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# Description Cleaned up Logger obsolete compiler warnings in non robust code. Should probably be changed to a ISawmill reference in classes to avoid repeated lookups in heavy logging logic. --- # Changelog 🆑 - tweak: Logger to Logger.GetSawmill("name"); --------- Co-authored-by: ilmenwe <no@mail.com> (cherry picked from commit 2e8ffd971716d38dc6d5a520bebdf88b743045a3)
307 lines
10 KiB
C#
307 lines
10 KiB
C#
using Content.Client.UserInterface.Systems.Chat.Controls;
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using Content.Shared._White;
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using Content.Shared.CCVar;
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using Content.Shared.Chat;
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using Content.Shared.Input;
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using Robust.Client.Audio;
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using Robust.Client.AutoGenerated;
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using Robust.Client.GameObjects;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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using Robust.Shared.Input;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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using static Robust.Client.UserInterface.Controls.LineEdit;
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namespace Content.Client.UserInterface.Systems.Chat.Widgets;
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[GenerateTypedNameReferences]
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#pragma warning disable RA0003
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public partial class ChatBox : UIWidget
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#pragma warning restore RA0003
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{
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private readonly ChatUIController _controller;
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private readonly IEntityManager _entManager;
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private readonly IConfigurationManager _cfg;
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private readonly ILocalizationManager _loc;
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public bool Main { get; set; }
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public ChatSelectChannel SelectedChannel => ChatInput.ChannelSelector.SelectedChannel;
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private int _chatStackAmount = 0;
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private bool _chatStackEnabled => _chatStackAmount > 0;
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private List<ChatStackData> _chatStackList;
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private bool _chatFontEnabled; // WWDP EDIT
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public ChatBox()
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{
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RobustXamlLoader.Load(this);
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_loc = IoCManager.Resolve<ILocalizationManager>();
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_entManager = IoCManager.Resolve<IEntityManager>();
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ChatInput.Input.OnTextEntered += OnTextEntered;
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ChatInput.Input.OnKeyBindDown += OnInputKeyBindDown;
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ChatInput.Input.OnTextChanged += OnTextChanged;
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ChatInput.ChannelSelector.OnChannelSelect += OnChannelSelect;
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ChatInput.FilterButton.Popup.OnChannelFilter += OnChannelFilter;
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_controller = UserInterfaceManager.GetUIController<ChatUIController>();
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_controller.MessageAdded += OnMessageAdded;
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_controller.RegisterChat(this);
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_cfg = IoCManager.Resolve<IConfigurationManager>();
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//_chatStackAmount = _cfg.GetCVar(CCVars.ChatStackLastLines);
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//if (_chatStackAmount < 0) // anti-idiot protection
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// _chatStackAmount = 0;
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_chatStackList = new(_chatStackAmount);
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_cfg.OnValueChanged(CCVars.ChatStackLastLines, UpdateChatStack, true);
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_cfg.OnValueChanged(WhiteCVars.ChatFancyFont, value => { _chatFontEnabled = value; Repopulate(); }, true); // WWDP EDIT
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}
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private void UpdateChatStack(int value)
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{
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_chatStackAmount = value >= 0 ? value : 0;
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Repopulate();
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}
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private void OnTextEntered(LineEditEventArgs args)
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{
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_controller.SendMessage(this, SelectedChannel);
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}
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private void OnMessageAdded(ChatMessage msg)
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{
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Logger.GetSawmill("chat").Debug($"{msg.Channel}: {msg.Message}");
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if (!ChatInput.FilterButton.Popup.IsActive(msg.Channel))
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{
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return;
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}
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if (msg is { Read: false, AudioPath: { } })
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_entManager.System<AudioSystem>().PlayGlobal(msg.AudioPath, Filter.Local(), false, AudioParams.Default.WithVolume(msg.AudioVolume));
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msg.Read = true;
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var color = msg.MessageColorOverride ?? msg.Channel.TextColor();
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if (msg.IgnoreChatStack)
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{
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TrackNewMessage(msg.WrappedMessage, color, true);
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AddLine(msg.WrappedMessage, color);
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return;
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}
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int index = _chatStackList.FindIndex(data => data.WrappedMessage == msg.WrappedMessage && !data.IgnoresChatstack);
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if (index == -1) // this also handles chatstack being disabled, since FindIndex won't find anything in an empty array
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{
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TrackNewMessage(msg.WrappedMessage, color);
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AddLine(msg.WrappedMessage, color);
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return;
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}
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UpdateRepeatingLine(index);
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}
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/// <summary>
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/// Removing and then adding insantly nudges the chat window up before slowly dragging it back down, which makes the whole chat log shake.
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/// With rapid enough updates, the whole chat becomes unreadable.
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/// Adding first and then removing does not produce any visual effects.
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/// The other option is to dublicate OutputPanel functionality and everything internal to the engine it relies on.
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/// But OutputPanel relies on directly setting Control.Position for control embedding. (which is not exposed to Content.)
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/// Thanks robustengine, very cool.
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/// </summary>
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/// <remarks>
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/// zero index is the very last line in chat, 1 is the line before the last one, 2 is the line before that, etc.
