Files
wwdpublic/Content.Server/DeltaV/Objectives/Systems/TeachLessonConditionSystem.cs
sleepyyapril 3a9a0e63bf Change "Kill" To "Teach a Lesson" (#1654)
better for MRP
this code is originally by me anyway, they just made it better

🆑
- tweak: Kill random person objective has been replaced by teaching them
a lesson, removing the need to RR a random person.

---------

Signed-off-by: sleepyyapril <123355664+sleepyyapril@users.noreply.github.com>
Co-authored-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
(cherry picked from commit f592d4cd890bc14c70153182a400d273ffb113b9)
2025-01-29 20:10:41 +03:00

56 lines
2.0 KiB
C#

using Content.Server.DeltaV.Objectives.Components;
using Content.Server.Objectives.Components;
using Content.Server.Objectives.Systems;
using Content.Shared.Mind.Components;
using Content.Shared.Mobs;
namespace Content.Server.DeltaV.Objectives.Systems;
/// <summary>
/// Handles teach a lesson condition logic, does not assign target.
/// </summary>
public sealed class TeachLessonConditionSystem : EntitySystem
{
[Dependency] private readonly CodeConditionSystem _codeCondition = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MobStateChangedEvent>(OnMobStateChanged);
}
// TODO: subscribe by ref at some point in the future
private void OnMobStateChanged(MobStateChangedEvent args)
{
if (args.NewMobState != MobState.Dead)
return;
// Get the mind of the entity that just died (if it had one)
// Uses OriginalMind so if someone ghosts or otherwise loses control of a mob, you can still greentext
if (!TryComp<MindContainerComponent>(args.Target, out var mc) || mc.OriginalMind is not {} mindId)
return;
// Get all TeachLessonConditionComponent entities
var query = EntityQueryEnumerator<TeachLessonConditionComponent, TargetObjectiveComponent>();
while (query.MoveNext(out var uid, out var conditionComp, out var targetObjective))
{
// Check if this objective's target matches the entity that died
if (targetObjective.Target != mindId)
continue;
var userWorldPos = _transform.GetWorldPosition(uid);
var targetWorldPos = _transform.GetWorldPosition(args.Target);
var distance = (userWorldPos - targetWorldPos).Length();
if (distance > conditionComp.MaxDistance
|| Transform(uid).MapID != Transform(args.Target).MapID)
continue;
_codeCondition.SetCompleted(uid);
}
}
}