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port https://github.com/DeltaV-Station/Delta-v/pull/2707 (with permission) 🆑 ElusiveCoin - add: Added a new species, the Chitinid. --------- Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com> Co-authored-by: ElusiveCoin <elusivecoin@gmail.com> Co-authored-by: rosieposie <52761126+rosieposieeee@users.noreply.github.com> Co-authored-by: Delta-V bot <135767721+DeltaV-Bot@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com> (cherry picked from commit ce310bb7158acf0c9c2eef00a19d9ac58f8fa08d)
31 lines
1.1 KiB
C#
31 lines
1.1 KiB
C#
using Content.Shared.Temperature.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Temperature.Components;
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/// <summary>
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/// This is used for an entity that varies in speed based on current temperature.
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/// </summary>
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[RegisterComponent, NetworkedComponent, Access(typeof(SharedTemperatureSystem)), AutoGenerateComponentState, AutoGenerateComponentPause]
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public sealed partial class TemperatureSpeedComponent : Component
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{
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/// <summary>
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/// Pairs of temperature thresholds to applied slowdown values.
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/// </summary>
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[DataField]
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public Dictionary<float, float> Thresholds = new();
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/// <summary>
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/// The current speed modifier from <see cref="Thresholds"/> we reached.
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/// Stored and networked so that the client doesn't mispredict temperature
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/// </summary>
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[DataField, AutoNetworkedField]
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public float? CurrentSpeedModifier;
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/// <summary>
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/// The time at which the temperature slowdown is updated.
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/// </summary>
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[DataField, AutoNetworkedField, AutoPausedField]
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public TimeSpan? NextSlowdownUpdate;
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}
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