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/// </remarks>
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private void UpdateRepeatingLine(int index)
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{
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_chatStackList[index].RepeatCount++;
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for (int i = index; i >= 0; i--)
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{
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var data = _chatStackList[i];
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AddLine(data.WrappedMessage, data.ColorOverride, data.RepeatCount);
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Contents.RemoveEntry(Index.FromEnd(index + 2));
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}
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}
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private void TrackNewMessage(string wrappedMessage, Color colorOverride, bool ignoresChatstack = false)
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{
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if (!_chatStackEnabled)
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return;
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if(_chatStackList.Count == _chatStackList.Capacity)
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_chatStackList.RemoveAt(_chatStackList.Capacity - 1);
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_chatStackList.Insert(0, new ChatStackData(wrappedMessage, colorOverride, ignoresChatstack));
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}
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private void OnChannelSelect(ChatSelectChannel channel)
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{
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_controller.UpdateSelectedChannel(this);
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}
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public void Repopulate()
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{
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Contents.Clear();
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_chatStackList = new List<ChatStackData>(_chatStackAmount);
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foreach (var message in _controller.History)
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{
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OnMessageAdded(message.Item2);
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}
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}
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private void OnChannelFilter(ChatChannel channel, bool active)
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{
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Contents.Clear();
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foreach (var message in _controller.History)
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{
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OnMessageAdded(message.Item2);
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}
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if (active)
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{
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_controller.ClearUnfilteredUnreads(channel);
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}
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}
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public void AddLine(string message, Color color, int repeat = 0)
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{
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// WWDP EDIT START // I FUCKING HATE THIS ENGINE
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if (_chatFontEnabled)
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{
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message = $"[font=\"Chat\"]{message}[/font]";
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message = message.Replace("[font size=", "[font=\"Chat\" size="); // AAAAAAAAAAAAAAAA
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message = message.Replace("[font=\"Default\"", "[font=\"Chat\""); // AAAAAAAAAAAAAAAA
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message = message.Replace("[bold]", "[cb]");
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message = message.Replace("[/bold]", "[/cb]");
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message = message.Replace("[italic]", "[ci]");
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message = message.Replace("[/italic]", "[/ci]");
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}
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// WWDP EDIT END
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var formatted = new FormattedMessage(4);
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formatted.PushColor(color);
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formatted.AddMarkup(message);
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formatted.Pop();
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if (repeat != 0)
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{
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int displayRepeat = repeat + 1;
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int sizeIncrease = Math.Min(displayRepeat / 6, 5);
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formatted.AddMarkup(_loc.GetString("chat-system-repeated-message-counter",
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("count", displayRepeat),
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("size", 8 + sizeIncrease)
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));
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}
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Contents.AddMessage(formatted);
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}
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public void Focus(ChatSelectChannel? channel = null)
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{
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var input = ChatInput.Input;
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var selectStart = Index.End;
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if (channel != null)
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ChatInput.ChannelSelector.Select(channel.Value);
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input.IgnoreNext = true;
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input.GrabKeyboardFocus();
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input.CursorPosition = input.Text.Length;
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input.SelectionStart = selectStart.GetOffset(input.Text.Length);
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}
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public void CycleChatChannel(bool forward)
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{
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var idx = Array.IndexOf(ChannelSelectorPopup.ChannelSelectorOrder, SelectedChannel);
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do
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{
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// go over every channel until we find one we can actually select.
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idx += forward ? 1 : -1;
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idx = MathHelper.Mod(idx, ChannelSelectorPopup.ChannelSelectorOrder.Length);
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} while ((_controller.SelectableChannels & ChannelSelectorPopup.ChannelSelectorOrder[idx]) == 0);
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SafelySelectChannel(ChannelSelectorPopup.ChannelSelectorOrder[idx]);
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}
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public void SafelySelectChannel(ChatSelectChannel toSelect)
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{
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toSelect = _controller.MapLocalIfGhost(toSelect);
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if ((_controller.SelectableChannels & toSelect) == 0)
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return;
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ChatInput.ChannelSelector.Select(toSelect);
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}
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private void OnInputKeyBindDown(GUIBoundKeyEventArgs args)
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{
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if (args.Function == EngineKeyFunctions.TextReleaseFocus)
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{
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ChatInput.Input.ReleaseKeyboardFocus();
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ChatInput.Input.Clear();
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args.Handle();
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return;
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}
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if (args.Function == ContentKeyFunctions.CycleChatChannelForward)
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{
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CycleChatChannel(true);
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args.Handle();
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return;
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}
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if (args.Function == ContentKeyFunctions.CycleChatChannelBackward)
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{
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CycleChatChannel(false);
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args.Handle();
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}
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}
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private void OnTextChanged(LineEditEventArgs args)
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{
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// Update channel select button to correct channel if we have a prefix.
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_controller.UpdateSelectedChannel(this);
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// Warn typing indicator about change
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_controller.NotifyChatTextChange();
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (!disposing) return;
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_controller.UnregisterChat(this);
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ChatInput.Input.OnTextEntered -= OnTextEntered;
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ChatInput.Input.OnKeyBindDown -= OnInputKeyBindDown;
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ChatInput.Input.OnTextChanged -= OnTextChanged;
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ChatInput.ChannelSelector.OnChannelSelect -= OnChannelSelect;
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_cfg.UnsubValueChanged(CCVars.ChatStackLastLines, UpdateChatStack);
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}
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private class ChatStackData
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{
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public string WrappedMessage;
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public Color ColorOverride;
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public int RepeatCount = 0;
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public bool IgnoresChatstack;
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public ChatStackData(string wrappedMessage, Color colorOverride, bool ignoresChatstack = false)
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{
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WrappedMessage = wrappedMessage;
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ColorOverride = colorOverride;
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IgnoresChatstack = ignoresChatstack;
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}
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}
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}
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