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* fix: thermals and night vision now work * fix: it has to be this way Signed-off-by: Remuchi <RemuchiOfficial@gmail.com> * fix: I hate the way they are separated * fix: now cult actions close examine menu (#1046) Signed-off-by: Remuchi <RemuchiOfficial@gmail.com> * fix: railins and some other things now dont snap to south upon being built (#1029) * fix: who did this translation wtf * fix: assball bat can now wideswing (#1030) Signed-off-by: Remuchi <RemuchiOfficial@gmail.com> * fix: spend flares are actually spent now (#959) Signed-off-by: Remuchi <RemuchiOfficial@gmail.com> * fix: made part exchange system a bit less shitty I really have no time or interest in it to rewrite it completely rn Signed-off-by: Remuchi <RemuchiOfficial@gmail.com> * fix: fixed cult factories timers being broken Also fixed them being openable by anyone. Signed-off-by: Remuchi <RemuchiOfficial@gmail.com> * Apply suggestions from code review Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com> Co-authored-by: RedFoxIV <38788538+RedFoxIV@users.noreply.github.com> --------- Signed-off-by: Remuchi <RemuchiOfficial@gmail.com> Co-authored-by: Spatison <137375981+Spatison@users.noreply.github.com> Co-authored-by: RedFoxIV <38788538+RedFoxIV@users.noreply.github.com>
198 lines
6.8 KiB
C#
198 lines
6.8 KiB
C#
// Updated by WhiteDream by fckmoth
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using System.Linq;
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using Content.Server.Construction.Components;
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using Content.Server.Storage.EntitySystems;
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using Content.Shared.DoAfter;
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using Content.Shared.Construction.Components;
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using Content.Shared.Exchanger;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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using Robust.Shared.Containers;
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using Robust.Shared.Utility;
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using Content.Shared.Wires;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Collections;
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namespace Content.Server.Construction;
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public sealed class PartExchangerSystem : EntitySystem
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{
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[Dependency] private readonly ConstructionSystem _construction = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly StorageSystem _storage = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<PartExchangerComponent, AfterInteractEvent>(OnAfterInteract);
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SubscribeLocalEvent<PartExchangerComponent, ExchangerDoAfterEvent>(OnDoAfter);
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}
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private void OnAfterInteract(Entity<PartExchangerComponent> ent, ref AfterInteractEvent args)
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{
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if (ent.Comp.DoDistanceCheck && !args.CanReach || !args.Target.HasValue
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|| !HasComp<MachineComponent>(args.Target) && !HasComp<MachineFrameComponent>(args.Target))
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{
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args.Handled = false;
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return;
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}
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if (TryComp<WiresPanelComponent>(args.Target, out var panel) && !panel.Open)
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{
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_popup.PopupEntity(Loc.GetString("construction-step-condition-wire-panel-open"), args.Target.Value);
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args.Handled = false;
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return;
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}
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if (!TryComp<StorageComponent>(ent, out var storage) || storage.Container.Count == 0)
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{
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_popup.PopupEntity(Loc.GetString("rped-container-empty"), args.Target.Value);
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args.Handled = false;
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return;
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}
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args.Handled = true;
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var doAfter = new DoAfterArgs(
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EntityManager,
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args.User,
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ent.Comp.ExchangeDuration,
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new ExchangerDoAfterEvent(),
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ent,
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target: args.Target,
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used: ent)
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{
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BreakOnDamage = true,
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BreakOnMove = true
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};
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_doAfter.TryStartDoAfter(doAfter);
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}
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private void OnDoAfter(EntityUid uid, PartExchangerComponent component, DoAfterEvent args)
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{
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if (args.Cancelled || args.Handled || args.Args.Target == null ||
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!TryComp<StorageComponent>(uid, out var storage))
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return;
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var machineParts = new List<Entity<MachinePartComponent>>();
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foreach (var item in storage.Container.ContainedEntities) //get parts in RPED
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{
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if (TryComp(item, out MachinePartComponent? part))
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machineParts.Add((item, part));
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}
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if (machineParts.Count == 0)
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return;
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args.Handled = true;
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if (TryExchangeMachineParts(args.Args.Target.Value, uid, machineParts) ||
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TryConstructMachineParts(args.Args.Target.Value, uid, machineParts))
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component.AudioStream = _audio.PlayPvs(component.ExchangeSound, uid)?.Entity;
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}
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private bool TryExchangeMachineParts(
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EntityUid uid,
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EntityUid storageUid,
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List<Entity<MachinePartComponent>> machineParts
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)
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{
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if (!TryComp<MachineComponent>(uid, out var machine))
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return false;
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var board = machine.BoardContainer.ContainedEntities.FirstOrNull();
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if (!TryComp<MachineBoardComponent>(board, out var macBoardComp))
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return false;
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//clone so don't modify during enumeration
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foreach (var item in new ValueList<EntityUid>(machine.PartContainer.ContainedEntities))
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{
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if (!TryComp(item, out MachinePartComponent? part))
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continue;
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machineParts.Add((item, part));
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_container.RemoveEntity(uid, item);
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}
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machineParts.Sort((x, y) => x.Comp.Rating.CompareTo(y.Comp.Rating));
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machineParts.Reverse();
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var updatedParts = new List<Entity<MachinePartComponent>>();
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foreach (var (machinePartId, amount) in macBoardComp.MachinePartRequirements)
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{
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var target = machineParts.Where(p => p.Comp.PartType == machinePartId).Take(amount);
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updatedParts.AddRange(target);
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}
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foreach (var part in updatedParts)
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{
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_container.Insert(part.Owner, machine.PartContainer);
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machineParts.Remove(part);
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}
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//put the unused parts back into rped. (this also does the "swapping")
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foreach (var (unused, _) in machineParts)
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_storage.Insert(storageUid, unused, out _, playSound: false);
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_construction.RefreshParts(uid, machine);
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return true;
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}
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private bool TryConstructMachineParts(
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EntityUid uid,
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EntityUid storageEnt,
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List<Entity<MachinePartComponent>> machineParts
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)
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{
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if (!TryComp<MachineFrameComponent>(uid, out var machine))
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return false;
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var board = machine.BoardContainer.ContainedEntities.FirstOrNull();
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if (!TryComp<MachineBoardComponent>(board, out var macBoardComp))
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return false;
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foreach (var item in
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new ValueList<EntityUid>(
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machine.PartContainer.ContainedEntities)) //clone so don't modify during enumeration
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{
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if (!TryComp(item, out MachinePartComponent? part))
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continue;
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machineParts.Add((item, part));
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_container.RemoveEntity(uid, item);
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machine.MachinePartProgress[part.PartType]--;
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}
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machineParts.Sort((x, y) => y.Comp.Rating.CompareTo(x.Comp.Rating));
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var updatedParts = new List<Entity<MachinePartComponent>>();
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foreach (var (machinePartId, amount) in macBoardComp.MachinePartRequirements)
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{
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var target = machineParts.Where(p => p.Comp.PartType == machinePartId).Take(amount);
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updatedParts.AddRange(target);
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}
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foreach (var part in updatedParts)
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{
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if (!machine.MachinePartRequirements.ContainsKey(part.Comp.PartType))
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continue;
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_container.Insert(part.Owner, machine.PartContainer);
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machine.MachinePartProgress[part.Comp.PartType]++;
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machineParts.Remove(part);
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}
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//put the unused parts back into rped. (this also does the "swapping")
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foreach (var (unused, _) in machineParts)
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_storage.Insert(storageEnt, unused, out _, playSound: false);
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return true;
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}
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}
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