Files
wwdpublic/Content.Shared/_Shitmed/BodyEffects/BodyPartEffectComponent.cs
gluesniffler 2a33691a1c Ports Shitmed Updates From Goob (#1387)
Lots of stuff. Also moved everything I could to the _Shitmed namespace
as I do in Goob. Will make future ports way faster

# Changelog
🆑 Mocho
- add: Added some fun organs and other thingies, check out the Goob PRs
if you want more details.
- fix: Fixed tons of issues with shitmed. Too many for the changelog in
fact.

(cherry picked from commit 3c9db94102cb25b28a83d51ac8d659fa31fe7d12)
2025-01-13 23:01:51 +03:00

26 lines
878 B
C#

using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Shared._Shitmed.BodyEffects;
[RegisterComponent, NetworkedComponent]
[AutoGenerateComponentPause]
public sealed partial class BodyPartEffectComponent : Component
{
/// <summary>
/// The components that are active on the part and will be refreshed every 5s
/// </summary>
[DataField]
public ComponentRegistry Active = new();
/// <summary>
/// How long to wait between each refresh.
/// Effects can only last at most this long once the organ is removed.
/// </summary>
[DataField]
public TimeSpan Delay = TimeSpan.FromSeconds(5);
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan NextUpdate = TimeSpan.Zero;
}