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wwdpublic/Content.Client/Nyanotrasen/Mail/MailSystem.cs
sleepyyapril 885ee5a831 Wizmerge for Station AI (#1351)
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# Description

the adding AI is now up to y'all because i'm not touching loadout code
for name datasets, but it shouldn't be too bad from here

---------

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(cherry picked from commit 93ed70acfeda357133a701f637d3faeec02749bb)
2025-01-14 00:13:42 +03:00

62 lines
2.1 KiB
C#

using Content.Shared.Mail;
using Content.Shared.StatusIcon;
using Robust.Client.GameObjects;
using Robust.Shared.Prototypes;
namespace Content.Client.Mail;
/// <summary>
/// Display a cool stamp on the parcel based on the job of the recipient.
/// </summary>
/// <remarks>
/// GenericVisualizer is not powerful enough to handle setting a string on
/// visual data then directly relaying that string to a layer's state.
/// I.e. there is nothing like a regex capture group for visual data.
/// Hence why this system exists.
/// To do this with GenericVisualizer would require a separate condition
/// for every job value, which would be extra mess to maintain.
/// It would look something like this, multipled a couple dozen times.
/// enum.MailVisuals.JobIcon:
/// enum.MailVisualLayers.JobStamp:
/// StationEngineer:
/// state: StationEngineer
/// SecurityOfficer:
/// state: SecurityOfficer
/// </remarks>
public sealed class MailJobVisualizerSystem : VisualizerSystem<MailComponent>
{
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly SpriteSystem _stateManager = default!;
[Dependency] private readonly SpriteSystem _spriteSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearanceSystem = default!;
protected override void OnAppearanceChange(EntityUid uid, MailComponent component, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
return;
_appearanceSystem.TryGetData(uid, MailVisuals.JobIcon, out string job);
if (string.IsNullOrEmpty(job))
job = "JobIconUnknown";
if (!_prototypeManager.TryIndex<JobIconPrototype>(job, out var icon))
{
args.Sprite.LayerSetTexture(MailVisualLayers.JobStamp, _spriteSystem.Frame0(_prototypeManager.Index("JobIconUnknown")));
return;
}
args.Sprite.LayerSetTexture(MailVisualLayers.JobStamp, _spriteSystem.Frame0(icon.Icon));
}
}
public enum MailVisualLayers : byte
{
Icon,
Lock,
FragileStamp,
JobStamp,
PriorityTape,
Breakage
}