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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description the adding AI is now up to y'all because i'm not touching loadout code for name datasets, but it shouldn't be too bad from here --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Signed-off-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: themias <89101928+themias@users.noreply.github.com> Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com> Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com> Co-authored-by: Sphiral <145869023+SphiraI@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Intoxicating-Innocence <188202277+Intoxicating-Innocence@users.noreply.github.com> Co-authored-by: Saphire <lattice@saphi.re> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: CaasGit <87243814+CaasGit@users.noreply.github.com> Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com> Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com> Co-authored-by: NakataRin <45946146+NakataRin@users.noreply.github.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Doomsdrayk <robotdoughnut@comcast.net> Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com> Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com> Co-authored-by: ElectroJr <leonsfriedrich@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Julian Giebel <juliangiebel@live.de> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com> Co-authored-by: icekot8 <93311212+icekot8@users.noreply.github.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: no <165581243+pissdemon@users.noreply.github.com> Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com> Co-authored-by: osjarw <62134478+osjarw@users.noreply.github.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> Co-authored-by: TGRCDev <tgrc@tgrc.dev> Co-authored-by: Milon <milonpl.git@proton.me> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: chavonadelal <156101927+chavonadelal@users.noreply.github.com> Co-authored-by: SolStar <44028047+ewokswagger@users.noreply.github.com> Co-authored-by: K-Dynamic <20566341+K-Dynamic@users.noreply.github.com> Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com> Co-authored-by: ArchRBX <5040911+ArchRBX@users.noreply.github.com> Co-authored-by: archrbx <punk.gear5260@fastmail.com> Co-authored-by: Radezolid <snappednexus@gmail.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: EmoGarbage404 <retron404@gmail.com> Co-authored-by: MilenVolf <63782763+MilenVolf@users.noreply.github.com> Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com> Co-authored-by: Velcroboy <velcroboy333@hotmail.com> Co-authored-by: neuPanda <chriseparton@gmail.com> Co-authored-by: neuPanda <spainman0@yahoo.com> Co-authored-by: Dvir <39403717+dvir001@users.noreply.github.com> Co-authored-by: Whatstone <whatston3@gmail.com> Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com> (cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
292 lines
9.8 KiB
C#
292 lines
9.8 KiB
C#
using Content.Server.GenericAntag;
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using Content.Server.Objectives.Components;
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using Content.Server.Objectives.Systems;
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using Content.Server.Popups;
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using Content.Server.Roles;
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using Content.Shared.Actions;
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using Content.Shared.Dragon;
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using Content.Shared.Maps;
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using Content.Shared.Mind;
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using Content.Shared.Mind.Components;
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using Content.Shared.Mobs;
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using Content.Shared.Movement.Systems;
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using Content.Shared.NPC.Systems;
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using Content.Shared.Zombies;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Map.Components;
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namespace Content.Server.Dragon;
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public sealed partial class DragonSystem : EntitySystem
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{
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[Dependency] private readonly CarpRiftsConditionSystem _carpRifts = default!;
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[Dependency] private readonly ITileDefinitionManager _tileDef = default!;
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[Dependency] private readonly MovementSpeedModifierSystem _movement = default!;
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[Dependency] private readonly NpcFactionSystem _faction = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly RoleSystem _role = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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private EntityQuery<CarpRiftsConditionComponent> _objQuery;
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/// <summary>
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/// Minimum distance between 2 rifts allowed.
