mirror of
https://github.com/WWhiteDreamProject/wwdpublic.git
synced 2026-04-17 21:48:58 +03:00
# Description I realized only afterwards that there was another place I could have optimized this, by normalizing the throw vector before we iterate over every entity on the tile. Which significantly cuts down on what might otherwise be an internally very complicated step. # Changelog No changelog, this isn't player facing, just an optimizing hotfix. (cherry picked from commit 6584a625edd606c73a382f50229682cb32cfb27e)
7.4 KiB
7.4 KiB