Files
wwdpublic/Content.Server/Dragon/DragonSystem.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

292 lines
9.8 KiB
C#

using Content.Server.GenericAntag;
using Content.Server.Objectives.Components;
using Content.Server.Objectives.Systems;
using Content.Server.Popups;
using Content.Server.Roles;
using Content.Shared.Actions;
using Content.Shared.Dragon;
using Content.Shared.Maps;
using Content.Shared.Mind;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs;
using Content.Shared.Movement.Systems;
using Content.Shared.NPC.Systems;
using Content.Shared.Zombies;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.Server.Dragon;
public sealed partial class DragonSystem : EntitySystem
{
[Dependency] private readonly CarpRiftsConditionSystem _carpRifts = default!;
[Dependency] private readonly ITileDefinitionManager _tileDef = default!;
[Dependency] private readonly MovementSpeedModifierSystem _movement = default!;
[Dependency] private readonly NpcFactionSystem _faction = default!;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly RoleSystem _role = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
private EntityQuery<CarpRiftsConditionComponent> _objQuery;
/// <summary>
/// Minimum distance between 2 rifts allowed.
/// </summary>
private const int RiftRange = 15;
/// <summary>
/// Radius of tiles
/// </summary>
private const int RiftTileRadius = 2;
private const int RiftsAllowed = 3;
public override void Initialize()
{
base.Initialize();
_objQuery = GetEntityQuery<CarpRiftsConditionComponent>();
SubscribeLocalEvent<DragonComponent, MapInitEvent>(OnInit);
SubscribeLocalEvent<DragonComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<DragonComponent, DragonSpawnRiftActionEvent>(OnSpawnRift);
SubscribeLocalEvent<DragonComponent, RefreshMovementSpeedModifiersEvent>(OnDragonMove);
SubscribeLocalEvent<DragonComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<DragonComponent, GenericAntagCreatedEvent>(OnCreated);
SubscribeLocalEvent<DragonComponent, EntityZombifiedEvent>(OnZombified);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator<DragonComponent>();
while (query.MoveNext(out var uid, out var comp))
{
if (comp.WeakenedAccumulator > 0f)
{
comp.WeakenedAccumulator -= frameTime;
// No longer weakened.
if (comp.WeakenedAccumulator < 0f)
{
comp.WeakenedAccumulator = 0f;
_movement.RefreshMovementSpeedModifiers(uid);
}
}
// At max rifts
if (comp.Rifts.Count >= RiftsAllowed)
continue;
// If there's an active rift don't accumulate.
if (comp.Rifts.Count > 0)
{
var lastRift = comp.Rifts[^1];
if (TryComp<DragonRiftComponent>(lastRift, out var rift) && rift.State != DragonRiftState.Finished)
{
comp.RiftAccumulator = 0f;
continue;
}
}
comp.RiftAccumulator += frameTime;
// Delete it, naughty dragon!
if (comp.RiftAccumulator >= comp.RiftMaxAccumulator)
{
Roar(uid, comp);
QueueDel(uid);
}
}
}
private void OnInit(EntityUid uid, DragonComponent component, MapInitEvent args)
{
Roar(uid, component);
_actions.AddAction(uid, ref component.SpawnRiftActionEntity, component.SpawnRiftAction);
}
private void OnShutdown(EntityUid uid, DragonComponent component, ComponentShutdown args)
{
DeleteRifts(uid, false, component);
}
private void OnSpawnRift(EntityUid uid, DragonComponent component, DragonSpawnRiftActionEvent args)
{
if (component.Weakened)
{
_popup.PopupEntity(Loc.GetString("carp-rift-weakened"), uid, uid);
return;
}
if (component.Rifts.Count >= RiftsAllowed)
{
_popup.PopupEntity(Loc.GetString("carp-rift-max"), uid, uid);
return;
}
if (component.Rifts.Count > 0 && TryComp<DragonRiftComponent>(component.Rifts[^1], out var rift) && rift.State != DragonRiftState.Finished)
{
_popup.PopupEntity(Loc.GetString("carp-rift-duplicate"), uid, uid);
return;
}
var xform = Transform(uid);
// Have to be on a grid fam
if (!TryComp<MapGridComponent>(xform.GridUid, out var grid))
{
_popup.PopupEntity(Loc.GetString("carp-rift-anchor"), uid, uid);
return;
}
// cant stack rifts near eachother
foreach (var (_, riftXform) in EntityQuery<DragonRiftComponent, TransformComponent>(true))
{
if (riftXform.Coordinates.InRange(EntityManager, _transform, xform.Coordinates, RiftRange))
{
_popup.PopupEntity(Loc.GetString("carp-rift-proximity", ("proximity", RiftRange)), uid, uid);
return;
}
}
// cant put a rift on solars
foreach (var tile in grid.GetTilesIntersecting(new Circle(xform.WorldPosition, RiftTileRadius), false))
{
if (!tile.IsSpace(_tileDef))
continue;
_popup.PopupEntity(Loc.GetString("carp-rift-space-proximity", ("proximity", RiftTileRadius)), uid, uid);
return;
}
var carpUid = Spawn(component.RiftPrototype, _transform.GetMapCoordinates(uid, xform: xform));
component.Rifts.Add(carpUid);
Comp<DragonRiftComponent>(carpUid).Dragon = uid;
}
// TODO: just make this a move speed modifier component???
