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Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster
# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.
(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using Content.Shared._Shitmed.Autodoc.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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namespace Content.Shared._Shitmed.Autodoc.Systems;
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public sealed class HandsFillSystem : EntitySystem
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{
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[Dependency] private readonly SharedHandsSystem _hands = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HandsFillComponent, MapInitEvent>(OnMapInit);
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}
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private void OnMapInit(Entity<HandsFillComponent> ent, ref MapInitEvent args)
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{
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if (!TryComp<HandsComponent>(ent, out var hands))
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return;
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var coords = Transform(ent).Coordinates;
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foreach (var (name, fill) in ent.Comp.Hands)
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{
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_hands.AddHand(ent, name, HandLocation.Middle, hands);
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if (fill is not {} id)
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continue;
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var uid = Spawn(id, coords);
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if (!_hands.TryPickup(ent, uid, name, animate: false, handsComp: hands))
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{
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Log.Error($"Entity {ToPrettyString(ent)} couldn't pick up item {id} into its '{name}' hand!");
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Del(uid);
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}
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}
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}
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}
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