Files
wwdpublic/Content.Shared/_Goobstation/Weapons/RequiresDualWield/RequiresDualWieldSystem.cs
ilmenwe bfe577b9c7 Unused Varibles and Localization Fixes (#2424)
Removed all unused variables i could find, built and tested on a simple
upstart and clicking trough most systems.
Change Loc references to localization.

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<details><summary><h1>Media</h1></summary>
<p>

"using Robust.Shared.Prototypes;"
to
""

"[dependency] private readonly ISpriteComponent"
to
""

</p>
</details>

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No CL this isn't player facing.

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Co-authored-by: ilmenwe <no@mail.com>
2025-07-12 02:20:02 +10:00

87 lines
2.7 KiB
C#

using System.Linq;
using Content.Shared._White.Weapons.Ranged.DualWield;
using Content.Shared.Examine;
using Content.Shared.Weapons.Ranged.Events;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.Popups;
using Content.Shared.Whitelist;
using Robust.Shared.Timing;
namespace Content.Shared._Goobstation.Weapons.RequiresDualWield;
public sealed class RequiresDualWieldSystem : EntitySystem
{
[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RequiresDualWieldComponent, ExaminedEvent>(OnExamineRequires);
SubscribeLocalEvent<RequiresDualWieldComponent, ShotAttemptedEvent>(OnShootAttempt);
}
private void OnShootAttempt(EntityUid uid, RequiresDualWieldComponent component, ref ShotAttemptedEvent args)
{
var comp = args.Used.Comp;
if (!TryComp<HandsComponent>(args.User, out var handsComp))
return;
if (handsComp.Count != 2)
return;
var EnumeratedItems = _handsSystem.EnumerateHeld(args.User, handsComp);
if (EnumeratedItems.ToList().Count <= 1)
{
args.Cancel();
DualWieldPopup(component, ref args);
}
foreach (var held in EnumeratedItems)
{
if (held == uid)
continue;
if (HasComp<DualWieldComponent>(held)) // WWDP dual wielding
{
if (CheckGun(held,component.Whitelist))
continue;
}
args.Cancel();
DualWieldPopup(component, ref args);
break;
}
}
private void OnExamineRequires(Entity<RequiresDualWieldComponent> entity, ref ExaminedEvent args)
{
if (entity.Comp.WieldRequiresExamineMessage != null)
args.PushText(Loc.GetString(entity.Comp.WieldRequiresExamineMessage));
}
private void DualWieldPopup(RequiresDualWieldComponent component, ref ShotAttemptedEvent args)
{
var time = _timing.CurTime;
if (time > component.LastPopup + component.PopupCooldown)
{
component.LastPopup = time;
var message = Loc.GetString("dual-wield-component-requires", ("item", args.Used));
_popupSystem.PopupClient(message, args.Used, args.User);
}
}
private bool CheckGun(EntityUid target, EntityWhitelist? whitelist)
{
return _whitelistSystem.IsWhitelistPassOrNull(whitelist, target);
}
}