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# Description Add the ability for Vulpkanins to wag their tails like Lizards and add a far better icon for tail wagging making it not look like only action. --- <details><summary><h1>Media</h1></summary> <p>   </p> </details> --- # Changelog 🆑 - add: Vulpkanins can wag their tails now --------- Signed-off-by: FoxxoTrystan <45297731+FoxxoTrystan@users.noreply.github.com> Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
105 lines
3.5 KiB
C#
105 lines
3.5 KiB
C#
using Content.Server.Actions;
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using Content.Server.Humanoid;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Markings;
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using Content.Shared.Mobs;
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using Content.Shared.Toggleable;
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using Content.Shared.Wagging;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Wagging;
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/// <summary>
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/// Adds an action to toggle wagging animation for tails markings that supporting this
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/// </summary>
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public sealed class WaggingSystem : EntitySystem
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{
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[Dependency] private readonly ActionsSystem _actions = default!;
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[Dependency] private readonly HumanoidAppearanceSystem _humanoidAppearance = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<WaggingComponent, MapInitEvent>(OnWaggingMapInit);
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SubscribeLocalEvent<WaggingComponent, ComponentShutdown>(OnWaggingShutdown);
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SubscribeLocalEvent<WaggingComponent, ToggleActionEvent>(OnWaggingToggle);
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SubscribeLocalEvent<WaggingComponent, MobStateChangedEvent>(OnMobStateChanged);
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}
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private void OnWaggingMapInit(EntityUid uid, WaggingComponent component, MapInitEvent args)
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{
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_actions.AddAction(uid, ref component.ActionEntity, component.Action, uid);
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}
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private void OnWaggingShutdown(EntityUid uid, WaggingComponent component, ComponentShutdown args)
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{
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_actions.RemoveAction(uid, component.ActionEntity);
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}
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private void OnWaggingToggle(EntityUid uid, WaggingComponent component, ref ToggleActionEvent args)
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{
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if (args.Handled)
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return;
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TryToggleWagging(uid, wagging: component);
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}
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private void OnMobStateChanged(EntityUid uid, WaggingComponent component, MobStateChangedEvent args)
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{
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if (component.Wagging)
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TryToggleWagging(uid, wagging: component);
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}
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public bool TryToggleWagging(EntityUid uid, WaggingComponent? wagging = null, HumanoidAppearanceComponent? humanoid = null)
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{
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if (!Resolve(uid, ref wagging, ref humanoid))
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return false;
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if (!humanoid.MarkingSet.Markings.TryGetValue(MarkingCategories.Tail, out var markings))
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return false;
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if (markings.Count == 0)
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return false;
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wagging.Wagging = !wagging.Wagging;
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_actions.SetToggled(wagging.ActionEntity, wagging.Wagging);
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for (var idx = 0; idx < markings.Count; idx++) // Animate all possible tails
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{
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var currentMarkingId = markings[idx].MarkingId;
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string newMarkingId;
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if (wagging.Wagging)
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{
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newMarkingId = $"{currentMarkingId}{wagging.Suffix}";
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}
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else
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{
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if (currentMarkingId.EndsWith(wagging.Suffix))
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{
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newMarkingId = currentMarkingId[..^wagging.Suffix.Length];
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}
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else
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{
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newMarkingId = currentMarkingId;
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Log.Warning($"Unable to revert wagging for {currentMarkingId}");
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}
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}
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if (!_prototype.HasIndex<MarkingPrototype>(newMarkingId))
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{
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Log.Warning($"{ToPrettyString(uid)} tried toggling wagging but {newMarkingId} marking doesn't exist");
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continue;
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}
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_humanoidAppearance.SetMarkingId(uid, MarkingCategories.Tail, idx, newMarkingId,
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humanoid: humanoid);
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}
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return true;
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}
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}
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