Files
wwdpublic/Content.Server/_EE/Shadowling/Systems/ShadowlingEggHatchSystem.cs
Lumminal 16ea61f52f Shadowling Antagonist (SS13 Port and Remake) (#2207)
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Ports Shadowlings from SS13 to SS14 with a remake to make them fun to
play.

Minimal Design Doc (not up-to-date, read comments in this repo for
updates):

https://github.com/Lumminal/SS14-Design-Docs-Lumminal/blob/main/Shadowling.md

---

- Abilities
  - [X] Hatch
  - [x] Glare
  - [X] Enthrall
  - [x] Veil
  - [x] Shadow Walk
  - [x] Icy Veins
  - [x] Collective Mind
  - [x] Rapid Re-Hatch
  - [x] Destroy Engines
  - [x] Sonic Screech
  - [x] Blindness Smoke
  - [x] Null Charge
  - [x] Black Recuperation
  - [x] Empowered Enthrall
  - [x] Nox Imperii
  - [x] Ascension
  - [x] Annihilate
  - [x] Hypnosis
  - [x] Plane-Shift
  - [x] Lighting Storm
  - [x] Ascendant Broadcast
- Antags
  - [X] Thrall
      - [x] Guise
      - [x] Thrall Darksight
  - [x] Lesser Shadowling
- Passive
  - [x] Light Resistance Scaling
  - [x] Shadowmind
  - [x] Damage on Light
- Other
  - [x] Sounds
  - [x] Sprites
  - [x] Psionic Interactions
  - [x] Handle Edge Cases
---

<details><summary><h1>Media</h1></summary>
<p>

https://www.youtube.com/watch?v=H-Ee5wuRINc

</p>
</details>

---

🆑
- add: The shadows have awakened, and their ascendance is soon to
follow. Do not enter maints.

---------

Signed-off-by: Lumminal <81829924+Lumminal@users.noreply.github.com>
2025-07-20 12:05:11 +10:00

100 lines
3.5 KiB
C#

using Content.Server.Polymorph.Systems;
using Content.Server.Popups;
using Content.Server.Storage.Components;
using Content.Server.Storage.EntitySystems;
using Content.Shared._EE.Shadowling;
using Content.Shared.Popups;
using Robust.Server.Audio;
using Robust.Shared.Audio;
using Robust.Shared.Timing;
namespace Content.Server._EE.Shadowling;
/// <summary>
/// This handles the hatching process
/// </summary>
///
public sealed class ShadowlingEggHatchSystem : EntitySystem
{
[Dependency] private readonly PolymorphSystem _polymorph = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly EntityStorageSystem _entityStorage = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly AudioSystem _audio = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_timing.IsFirstTimePredicted)
return;
var query = EntityQueryEnumerator<HatchingEggComponent>();
while (query.MoveNext(out var uid, out var comp))
{
var shadowlingInside = comp.ShadowlingInside;
if (shadowlingInside != null)
{
var sUid = shadowlingInside.Value;
if (comp.CooldownTimer <= 12 && !comp.HasFirstMessageAppeared)
{
_popupSystem.PopupEntity(Loc.GetString("sling-hatch-first"), uid, sUid, PopupType.Medium);
_audio.PlayPvs(comp.CrackFirst, uid, AudioParams.Default.WithVolume(-2f));
comp.HasFirstMessageAppeared = true;
}
if (comp.CooldownTimer <= 7 && !comp.HasSecondMessageAppeared)
{
_popupSystem.PopupEntity(Loc.GetString("sling-hatch-second"), uid, sUid, PopupType.Medium);
_audio.PlayPvs(comp.CrackSecond, uid, AudioParams.Default.WithVolume(-2f));
comp.HasSecondMessageAppeared = true;
}
if (comp.CooldownTimer <= 3 && !comp.HasThirdMessageAppeared)
{
_popupSystem.PopupEntity(Loc.GetString("sling-hatch-third"), uid, sUid, PopupType.Medium);
_audio.PlayPvs(comp.CrackFirst, uid, AudioParams.Default.WithVolume(-2f).WithPitchScale(2f));
comp.HasThirdMessageAppeared = true;
}
comp.CooldownTimer -= frameTime;
if (comp.CooldownTimer <= 0)
Cycle(sUid, uid, comp);
}
}
}
public void Cycle(EntityUid sling, EntityUid egg, HatchingEggComponent comp)
{
if (comp.HasBeenHatched)
return;
if (!TryComp<ShadowlingComponent>(sling, out var shadowling))
return;
_audio.PlayPvs(comp.CrackThird, egg, AudioParams.Default.WithVolume(-2f));
// Remove sling from egg
if (TryComp<EntityStorageComponent>(egg, out var storage))
{
_entityStorage.Remove(sling, egg, storage);
_entityStorage.OpenStorage(egg, storage);
}
var newUid = _polymorph.PolymorphEntity(sling, shadowling.ShadowlingPolymorphId);
if (newUid == null)
return;
var ascendantShadowlingComp = EntityManager.GetComponent<ShadowlingComponent>(newUid.Value);
var shadowlingSystem = EntityManager.System<ShadowlingSystem>();
shadowlingSystem.OnPhaseChanged(newUid.Value, ascendantShadowlingComp, ShadowlingPhases.PostHatch);
comp.HasBeenHatched = true;
}
}