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<!-- This is a semi-strict format, you can add/remove sections as needed but the order/format should be kept the same Remove these comments before submitting --> # Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Some coats and scrubs in loadout are branded with specific corporation logo's. This PR restricts specifically those items to the employers that they are from. Note that we have coats from other companies currently not listed as available employers too. Perhaps we should consider adding them? # Updated: This PR now also includes CCVars that can disable a part, or the entirety, of Contractors for downstreams that prefer free-form RP over gameplay. While I was at it, I made it so that AI and Borgs don't get Passports. --- # Changelog <!-- You can add an author after the `🆑` to change the name that appears in the changelog (ex: `🆑 Death`) Leaving it blank will default to your GitHub display name This includes all available types for the changelog --> 🆑 - tweak: Restricted some corporate jackets and scrubs to that specific corporation. - tweak: Downstreams can now disable Contractors entirely or partially if they prefer freeform-rp over gameplay facilitating RP - tweak: Station AI and Borg are no longer people and don't get passports. (cherry picked from commit 445bdc5c1b04c9f41460fb1cc6986e736732508e)
3.3 KiB
3.3 KiB