Files
wwdpublic/Content.Shared/Burial/BurialSystem.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

186 lines
6.6 KiB
C#

using Content.Shared.Burial;
using Content.Shared.Burial.Components;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Movement.Events;
using Content.Shared.Placeable;
using Content.Shared.Popups;
using Content.Shared.Storage.Components;
using Content.Shared.Storage.EntitySystems;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
namespace Content.Server.Burial.Systems;
public sealed class BurialSystem : EntitySystem
{
[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
[Dependency] private readonly SharedEntityStorageSystem _storageSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GraveComponent, InteractUsingEvent>(OnInteractUsing);
SubscribeLocalEvent<GraveComponent, ActivateInWorldEvent>(OnActivate);
SubscribeLocalEvent<GraveComponent, AfterInteractUsingEvent>(OnAfterInteractUsing, before: new[] { typeof(PlaceableSurfaceSystem) });
SubscribeLocalEvent<GraveComponent, GraveDiggingDoAfterEvent>(OnGraveDigging);
SubscribeLocalEvent<GraveComponent, StorageOpenAttemptEvent>(OnOpenAttempt);
SubscribeLocalEvent<GraveComponent, StorageCloseAttemptEvent>(OnCloseAttempt);
SubscribeLocalEvent<GraveComponent, StorageAfterOpenEvent>(OnAfterOpen);
SubscribeLocalEvent<GraveComponent, StorageAfterCloseEvent>(OnAfterClose);
SubscribeLocalEvent<GraveComponent, ContainerRelayMovementEntityEvent>(OnRelayMovement);
}
private void OnInteractUsing(EntityUid uid, GraveComponent component, InteractUsingEvent args)
{
if (args.Handled || component.ActiveShovelDigging)
return;
if (TryComp<ShovelComponent>(args.Used, out var shovel))
{
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.User, component.DigDelay / shovel.SpeedModifier, new GraveDiggingDoAfterEvent(), uid, target: args.Target, used: uid)
{
BreakOnMove = true,
BreakOnDamage = true,
NeedHand = true,
BreakOnHandChange = true
};
if (component.Stream == null)
component.Stream = _audioSystem.PlayPredicted(component.DigSound, uid, args.User)?.Entity;
if (!_doAfterSystem.TryStartDoAfter(doAfterEventArgs))
{
_audioSystem.Stop(component.Stream);
return;
}
StartDigging(uid, args.User, args.Used, component);
}
else
{
_popupSystem.PopupClient(Loc.GetString("grave-digging-requires-tool", ("grave", args.Target)), uid, args.User);
}
args.Handled = true;
}
private void OnAfterInteractUsing(EntityUid uid, GraveComponent component, AfterInteractUsingEvent args)
{
if (args.Handled)
return;
// don't place shovels on the grave, only dig
if (HasComp<ShovelComponent>(args.Used))
args.Handled = true;
}
private void OnActivate(EntityUid uid, GraveComponent component, ActivateInWorldEvent args)
{
if (args.Handled || !args.Complex)
return;
_popupSystem.PopupClient(Loc.GetString("grave-digging-requires-tool", ("grave", args.Target)), uid, args.User);
args.Handled = true;
}
private void OnGraveDigging(EntityUid uid, GraveComponent component, GraveDiggingDoAfterEvent args)
{
if (args.Used != null)
{
component.ActiveShovelDigging = false;
component.Stream = _audioSystem.Stop(component.Stream);
}
else
{
component.HandDiggingDoAfter = null;
}
if (args.Cancelled || args.Handled)
return;
component.DiggingComplete = true;
if (args.Used != null)
_storageSystem.ToggleOpen(args.User, uid);
else
_storageSystem.TryOpenStorage(args.User, uid); //can only claw out
}
private void StartDigging(EntityUid uid, EntityUid user, EntityUid? used, GraveComponent component)
{
if (used != null)
{
var selfMessage = Loc.GetString("grave-start-digging-user", ("grave", uid), ("tool", used));
var othersMessage = Loc.GetString("grave-start-digging-others", ("user", user), ("grave", uid), ("tool", used));
_popupSystem.PopupPredicted(selfMessage, othersMessage, user, user);
component.ActiveShovelDigging = true;
Dirty(uid, component);
}
else
{
_popupSystem.PopupClient(Loc.GetString("grave-start-digging-user-trapped", ("grave", uid)), user, user, PopupType.Medium);
}
}
private void OnOpenAttempt(EntityUid uid, GraveComponent component, ref StorageOpenAttemptEvent args)
{
if (component.DiggingComplete)
return;
args.Cancelled = true;
}
private void OnCloseAttempt(EntityUid uid, GraveComponent component, ref StorageCloseAttemptEvent args)
{
if (component.DiggingComplete)
return;
args.Cancelled = true;
}
private void OnAfterOpen(EntityUid uid, GraveComponent component, ref StorageAfterOpenEvent args)
{
component.DiggingComplete = false;
}
private void OnAfterClose(EntityUid uid, GraveComponent component, ref StorageAfterCloseEvent args)
{
component.DiggingComplete = false;
}
private void OnRelayMovement(EntityUid uid, GraveComponent component, ref ContainerRelayMovementEntityEvent args)
{
// We track a separate doAfter here, as we want someone with a shovel to
// be able to come along and help someone trying to claw their way out
if (component.HandDiggingDoAfter != null)
return;
var doAfterEventArgs = new DoAfterArgs(EntityManager, args.Entity, component.DigDelay / component.DigOutByHandModifier, new GraveDiggingDoAfterEvent(), uid, target: uid)
{
NeedHand = false,
BreakOnMove = true,
BreakOnHandChange = false,
BreakOnDamage = false
};
if (component.Stream == null)
component.Stream = _audioSystem.PlayPredicted(component.DigSound, uid, args.Entity)?.Entity;
if (!_doAfterSystem.TryStartDoAfter(doAfterEventArgs))
{
_audioSystem.Stop(component.Stream);
return;
}
StartDigging(uid, args.Entity, null, component);
}
}