 10;
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/// <summary>
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/// Tries to pick up an entity to a specific hand. If no explicit hand is specified, defaults to using the currently active hand.
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/// </summary>
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public bool TryPickup(
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EntityUid uid,
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EntityUid entity,
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string? handName = null,
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bool checkActionBlocker = true,
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bool animateUser = false,
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bool animate = true,
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HandsComponent? handsComp = null,
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ItemComponent? item = null)
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{
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if (!Resolve(uid, ref handsComp, false))
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return false;
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var hand = handsComp.ActiveHand;
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if (handName != null && !handsComp.Hands.TryGetValue(handName, out hand))
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return false;
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if (hand == null)
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return false;
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return TryPickup(uid, entity, hand, checkActionBlocker, animate, handsComp, item);
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}
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/// <summary>
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/// Attempts to pick up an item into any empty hand. Prioritizes the currently active hand.
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/// </summary>
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/// <remarks>
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/// If one empty hand fails to pick up the item, this will NOT check other hands. If ever hand-specific item
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/// restrictions are added, there a might need to be a TryPickupAllHands or something like that.
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/// </remarks>
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public bool TryPickupAnyHand(
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EntityUid uid,
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EntityUid entity,
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bool checkActionBlocker = true,
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bool animateUser = false,
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bool animate = true,
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HandsComponent? handsComp = null,
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ItemComponent? item = null)
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{
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if (!Resolve(uid, ref handsComp, false))
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return false;
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if (!TryGetEmptyHand(uid, out var hand, handsComp))
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return false;
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return TryPickup(uid, entity, hand, checkActionBlocker, animate, handsComp, item);
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}
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public bool TryPickup(
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EntityUid uid,
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EntityUid entity,
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Hand hand,
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bool checkActionBlocker = true,
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bool animate = true,
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HandsComponent? handsComp = null,
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ItemComponent? item = null)
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{
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if (!Resolve(uid, ref handsComp, false))
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return false;
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if (!Resolve(entity, ref item, false))
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return false;
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if (!CanPickupToHand(uid, entity, hand, checkActionBlocker, handsComp, item))
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return false;
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if (animate)
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{
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var xform = Transform(uid);
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var coordinateEntity = xform.ParentUid.IsValid() ? xform.ParentUid : uid;
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var itemXform = Transform(entity);
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var itemPos = TransformSystem.GetMapCoordinates(entity, xform: itemXform);
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if (itemPos.MapId == xform.MapID
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&& (itemPos.Position - TransformSystem.GetMapCoordinates(uid, xform: xform).Position).Length() <= MaxAnimationRange
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&& MetaData(entity).VisibilityMask == MetaData(uid).VisibilityMask) // Don't animate aghost pickups.
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{
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var initialPosition = EntityCoordinates.FromMap(coordinateEntity, itemPos, TransformSystem, EntityManager);
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_storage.PlayPickupAnimation(entity, initialPosition, xform.Coordinates, itemXform.LocalRotation, uid);
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}
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}
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DoPickup(uid, hand, entity, handsComp);
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return true;
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}
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/// <summary>
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/// Tries to pick up an entity into any hand, forcing to drop an item if there are no free hands
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/// By default it does check if it's possible to drop items
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/// </summary>
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public bool TryForcePickupAnyHand(EntityUid uid, EntityUid entity, bool checkActionBlocker = true, HandsComponent? handsComp = null, ItemComponent? item = null)
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{
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if (!Resolve(uid, ref handsComp, false))
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return false;
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if (TryPickupAnyHand(uid, entity, checkActionBlocker: checkActionBlocker, handsComp: handsComp))
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return true;
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foreach (var hand in handsComp.Hands.Values)
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{
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if (TryDrop(uid, hand, checkActionBlocker: checkActionBlocker, handsComp: handsComp) &&
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TryPickup(uid, entity, hand, checkActionBlocker: checkActionBlocker, handsComp: handsComp))
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{
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return true;
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}
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}
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return false;
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}
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public bool CanPickupAnyHand(EntityUid uid, EntityUid entity, bool checkActionBlocker = true, HandsComponent? handsComp = null, ItemComponent? item = null)
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{
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if (!Resolve(uid, ref handsComp, false))
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return false;
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if (!TryGetEmptyHand(uid, out var hand, handsComp))
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return false;
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return CanPickupToHand(uid, entity, hand, checkActionBlocker, handsComp, item);
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}
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/// <summary>
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/// Checks whether a given item will fit into a specific user's hand. Unless otherwise specified, this will also check the general CanPickup action blocker.
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/// </summary>
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public bool CanPickupToHand(EntityUid uid, EntityUid entity, Hand hand, bool checkActionBlocker = true, HandsComponent? handsComp = null, ItemComponent? item = null)
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{
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if (!Resolve(uid, ref handsComp, false))
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return false;
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var handContainer = hand.Container;
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if (handContainer == null || handContainer.ContainedEntity != null)
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return false;
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if (!Resolve(entity, ref item, false))
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return false;
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if (TryComp(entity, out PhysicsComponent? physics) && physics.BodyType == BodyType.Static)
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return false;
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if (checkActionBlocker && !_actionBlocker.CanPickup(uid, entity))
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return false;
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// check can insert (including raising attempt events).
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return ContainerSystem.CanInsert(entity, handContainer);
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}
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/// <summary>
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/// Puts an item into any hand, preferring the active hand, or puts it on the floor.
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/// </summary>
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public void PickupOrDrop(
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EntityUid? uid,
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EntityUid entity,
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bool checkActionBlocker = true,
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bool animateUser = false,
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bool animate = true,
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HandsComponent? handsComp = null,
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ItemComponent? item = null)
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{
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if (uid == null
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|| !Resolve(uid.Value, ref handsComp, false)
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|| !TryGetEmptyHand(uid.Value, out var hand, handsComp)
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|| !TryPickup(uid.Value, entity, hand, checkActionBlocker, animate, handsComp, item))
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{
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// TODO make this check upwards for any container, and parent to that.
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// Currently this just checks the direct parent, so items can still teleport through containers.
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ContainerSystem.AttachParentToContainerOrGrid((entity, Transform(entity)));
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}
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}
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/// <summary>
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/// Puts an entity into the player's hand, assumes that the insertion is allowed. In general, you should not be calling this function directly.
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/// </summary>
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public virtual void DoPickup(EntityUid uid, Hand hand, EntityUid entity, HandsComponent? hands = null)
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{
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if (!Resolve(uid, ref hands))
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return;
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var handContainer = hand.Container;
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if (handContainer == null || handContainer.ContainedEntity != null)
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return;
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if (!ContainerSystem.Insert(entity, handContainer))
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{
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Log.Error($"Failed to insert {ToPrettyString(entity)} into users hand container when picking up. User: {ToPrettyString(uid)}. Hand: {hand.Name}.");
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return;
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}
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_adminLogger.Add(LogType.Pickup, LogImpact.Low, $"{ToPrettyString(uid):user} picked up {ToPrettyString(entity):entity}");
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Dirty(uid, hands);
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if (hand == hands.ActiveHand)
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RaiseLocalEvent(entity, new HandSelectedEvent(uid), false);
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}
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}
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