Files
wwdpublic/Content.Server/Construction/PartExchangerSystem.cs
Remuchi 4c8c415eed [Fix] Парад фиксов (#1110)
* fix: thermals and night vision now work

* fix: it has to be this way

Signed-off-by: Remuchi <RemuchiOfficial@gmail.com>

* fix: I hate the way they are separated

* fix: now cult actions close examine menu (#1046)

Signed-off-by: Remuchi <RemuchiOfficial@gmail.com>

* fix: railins and some other things now dont snap to south upon being built (#1029)

* fix: who did this translation wtf

* fix: assball bat can now wideswing (#1030)

Signed-off-by: Remuchi <RemuchiOfficial@gmail.com>

* fix: spend flares are actually spent now (#959)

Signed-off-by: Remuchi <RemuchiOfficial@gmail.com>

* fix: made part exchange system a bit less shitty

I really have no time or interest in it to rewrite it completely rn

Signed-off-by: Remuchi <RemuchiOfficial@gmail.com>

* fix: fixed cult factories timers being broken

Also fixed them being openable by anyone.

Signed-off-by: Remuchi <RemuchiOfficial@gmail.com>

* Apply suggestions from code review

Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>
Co-authored-by: RedFoxIV <38788538+RedFoxIV@users.noreply.github.com>

---------

Signed-off-by: Remuchi <RemuchiOfficial@gmail.com>
Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com>
Co-authored-by: RedFoxIV <38788538+RedFoxIV@users.noreply.github.com>
2026-04-16 10:53:08 +03:00

198 lines
6.8 KiB
C#

// Updated by WhiteDream by fckmoth
using System.Linq;
using Content.Server.Construction.Components;
using Content.Server.Storage.EntitySystems;
using Content.Shared.DoAfter;
using Content.Shared.Construction.Components;
using Content.Shared.Exchanger;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Storage;
using Robust.Shared.Containers;
using Robust.Shared.Utility;
using Content.Shared.Wires;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Collections;
namespace Content.Server.Construction;
public sealed class PartExchangerSystem : EntitySystem
{
[Dependency] private readonly ConstructionSystem _construction = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly StorageSystem _storage = default!;
public override void Initialize()
{
SubscribeLocalEvent<PartExchangerComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<PartExchangerComponent, ExchangerDoAfterEvent>(OnDoAfter);
}
private void OnAfterInteract(Entity<PartExchangerComponent> ent, ref AfterInteractEvent args)
{
if (ent.Comp.DoDistanceCheck && !args.CanReach || !args.Target.HasValue
|| !HasComp<MachineComponent>(args.Target) && !HasComp<MachineFrameComponent>(args.Target))
{
args.Handled = false;
return;
}
if (TryComp<WiresPanelComponent>(args.Target, out var panel) && !panel.Open)
{
_popup.PopupEntity(Loc.GetString("construction-step-condition-wire-panel-open"), args.Target.Value);
args.Handled = false;
return;
}
if (!TryComp<StorageComponent>(ent, out var storage) || storage.Container.Count == 0)
{
_popup.PopupEntity(Loc.GetString("rped-container-empty"), args.Target.Value);
args.Handled = false;
return;
}
args.Handled = true;
var doAfter = new DoAfterArgs(
EntityManager,
args.User,
ent.Comp.ExchangeDuration,
new ExchangerDoAfterEvent(),
ent,
target: args.Target,
used: ent)
{
BreakOnDamage = true,
BreakOnMove = true
};
_doAfter.TryStartDoAfter(doAfter);
}
private void OnDoAfter(EntityUid uid, PartExchangerComponent component, DoAfterEvent args)
{
if (args.Cancelled || args.Handled || args.Args.Target == null ||
!TryComp<StorageComponent>(uid, out var storage))
return;
var machineParts = new List<Entity<MachinePartComponent>>();
foreach (var item in storage.Container.ContainedEntities) //get parts in RPED
{
if (TryComp(item, out MachinePartComponent? part))
machineParts.Add((item, part));
}
if (machineParts.Count == 0)
return;
args.Handled = true;
if (TryExchangeMachineParts(args.Args.Target.Value, uid, machineParts) ||
TryConstructMachineParts(args.Args.Target.Value, uid, machineParts))
component.AudioStream = _audio.PlayPvs(component.ExchangeSound, uid)?.Entity;
}
private bool TryExchangeMachineParts(
EntityUid uid,
EntityUid storageUid,
List<Entity<MachinePartComponent>> machineParts
)
{
if (!TryComp<MachineComponent>(uid, out var machine))
return false;
var board = machine.BoardContainer.ContainedEntities.FirstOrNull();
if (!TryComp<MachineBoardComponent>(board, out var macBoardComp))
return false;
//clone so don't modify during enumeration
foreach (var item in new ValueList<EntityUid>(machine.PartContainer.ContainedEntities))
{
if (!TryComp(item, out MachinePartComponent? part))
continue;
machineParts.Add((item, part));
_container.RemoveEntity(uid, item);
}
machineParts.Sort((x, y) => x.Comp.Rating.CompareTo(y.Comp.Rating));
machineParts.Reverse();
var updatedParts = new List<Entity<MachinePartComponent>>();
foreach (var (machinePartId, amount) in macBoardComp.MachinePartRequirements)
{
var target = machineParts.Where(p => p.Comp.PartType == machinePartId).Take(amount);
updatedParts.AddRange(target);
}
foreach (var part in updatedParts)
{
_container.Insert(part.Owner, machine.PartContainer);
machineParts.Remove(part);
}
//put the unused parts back into rped. (this also does the "swapping")
foreach (var (unused, _) in machineParts)
_storage.Insert(storageUid, unused, out _, playSound: false);
_construction.RefreshParts(uid, machine);
return true;
}
private bool TryConstructMachineParts(
EntityUid uid,
EntityUid storageEnt,
List<Entity<MachinePartComponent>> machineParts
)
{
if (!TryComp<MachineFrameComponent>(uid, out var machine))
return false;
var board = machine.BoardContainer.ContainedEntities.FirstOrNull();
if (!TryComp<MachineBoardComponent>(board, out var macBoardComp))
return false;
foreach (var item in
new ValueList<EntityUid>(
machine.PartContainer.ContainedEntities)) //clone so don't modify during enumeration
{
if (!TryComp(item, out MachinePartComponent? part))
continue;
machineParts.Add((item, part));
_container.RemoveEntity(uid, item);
machine.MachinePartProgress[part.PartType]--;
}
machineParts.Sort((x, y) => y.Comp.Rating.CompareTo(x.Comp.Rating));
var updatedParts = new List<Entity<MachinePartComponent>>();
foreach (var (machinePartId, amount) in macBoardComp.MachinePartRequirements)
{
var target = machineParts.Where(p => p.Comp.PartType == machinePartId).Take(amount);
updatedParts.AddRange(target);
}
foreach (var part in updatedParts)
{
if (!machine.MachinePartRequirements.ContainsKey(part.Comp.PartType))
continue;
_container.Insert(part.Owner, machine.PartContainer);
machine.MachinePartProgress[part.Comp.PartType]++;
machineParts.Remove(part);
}
//put the unused parts back into rped. (this also does the "swapping")
foreach (var (unused, _) in machineParts)
_storage.Insert(storageEnt, unused, out _, playSound: false);
return true;
}
}