Files
wwdpublic/Content.Client/Power/Generator/GeneratorWindow.xaml.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

157 lines
5.6 KiB
C#

using Content.Client.DoAfter;
using Content.Client.UserInterface.Controls;
using Content.Shared.Power.Generator;
using Robust.Client.AutoGenerated;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Network;
namespace Content.Client.Power.Generator;
[GenerateTypedNameReferences]
public sealed partial class GeneratorWindow : FancyWindow
{
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly ILocalizationManager _loc = default!;
private EntityUid _entity;
public float? MaximumPower;
public event Action<int>? OnPower;
public event Action<bool>? OnState;
public event Action? OnSwitchOutput;
public event Action? OnEjectFuel;
public GeneratorWindow()
{
RobustXamlLoader.Load(this);
IoCManager.InjectDependencies(this);
TargetPower.IsValid += IsValid;
TargetPower.ValueChanged += (args) =>
{
OnPower?.Invoke(args.Value);
};
StartButton.OnPressed += _ => OnState?.Invoke(true);
StopButton.OnPressed += _ => OnState?.Invoke(false);
OutputSwitchButton.OnPressed += _ => OnSwitchOutput?.Invoke();
FuelEject.OnPressed += _ => OnEjectFuel?.Invoke();
}
public void SetEntity(EntityUid entity)
{
_entity = entity;
EntityView.SetEntity(entity);
}
private bool IsValid(int arg)
{
if (arg < 0)
return false;
if (arg > (MaximumPower / 1000.0f ?? 0))
return false;
return true;
}
public void Update(PortableGeneratorComponentBuiState state)
{
MaximumPower = state.MaximumPower;
if (!_entityManager.TryGetComponent(_entity, out FuelGeneratorComponent? component))
return;
if (!TargetPower.LineEditControl.HasKeyboardFocus())
TargetPower.OverrideValue((int)(state.TargetPower / 1000.0f));
var efficiency = SharedGeneratorSystem.CalcFuelEfficiency(state.TargetPower, state.OptimalPower, component);
Efficiency.Text = efficiency.ToString("P1");
var burnRate = component.OptimalBurnRate / efficiency;
var left = state.RemainingFuel / burnRate;
Eta.Text = Loc.GetString(
"portable-generator-ui-eta",
("minutes", Math.Ceiling(left / 60.0)));
FuelFraction.Value = state.RemainingFuel - (int) state.RemainingFuel;
FuelLeft.Text = ((int) MathF.Floor(state.RemainingFuel)).ToString();
var progress = 0f;
var unanchored = !_entityManager.GetComponent<TransformComponent>(_entity).Anchored;
var starting = !unanchored && TryGetStartProgress(out progress);
var on = !unanchored && !starting && state.On;
var off = !unanchored && !starting && !state.On;
LabelUnanchored.Visible = unanchored;
StartProgress.Visible = starting;
StopButton.Visible = on;
StartButton.Visible = off;
if (starting)
{
StatusLabel.Text = _loc.GetString("portable-generator-ui-status-starting");
StatusLabel.SetOnlyStyleClass("Caution");
StartProgress.Value = progress;
}
else if (on)
{
StatusLabel.Text = _loc.GetString("portable-generator-ui-status-running");
StatusLabel.SetOnlyStyleClass("Good");
}
else
{
StatusLabel.Text = _loc.GetString("portable-generator-ui-status-stopped");
StatusLabel.SetOnlyStyleClass("Danger");
}
var canSwitch = _entityManager.TryGetComponent(_entity, out PowerSwitchableComponent? switchable);
var switcher = _entityManager.System<SharedPowerSwitchableSystem>();
OutputSwitchLabel.Visible = canSwitch;
OutputSwitchButton.Visible = canSwitch;
if (switchable != null)
{
var voltage = switcher.VoltageString(switcher.GetVoltage(_entity, switchable));
OutputSwitchLabel.Text = Loc.GetString("portable-generator-ui-current-output", ("voltage", voltage));
var nextVoltage = switcher.VoltageString(switcher.GetNextVoltage(_entity, switchable));
OutputSwitchButton.Text = Loc.GetString("power-switchable-switch-voltage", ("voltage", nextVoltage));
OutputSwitchButton.Disabled = state.On;
}
CloggedLabel.Visible = state.Clogged;
if (state.NetworkStats is { } netStats)
{
NetworkStats.Text = Loc.GetString(
"portable-generator-ui-network-stats-value",
("load", netStats.Load),
("supply", netStats.Supply));
var good = netStats.Load <= netStats.Supply;
NetworkStats.SetOnlyStyleClass(good ? "Good" : "Caution");
}
else
{
NetworkStats.Text = Loc.GetString("portable-generator-ui-network-stats-not-connected");
NetworkStats.StyleClasses.Clear();
}
}
private bool TryGetStartProgress(out float progress)
{
// Try to check progress of auto-revving first
if (_entityManager.TryGetComponent<ActiveGeneratorRevvingComponent>(_entity, out var activeGeneratorRevvingComponent) && _entityManager.TryGetComponent<PortableGeneratorComponent>(_entity, out var portableGeneratorComponent))
{
var calculatedProgress = activeGeneratorRevvingComponent.CurrentTime / portableGeneratorComponent.StartTime;
progress = (float) calculatedProgress;
return true;
}
var doAfterSystem = _entityManager.EntitySysManager.GetEntitySystem<DoAfterSystem>();
return doAfterSystem.TryFindActiveDoAfter<GeneratorStartedEvent>(_entity, out _, out _, out progress);
}
}