private void OnDragonMove(EntityUid uid, DragonComponent component, RefreshMovementSpeedModifiersEvent args)
{
if (component.Weakened)
{
args.ModifySpeed(0.5f, 0.5f);
}
}
private void OnMobStateChanged(EntityUid uid, DragonComponent component, MobStateChangedEvent args)
{
// Deletes all rifts after dying
if (args.NewMobState != MobState.Dead)
return;
if (component.SoundDeath != null)
_audio.PlayPvs(component.SoundDeath, uid);
// objective is explicitly not reset so that it will show how many you got before dying in round end text
DeleteRifts(uid, false, component);
}
private void OnCreated(EntityUid uid, DragonComponent comp, ref GenericAntagCreatedEvent args)
{
var mindId = args.MindId;
var mind = args.Mind;
_role.MindAddRole(mindId, new DragonRoleComponent(), mind);
_role.MindAddRole(mindId, new RoleBriefingComponent()
{
Briefing = Loc.GetString("dragon-role-briefing")
}, mind);
}
private void OnZombified(Entity<DragonComponent> ent, ref EntityZombifiedEvent args)
{
// prevent carp attacking zombie dragon
_faction.AddFaction(ent.Owner, ent.Comp.Faction);
}
private void Roar(EntityUid uid, DragonComponent comp)
{
if (comp.SoundRoar != null)
_audio.PlayPvs(comp.SoundRoar, uid);
}
/// <summary>
/// Delete all rifts this dragon made.
/// </summary>
/// <param name="uid">Entity id of the dragon</param>
/// <param name="resetRole">If true, the role's rift count will be reset too</param>
/// <param name="comp">The dragon component</param>
public void DeleteRifts(EntityUid uid, bool resetRole, DragonComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
foreach (var rift in comp.Rifts)
{
QueueDel(rift);
}
comp.Rifts.Clear();
// stop here if not trying to reset the objective's rift count
if (!resetRole || !TryComp<MindContainerComponent>(uid, out var mindContainer) || !mindContainer.HasMind)
return;
var mind = Comp<MindComponent>(mindContainer.Mind.Value);
foreach (var objId in mind.AllObjectives)
{
if (_objQuery.TryGetComponent(objId, out var obj))
{
_carpRifts.ResetRifts(objId, obj);
break;
}
}
}
/// <summary>
/// Increment the dragon role's charged rift count.
/// </summary>
public void RiftCharged(EntityUid uid, DragonComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
if (!TryComp<MindContainerComponent>(uid, out var mindContainer) || !mindContainer.HasMind)
return;
var mind = Comp<MindComponent>(mindContainer.Mind.Value);
foreach (var objId in mind.AllObjectives)
{
if (_objQuery.TryGetComponent(objId, out var obj))
{
_carpRifts.RiftCharged(objId, obj);
break;
}
}
}
/// <summary>
/// Do everything that needs to happen when a rift gets destroyed by the crew.
/// </summary>
public void RiftDestroyed(EntityUid uid, DragonComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
// do reset the rift count since crew destroyed the rift, not deleted by the dragon dying.
DeleteRifts(uid, true, comp);
// We can't predict the rift being destroyed anyway so no point adding weakened to shared.
comp.WeakenedAccumulator = comp.WeakenedDuration;
_movement.RefreshMovementSpeedModifiers(uid);
_popup.PopupEntity(Loc.GetString("carp-rift-destroyed"), uid, uid);
}
}