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/// </summary>
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private const int RiftRange = 15;
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/// <summary>
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/// Radius of tiles
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/// </summary>
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private const int RiftTileRadius = 2;
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private const int RiftsAllowed = 3;
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public override void Initialize()
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{
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base.Initialize();
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_objQuery = GetEntityQuery<CarpRiftsConditionComponent>();
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SubscribeLocalEvent<DragonComponent, MapInitEvent>(OnInit);
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SubscribeLocalEvent<DragonComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<DragonComponent, DragonSpawnRiftActionEvent>(OnSpawnRift);
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SubscribeLocalEvent<DragonComponent, RefreshMovementSpeedModifiersEvent>(OnDragonMove);
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SubscribeLocalEvent<DragonComponent, MobStateChangedEvent>(OnMobStateChanged);
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SubscribeLocalEvent<DragonComponent, GenericAntagCreatedEvent>(OnCreated);
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SubscribeLocalEvent<DragonComponent, EntityZombifiedEvent>(OnZombified);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<DragonComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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if (comp.WeakenedAccumulator > 0f)
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{
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comp.WeakenedAccumulator -= frameTime;
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// No longer weakened.
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if (comp.WeakenedAccumulator < 0f)
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{
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comp.WeakenedAccumulator = 0f;
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_movement.RefreshMovementSpeedModifiers(uid);
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}
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}
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// At max rifts
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if (comp.Rifts.Count >= RiftsAllowed)
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continue;
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// If there's an active rift don't accumulate.
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if (comp.Rifts.Count > 0)
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{
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var lastRift = comp.Rifts[^1];
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if (TryComp<DragonRiftComponent>(lastRift, out var rift) && rift.State != DragonRiftState.Finished)
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{
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comp.RiftAccumulator = 0f;
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continue;
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}
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}
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comp.RiftAccumulator += frameTime;
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// Delete it, naughty dragon!
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if (comp.RiftAccumulator >= comp.RiftMaxAccumulator)
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{
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Roar(uid, comp);
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QueueDel(uid);
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}
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}
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}
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private void OnInit(EntityUid uid, DragonComponent component, MapInitEvent args)
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{
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Roar(uid, component);
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_actions.AddAction(uid, ref component.SpawnRiftActionEntity, component.SpawnRiftAction);
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}
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private void OnShutdown(EntityUid uid, DragonComponent component, ComponentShutdown args)
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{
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DeleteRifts(uid, false, component);
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}
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private void OnSpawnRift(EntityUid uid, DragonComponent component, DragonSpawnRiftActionEvent args)
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{
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if (component.Weakened)
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{
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_popup.PopupEntity(Loc.GetString("carp-rift-weakened"), uid, uid);
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return;
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}
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if (component.Rifts.Count >= RiftsAllowed)
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{
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_popup.PopupEntity(Loc.GetString("carp-rift-max"), uid, uid);
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return;
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}
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if (component.Rifts.Count > 0 && TryComp<DragonRiftComponent>(component.Rifts[^1], out var rift) && rift.State != DragonRiftState.Finished)
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{
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_popup.PopupEntity(Loc.GetString("carp-rift-duplicate"), uid, uid);
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return;
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}
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var xform = Transform(uid);
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// Have to be on a grid fam
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if (!TryComp<MapGridComponent>(xform.GridUid, out var grid))
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{
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_popup.PopupEntity(Loc.GetString("carp-rift-anchor"), uid, uid);
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return;
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}
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// cant stack rifts near eachother
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foreach (var (_, riftXform) in EntityQuery<DragonRiftComponent, TransformComponent>(true))
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{
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if (riftXform.Coordinates.InRange(EntityManager, _transform, xform.Coordinates, RiftRange))
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{
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_popup.PopupEntity(Loc.GetString("carp-rift-proximity", ("proximity", RiftRange)), uid, uid);
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return;
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}
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}
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// cant put a rift on solars
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foreach (var tile in grid.GetTilesIntersecting(new Circle(xform.WorldPosition, RiftTileRadius), false))
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{
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if (!tile.IsSpace(_tileDef))
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continue;
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_popup.PopupEntity(Loc.GetString("carp-rift-space-proximity", ("proximity", RiftTileRadius)), uid, uid);
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return;
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}
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var carpUid = Spawn(component.RiftPrototype, _transform.GetMapCoordinates(uid, xform: xform));
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component.Rifts.Add(carpUid);
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Comp<DragonRiftComponent>(carpUid).Dragon = uid;
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}
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// TODO: just make this a move speed modifier component???
