Files
wwdpublic/Content.Server/Respawn/SpecialRespawnSystem.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

195 lines
7.2 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Chat.Managers;
using Content.Server.GameTicking;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Database;
using Content.Shared.Maps;
using Content.Shared.Physics;
using Content.Shared.Respawn;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Random;
namespace Content.Server.Respawn;
public sealed class SpecialRespawnSystem : SharedSpecialRespawnSystem
{
[Dependency] private readonly IAdminLogManager _adminLog = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefinitionManager = default!;
[Dependency] private readonly AtmosphereSystem _atmosphere = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly TurfSystem _turf = default!;
[Dependency] private readonly IChatManager _chat = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnRunLevelChanged);
SubscribeLocalEvent<SpecialRespawnSetupEvent>(OnSpecialRespawnSetup);
SubscribeLocalEvent<SpecialRespawnComponent, ComponentStartup>(OnStartup);
SubscribeLocalEvent<SpecialRespawnComponent, EntityTerminatingEvent>(OnTermination);
}
private void OnRunLevelChanged(GameRunLevelChangedEvent ev)
{
//Try to compensate for restartroundnow command
if (ev.Old == GameRunLevel.InRound && ev.New == GameRunLevel.PreRoundLobby)
OnRoundEnd();
switch (ev.New)
{
case GameRunLevel.PostRound:
OnRoundEnd();
break;
}
}
private void OnSpecialRespawnSetup(SpecialRespawnSetupEvent ev)
{
if (!TryComp<SpecialRespawnComponent>(ev.Entity, out var comp))
return;
var xform = Transform(ev.Entity);
if (xform.GridUid != null)
comp.StationMap = (xform.MapUid, xform.GridUid);
}
private void OnRoundEnd()
{
var specialRespawnQuery = EntityQuery<SpecialRespawnComponent>();
//Turn respawning off so the entity doesn't respawn during reset
foreach (var entity in specialRespawnQuery)
{
entity.Respawn = false;
}
}
private void OnStartup(EntityUid uid, SpecialRespawnComponent component, ComponentStartup args)
{
var ev = new SpecialRespawnSetupEvent(uid);
QueueLocalEvent(ev);
}
private void OnTermination(EntityUid uid, SpecialRespawnComponent component, ref EntityTerminatingEvent args)
{
var entityMapUid = component.StationMap.Item1;
var entityGridUid = component.StationMap.Item2;
if (!component.Respawn || !HasComp<StationMemberComponent>(entityGridUid) || entityMapUid == null)
return;
if (!TryComp<MapGridComponent>(entityGridUid, out var grid) || MetaData(entityGridUid.Value).EntityLifeStage >= EntityLifeStage.Terminating)
return;
if (TryFindRandomTile(entityGridUid.Value, entityMapUid.Value, 10, out var coords))
Respawn(uid, component.Prototype, coords);
//If the above fails, spawn at the center of the grid on the station
else
{
var xform = Transform(entityGridUid.Value);
var pos = xform.Coordinates;
var mapPos = _transform.GetMapCoordinates(entityGridUid.Value, xform: xform);
var circle = new Circle(mapPos.Position, 2);
var found = false;
foreach (var tile in grid.GetTilesIntersecting(circle))
{
if (tile.IsSpace(_tileDefinitionManager)
|| _turf.IsTileBlocked(tile, CollisionGroup.MobMask)
|| !_atmosphere.IsTileMixtureProbablySafe(entityGridUid, entityMapUid.Value,
grid.TileIndicesFor(mapPos)))
{
continue;
}
pos = _turf.GetTileCenter(tile);
found = true;
if (found)
break;
}
Respawn(uid, component.Prototype, pos);
}
}
/// <summary>
/// Respawn the entity and log it.
/// </summary>
/// <param name="oldEntity">The entity being deleted</param>
/// <param name="prototype">The prototype being spawned</param>
/// <param name="coords">The place where it will be spawned</param>
private void Respawn(EntityUid oldEntity, string prototype, EntityCoordinates coords)
{
var entity = Spawn(prototype, coords);
_adminLog.Add(LogType.Respawn, LogImpact.High, $"{ToPrettyString(oldEntity)} was deleted and was respawned at {coords.ToMap(EntityManager, _transform)} as {ToPrettyString(entity)}");
_chat.SendAdminAlert($"{MetaData(oldEntity).EntityName} was deleted and was respawned as {ToPrettyString(entity)}");
}
/// <summary>
/// Try to find a random safe tile on the supplied grid
/// </summary>
/// <param name="targetGrid">The grid that you're looking for a safe tile on</param>
/// <param name="targetMap">The map that you're looking for a safe tile on</param>
/// <param name="maxAttempts">The maximum amount of attempts it should try before it gives up</param>
/// <param name="targetCoords">If successful, the coordinates of the safe tile</param>
/// <returns></returns>
public bool TryFindRandomTile(EntityUid targetGrid, EntityUid targetMap, int maxAttempts, out EntityCoordinates targetCoords)
{
targetCoords = EntityCoordinates.Invalid;
if (!TryComp<MapGridComponent>(targetGrid, out var grid))
return false;
var xform = Transform(targetGrid);
if (!grid.TryGetTileRef(xform.Coordinates, out var tileRef))
return false;
var tile = tileRef.GridIndices;
var found = false;
var (gridPos, _, gridMatrix) = xform.GetWorldPositionRotationMatrix();
var gridBounds = gridMatrix.TransformBox(grid.LocalAABB);
//Obviously don't put anything ridiculous in here
for (var i = 0; i < maxAttempts; i++)
{
var randomX = _random.Next((int) gridBounds.Left, (int) gridBounds.Right);
var randomY = _random.Next((int) gridBounds.Bottom, (int) gridBounds.Top);
tile = new Vector2i(randomX - (int) gridPos.X, randomY - (int) gridPos.Y);
var mapPos = grid.GridTileToWorldPos(tile);
var mapTarget = grid.WorldToTile(mapPos);
var circle = new Circle(mapPos, 2);
foreach (var newTileRef in grid.GetTilesIntersecting(circle))
{
if (newTileRef.IsSpace(_tileDefinitionManager) || newTileRef.IsBlockedTurf(true) || !_atmosphere.IsTileMixtureProbablySafe(targetGrid, targetMap, mapTarget))
continue;
found = true;
targetCoords = grid.GridTileToLocal(tile);
break;
}
//Found a safe tile, no need to continue
if (found)
break;
}
if (!found)
return false;
return true;
}
}