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private void OnDragonMove(EntityUid uid, DragonComponent component, RefreshMovementSpeedModifiersEvent args)
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{
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if (component.Weakened)
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{
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args.ModifySpeed(0.5f, 0.5f);
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}
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}
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private void OnMobStateChanged(EntityUid uid, DragonComponent component, MobStateChangedEvent args)
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{
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// Deletes all rifts after dying
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if (args.NewMobState != MobState.Dead)
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return;
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if (component.SoundDeath != null)
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_audio.PlayPvs(component.SoundDeath, uid);
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// objective is explicitly not reset so that it will show how many you got before dying in round end text
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DeleteRifts(uid, false, component);
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}
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private void OnCreated(EntityUid uid, DragonComponent comp, ref GenericAntagCreatedEvent args)
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{
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var mindId = args.MindId;
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var mind = args.Mind;
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_role.MindAddRole(mindId, new DragonRoleComponent(), mind);
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_role.MindAddRole(mindId, new RoleBriefingComponent()
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{
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Briefing = Loc.GetString("dragon-role-briefing")
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}, mind);
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}
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private void OnZombified(Entity<DragonComponent> ent, ref EntityZombifiedEvent args)
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{
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// prevent carp attacking zombie dragon
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_faction.AddFaction(ent.Owner, ent.Comp.Faction);
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}
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private void Roar(EntityUid uid, DragonComponent comp)
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{
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if (comp.SoundRoar != null)
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_audio.PlayPvs(comp.SoundRoar, uid);
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}
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/// <summary>
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/// Delete all rifts this dragon made.
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/// </summary>
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/// <param name="uid">Entity id of the dragon</param>
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/// <param name="resetRole">If true, the role's rift count will be reset too</param>
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/// <param name="comp">The dragon component</param>
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public void DeleteRifts(EntityUid uid, bool resetRole, DragonComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return;
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foreach (var rift in comp.Rifts)
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{
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QueueDel(rift);
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}
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comp.Rifts.Clear();
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// stop here if not trying to reset the objective's rift count
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if (!resetRole || !TryComp<MindContainerComponent>(uid, out var mindContainer) || !mindContainer.HasMind)
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return;
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var mind = Comp<MindComponent>(mindContainer.Mind.Value);
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foreach (var objId in mind.AllObjectives)
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{
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if (_objQuery.TryGetComponent(objId, out var obj))
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{
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_carpRifts.ResetRifts(objId, obj);
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break;
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}
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}
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}
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/// <summary>
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/// Increment the dragon role's charged rift count.
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/// </summary>
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public void RiftCharged(EntityUid uid, DragonComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return;
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if (!TryComp<MindContainerComponent>(uid, out var mindContainer) || !mindContainer.HasMind)
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return;
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var mind = Comp<MindComponent>(mindContainer.Mind.Value);
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foreach (var objId in mind.AllObjectives)
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{
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if (_objQuery.TryGetComponent(objId, out var obj))
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{
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_carpRifts.RiftCharged(objId, obj);
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break;
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}
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}
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}
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/// <summary>
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/// Do everything that needs to happen when a rift gets destroyed by the crew.
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/// </summary>
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public void RiftDestroyed(EntityUid uid, DragonComponent? comp = null)
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{
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if (!Resolve(uid, ref comp))
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return;
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// do reset the rift count since crew destroyed the rift, not deleted by the dragon dying.
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DeleteRifts(uid, true, comp);
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// We can't predict the rift being destroyed anyway so no point adding weakened to shared.
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comp.WeakenedAccumulator = comp.WeakenedDuration;
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_movement.RefreshMovementSpeedModifiers(uid);
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_popup.PopupEntity(Loc.GetString("carp-rift-destroyed"), uid, uid);
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}
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}
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